CubicSDR/src/visual/ModeSelectorContext.h

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2015-01-04 19:50:05 -05:00
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ModeSelectorCanvas;
class ModeSelectorContext: public PrimaryGLContext {
public:
ModeSelectorContext(ModeSelectorCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void Draw(float r, float g, float b, float a, float level);
void DrawEnd();
};