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										 |  |  | #pragma once
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							|  |  |  | #include "wx/glcanvas.h"
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							|  |  |  | #include "wx/timer.h"
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										 |  |  | #include <vector>
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										 |  |  | #include "CubicSDRDefs.h"
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							|  |  |  | #include "fftw3.h"
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										 |  |  | class PrimaryGLContext : public wxGLContext | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     PrimaryGLContext(wxGLCanvas *canvas); | 
					
						
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										 |  |  |     void Plot(std::vector<float> &points); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     // textures for the cube faces
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							|  |  |  |     GLuint m_textures[6]; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class TestGLCanvas : public wxGLCanvas | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     TestGLCanvas(wxWindow *parent, int *attribList = NULL); | 
					
						
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										 |  |  |     void setData(std::vector<signed char> *data); | 
					
						
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										 |  |  |     std::vector<float> points; | 
					
						
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										 |  |  |     fftw_complex *in, *out[2]; | 
					
						
							|  |  |  |     fftw_plan plan[2]; | 
					
						
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										 |  |  |     std::vector<float> fft_result; | 
					
						
							|  |  |  |     std::vector<float> fft_result_ma; | 
					
						
							|  |  |  |     std::vector<float> fft_result_maa; | 
					
						
							|  |  |  |      | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  |     void OnPaint(wxPaintEvent& event); | 
					
						
							|  |  |  |     void OnKeyDown(wxKeyEvent& event); | 
					
						
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										 |  |  |     void OnIdle(wxIdleEvent &event); | 
					
						
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										 |  |  |     wxDECLARE_EVENT_TABLE(); | 
					
						
							|  |  |  | }; |