CubicSDR/src/process/ScopeVisualProcessor.cpp

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#include "ScopeVisualProcessor.h"
void ScopeVisualProcessor::process() {
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if (!isOutputEmpty()) {
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return;
}
if (!input->empty()) {
AudioThreadInput *audioInputData;
input->pop(audioInputData);
if (!audioInputData) {
return;
}
int iMax = audioInputData->data.size();
if (!iMax) {
audioInputData->decRefCount();
return;
}
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audioInputData->busy_update.lock();
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ScopeRenderData *renderData = outputBuffers.getBuffer();
renderData->channels = audioInputData->channels;
if (renderData->waveform_points.size() != iMax * 2) {
renderData->waveform_points.resize(iMax * 2);
}
float peak = 1.0f;
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for (int i = 0; i < iMax; i++) {
float p = fabs(audioInputData->data[i]);
if (p > peak) {
peak = p;
}
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}
if (audioInputData->channels == 2) {
for (int i = 0; i < iMax; i++) {
renderData->waveform_points[i * 2] = (((double) (i % (iMax/2)) / (double) iMax) * 2.0 - 0.5) * 2.0;
renderData->waveform_points[i * 2 + 1] = audioInputData->data[i] / peak;
}
} else {
for (int i = 0; i < iMax; i++) {
renderData->waveform_points[i * 2] = (((double) i / (double) iMax) - 0.5) * 2.0;
renderData->waveform_points[i * 2 + 1] = audioInputData->data[i] / peak;
}
}
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distribute(renderData);
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audioInputData->busy_update.unlock();
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}
}