CubicSDR/src/visual/ModeSelectorCanvas.h

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#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "ModeSelectorContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class ModeSelectorMode {
public:
int value;
std::string label;
ModeSelectorMode(int value, std::string label) : value(value), label(label) {
}
};
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class ModeSelectorCanvas: public InteractiveCanvas {
public:
ModeSelectorCanvas(wxWindow *parent, int *attribList = NULL);
~ModeSelectorCanvas();
int getHoveredSelection();
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void setHelpTip(std::string tip);
void addChoice(int value, std::string label);
void setSelection(int value);
int getSelection();
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private:
void setNumChoices(int numChoices_in);
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void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
ModeSelectorContext *glContext;
std::string helpTip;
int numChoices;
int currentSelection;
std::vector<ModeSelectorMode> selections;
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//
wxDECLARE_EVENT_TABLE();
};