CubicSDR/src/visual/WaterfallContext.h

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#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
class WaterfallCanvas;
class WaterfallContext: public PrimaryGLContext {
public:
WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
void Draw(std::vector<float> &points);
void Setup(int fft_size_in, int num_waterfall_lines_in);
private:
Gradient grad;
GLuint waterfall;
unsigned char *waterfall_tex;
int fft_size;
int waterfall_lines;
};