CubicSDR/src/visual/ModeSelectorContext.h

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#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ModeSelectorCanvas;
class ModeSelectorContext: public PrimaryGLContext {
public:
ModeSelectorContext(ModeSelectorCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void DrawSelector(std::string label, int c, int cMax, bool on, float r, float g, float b, float a, float padx, float pady);
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void DrawEnd();
};