CubicSDR/src/visual/ColorTheme.cpp

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#include "ColorTheme.h"
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
ThemeMgr ThemeMgr::mgr;
void ThemeMgr::setTheme(int themeId) {
currentTheme = themes[themeId];
this->themeId = themeId;
}
int ThemeMgr::getTheme() {
return themeId;
}
ThemeMgr::ThemeMgr() {
themes[COLOR_THEME_DEFAULT] = new DefaultColorTheme;
themes[COLOR_THEME_BW] = new BlackAndWhiteColorTheme;
themes[COLOR_THEME_SHARP] = new SharpColorTheme;
themes[COLOR_THEME_RAD] = new RadColorTheme;
themes[COLOR_THEME_TOUCH] = new TouchColorTheme;
themes[COLOR_THEME_HD] = new HDColorTheme;
themes[COLOR_THEME_RADAR] = new RadarColorTheme;
currentTheme = themes[COLOR_THEME_DEFAULT];
themeId = COLOR_THEME_DEFAULT;
}
ThemeMgr::~ThemeMgr() {
std::map<int, ColorTheme *>::iterator i;
for (i = themes.begin(); i != themes.end(); i++) {
delete i->second;
}
}
DefaultColorTheme::DefaultColorTheme() {
name = "Default";
waterfallGradient.addColor(GradientColor(0, 0, 0));
waterfallGradient.addColor(GradientColor(0, 0, 1.0));
waterfallGradient.addColor(GradientColor(0, 1.0, 0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0));
waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.9, 0.9, 0.9);
tuningBar = RGBColor(0.2, 0.2, 0.9);
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tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGBColor(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGBColor(0.1, 0.75, 0.1);
meterValue = RGBColor(0.75, 0.1, 0.1);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
buttonHighlight = RGBColor(1, 1, 0);
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scopeBackground = RGBColor(0.1, 0.1, 0.1);
fftBackground = RGBColor(0.1, 0.1, 0.1);
generalBackground = RGBColor(0.1, 0.1, 0.1);
}
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RadarColorTheme::RadarColorTheme() {
name = "Rad";
waterfallGradient.addColor(GradientColor(5.0 / 255.0, 45.0 / 255.0, 10.0 / 255.0));
waterfallGradient.addColor(GradientColor(30.0 / 255.0, 150.0 / 255.0, 40.0 / 255.0));
waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.8, 1.0, 0.8);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.8, 1.0, 0.8);
tuningBar = RGBColor(0.2, 0.9, 0.2);
meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0, 0.5, 0);
text = RGBColor(0.8, 1.0, 0.8);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.75, 0.65);
buttonHighlight = RGBColor(0.65, 1.0, 0.65);
scopeBackground = RGBColor(0.05, 0.1, 0.05);
fftBackground = RGBColor(0.05, 0.1, 0.05);
generalBackground = RGBColor(0.05, 0.1, 0.05);
}
BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
name = "Black & White";
waterfallGradient.addColor(GradientColor(0, 0, 0));
waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256);
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waterfallHighlight = RGBColor(1, 1, 0.9);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
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fftHighlight = RGBColor(1, 1, 0.9);
scopeLine = RGBColor(0.9, 0.9, 0.9);
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tuningBar = RGBColor(0.4, 0.4, 0.4);
meterLevel = RGBColor(0.5, 0.5, 0.5);
meterValue = RGBColor(0.5, 0.5, 0.5);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
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buttonHighlight = RGBColor(1, 1, 1);
scopeBackground = RGBColor(0.1, 0.1, 0.1);
fftBackground = RGBColor(0.1, 0.1, 0.1);
generalBackground = RGBColor(0.1, 0.1, 0.1);
}
SharpColorTheme::SharpColorTheme() {
name = "Sharp";
waterfallGradient.addColor(GradientColor(0, 0, 0));
waterfallGradient.addColor(GradientColor(0.0, 0, 0.5));
waterfallGradient.addColor(GradientColor(0.0, 0.0, 1.0));
waterfallGradient.addColor(GradientColor(65.0 / 255.0, 161.0 / 255.0, 1.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0.5));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0.0));
waterfallGradient.addColor(GradientColor(1.0, 0.5, 0.0));
waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0));
waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0));
waterfallGradient.generate(256);
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waterfallHighlight = RGBColor(0.9, 0.9, 1.0);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.9, 0.9, 1.0);
fftHighlight = RGBColor(0.9, 0.9, 1.0);
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scopeLine = RGBColor(0.85, 0.85, 1.0);
tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
meterValue = RGBColor(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
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text = RGBColor(0.9, 0.9, 1);
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freqLine = RGBColor(0.85, 0.85, 1.0);
button = RGBColor(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
buttonHighlight = RGBColor(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
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scopeBackground = RGBColor(0.05, 0.05, 0.15);
fftBackground = RGBColor(0.05, 0.05, 0.15);
generalBackground = RGBColor(0.05, 0.05, 0.15);
}
RadColorTheme::RadColorTheme() {
name = "Rad";
waterfallGradient.addColor(GradientColor(0, 0, 0.5));
waterfallGradient.addColor(GradientColor(25.0 / 255.0, 154.0 / 255.0, 0.0));
waterfallGradient.addColor(GradientColor(201.0 / 255.0, 115.0 / 255.0, 0.0));
waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(1.0, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(1.0, 0.9, 0.9);
tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0.5, 0, 0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
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buttonHighlight = RGBColor(0.76, 0.65, 0);
scopeBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
fftBackground = RGBColor(0, 0, 50.0 / 255.0);
generalBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
}
TouchColorTheme::TouchColorTheme() {
name = "Touch";
waterfallGradient.addColor(GradientColor(0, 0, 0));
waterfallGradient.addColor(GradientColor(55.0 / 255.0, 40.0 / 255.0, 55.0 / 255.0));
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waterfallGradient.addColor(GradientColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0));
waterfallGradient.addColor(GradientColor(0.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
waterfallGradient.addColor(GradientColor(10.0 / 255.0, 255.0 / 255.0, 85.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 75.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
fftHighlight = RGBColor(1.0, 1.0, 1.0);
scopeLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
tuningBar = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
meterLevel = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
meterValue = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
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button = RGBColor(1.0, 1.0, 1.0);
buttonHighlight = RGBColor(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
scopeBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
fftBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
generalBackground = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
}
HDColorTheme::HDColorTheme() {
name = "HD";
waterfallGradient.addColor(GradientColor(5.0 / 255.0, 5.0 / 255.0, 60.0 / 255.0));
waterfallGradient.addColor(GradientColor(5.0 / 255.0, 20.0 / 255.0, 120.0 / 255.0));
waterfallGradient.addColor(GradientColor(50.0 / 255.0, 100.0 / 255.0, 200.0 / 255.0));
waterfallGradient.addColor(GradientColor(75.0 / 255.0, 190.0 / 255.0, 100.0 / 255.0));
waterfallGradient.addColor(GradientColor(240.0 / 255.0, 55.0 / 255.0, 5.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 55.0 / 255.0, 100.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.9, 0.9, 0.9);
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tuningBar = RGBColor(0, 0.7, 0.7);
meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0.0, 0.0, 1.0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0, 0.7, 0.7);
buttonHighlight = RGBColor(1, 1, 1);
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scopeBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
fftBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
generalBackground = RGBColor(0.0, 0.0, 0.0);
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}