mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2025-02-03 09:44:26 -05:00
Separate visual components Scope/Spectrum/Waterfall
Each now on it's own canvas with shared GL Context
This commit is contained in:
parent
541ab5614c
commit
2e5bdc2646
@ -83,7 +83,7 @@ endif (DEFINED WIN32)
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SET (cubicsdr_sources
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src/CubicSDR.cpp
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src/CubicSDR.cpp
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src/SDRThread.cpp
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src/IQBufferThread.cpp
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src/PrimaryGLContext.cpp
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@ -94,10 +94,14 @@ SET (cubicsdr_sources
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src/Gradient.cpp
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src/visual/ScopeCanvas.cpp
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src/visual/ScopeContext.cpp
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src/visual/SpectrumCanvas.cpp
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src/visual/SpectrumContext.cpp
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src/visual/WaterfallCanvas.cpp
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src/visual/WaterfallContext.cpp
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)
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SET (cubicsdr_headers
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src/CubicSDR.h
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src/CubicSDR.h
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src/SDRThread.h
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src/IQBufferThread.h
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src/PrimaryGLContext.h
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@ -109,6 +113,10 @@ SET (cubicsdr_headers
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src/Gradient.h
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src/visual/ScopeCanvas.h
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src/visual/ScopeContext.h
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src/visual/SpectrumCanvas.h
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src/visual/SpectrumContext.h
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src/visual/WaterfallCanvas.h
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src/visual/WaterfallContext.h
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)
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include_directories ( ${PROJECT_SOURCE_DIR}/src/visual
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@ -23,7 +23,18 @@ wxEND_EVENT_TABLE()
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AppFrame::AppFrame() :
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wxFrame(NULL, wxID_ANY, wxT("CubicSDR")), frequency(DEFAULT_FREQ) {
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canvas = new ScopeCanvas(this, NULL);
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wxBoxSizer *vbox = new wxBoxSizer(wxVERTICAL);
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scopeCanvas = new ScopeCanvas(this, NULL);
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vbox->Add(scopeCanvas, 1, wxEXPAND | wxALL, 0);
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vbox->AddSpacer(2);
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spectrumCanvas = new SpectrumCanvas(this, NULL);
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vbox->Add(spectrumCanvas, 1, wxEXPAND | wxALL, 0);
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vbox->AddSpacer(2);
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waterfallCanvas = new WaterfallCanvas(this, NULL);
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vbox->Add(waterfallCanvas, 4, wxEXPAND | wxALL, 0);
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this->SetSizer(vbox);
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// SetIcon(wxICON(sample));
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@ -77,16 +88,16 @@ AppFrame::~AppFrame() {
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}
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}
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{
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wxCriticalSectionLocker enter(m_pThreadCS);
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if (t_IQBuffer) {
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wxMessageOutputDebug().Printf("CubicSDR: deleting thread");
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if (t_IQBuffer->Delete() != wxTHREAD_NO_ERROR) {
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wxLogError
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("Can't delete the thread!");
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}
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}
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}
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// {
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// wxCriticalSectionLocker enter(m_pThreadCS);
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// if (t_IQBuffer) {
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// wxMessageOutputDebug().Printf("CubicSDR: deleting thread");
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// if (t_IQBuffer->Delete() != wxTHREAD_NO_ERROR) {
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// wxLogError
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// ("Can't delete the thread!");
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// }
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// }
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// }
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delete t_SDR;
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// delete t_IQBuffer;
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@ -106,9 +117,10 @@ void AppFrame::OnNewWindow(wxCommandEvent& WXUNUSED(event)) {
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void AppFrame::OnEventInput(wxThreadEvent& event) {
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std::vector<signed char> *new_buffer = event.GetPayload<std::vector<signed char> *>();
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// std::cout << "Got IQ buffer, length: " << new_buffer->size() << std::endl;
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canvas->setData(new_buffer);
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test_demod.writeBuffer(new_buffer);
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scopeCanvas->setWaveformPoints(test_demod.waveform_points);
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spectrumCanvas->setData(new_buffer);
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waterfallCanvas->setData(new_buffer);
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delete new_buffer;
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}
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@ -4,6 +4,9 @@
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#include "PrimaryGLContext.h"
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#include "SDRThread.h"
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#include "ScopeCanvas.h"
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#include "SpectrumCanvas.h"
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#include "WaterfallCanvas.h"
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#include "Demodulator.h"
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// Define a new frame type
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class AppFrame: public wxFrame {
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@ -20,12 +23,17 @@ private:
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void OnNewWindow(wxCommandEvent& event);
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void OnIdle(wxIdleEvent& event);
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ScopeCanvas *canvas;
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ScopeCanvas *scopeCanvas;
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SpectrumCanvas *spectrumCanvas;
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WaterfallCanvas *waterfallCanvas;
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SDRThread *t_SDR;
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IQBufferThread *t_IQBuffer;
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wxCriticalSection m_pThreadCS;
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SDRThreadQueue* m_pQueue;
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unsigned int frequency;
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Demodulator test_demod;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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@ -1,8 +1,8 @@
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#pragma once
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#define BUF_SIZE (16 * 32 * 256)
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#define SRATE 2500000
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#define SRATE 2000000
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#define FFT_SIZE 2048
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#define DEFAULT_FREQ 105700000
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#define DEFAULT_FREQ 98900000
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@ -24,18 +24,6 @@ ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE), parent(parent) {
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int in_block_size = BUF_SIZE / 2;
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int out_block_size = FFT_SIZE;
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in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
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out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
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plan[1] = fftw_plan_dft_1d(out_block_size, out[0], out[1], FFTW_BACKWARD, FFTW_MEASURE);
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fft_ceil_ma = fft_ceil_maa = 100.0;
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fft_floor_ma = fft_floor_maa = 0.0;
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glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
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}
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@ -43,6 +31,10 @@ ScopeCanvas::~ScopeCanvas() {
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}
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void ScopeCanvas::setWaveformPoints(std::vector<float> &waveform_points_in) {
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waveform_points = waveform_points_in;
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}
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void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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const wxSize ClientSize = GetClientSize();
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@ -50,7 +42,7 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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glContext->SetCurrent(*this);
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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glContext->Plot(spectrum_points, test_demod.waveform_points);
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glContext->Plot(waveform_points);
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SwapBuffers();
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}
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@ -82,90 +74,6 @@ void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
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}
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}
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void multiply2(float ar, float aj, float br, float bj, float *cr, float *cj) {
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*cr = ar * br - aj * bj;
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*cj = aj * br + ar * bj;
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}
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float polar_discriminant2(float ar, float aj, float br, float bj) {
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float cr, cj;
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double angle;
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multiply2(ar, aj, br, -bj, &cr, &cj);
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angle = atan2(cj, cr);
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return (angle / M_PI);
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}
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void ScopeCanvas::setData(std::vector<signed char> *data) {
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if (data && data->size()) {
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if (spectrum_points.size() < FFT_SIZE * 2) {
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spectrum_points.resize(FFT_SIZE * 2);
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}
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for (int i = 0; i < BUF_SIZE / 2; i++) {
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in[i][0] = (float) (*data)[i * 2] / 127.0f;
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in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
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}
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fftw_execute(plan[0]);
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double fft_ceil = 0, fft_floor = 1;
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if (fft_result.size() < FFT_SIZE) {
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fft_result.resize(FFT_SIZE);
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fft_result_ma.resize(FFT_SIZE);
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fft_result_maa.resize(FFT_SIZE);
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}
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for (int j = 0; j < 2; j++) {
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for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
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double a = out[0][i][0];
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double b = out[0][i][1];
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double c = sqrt(a * a + b * b);
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double x = out[0][FFT_SIZE / 2 + i][0];
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double y = out[0][FFT_SIZE / 2 + i][1];
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double z = sqrt(x * x + y * y);
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fft_result[i] = (z);
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fft_result[FFT_SIZE / 2 + i] = (c);
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}
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}
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float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
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fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
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if (fft_result_maa[i] > fft_ceil) {
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fft_ceil = fft_result_maa[i];
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}
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if (fft_result_maa[i] < fft_floor) {
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fft_floor = fft_result_maa[i];
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}
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}
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fft_ceil += 1;
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fft_floor -= 1;
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fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
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fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
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fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
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fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
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// fftw_execute(plan[1]);
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
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spectrum_points[i * 2] = ((float) i / (float) iMax);
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spectrum_points[i * 2 + 1] = v;
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}
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test_demod.writeBuffer(data);
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}
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}
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void ScopeCanvas::OnIdle(wxIdleEvent &event) {
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Refresh(false);
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}
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@ -9,15 +9,13 @@
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#include "ScopeContext.h"
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#include "fftw3.h"
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#include "Demodulator.h"
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class ScopeCanvas: public wxGLCanvas {
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public:
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ScopeCanvas(wxWindow *parent, int *attribList = NULL);
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~ScopeCanvas();
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void setData(std::vector<signed char> *data);
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void setWaveformPoints(std::vector<float> &waveform_points_in);
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private:
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void OnPaint(wxPaintEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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@ -25,19 +23,10 @@ private:
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void OnIdle(wxIdleEvent &event);
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wxWindow *parent;
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std::vector<float> spectrum_points;
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std::vector<float> waveform_points;
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fftw_complex *in, *out[2];
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fftw_plan plan[2];
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float fft_ceil_ma, fft_ceil_maa;
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float fft_floor_ma, fft_floor_maa;
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std::vector<float> fft_result;
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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Demodulator test_demod;
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ScopeContext *glContext;wxDECLARE_EVENT_TABLE();
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ScopeContext *glContext;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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@ -9,66 +9,22 @@ ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glGenTextures(1, &waterfall);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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grad.addColor(GradientColor(0, 0, 0));
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grad.addColor(GradientColor(0, 0, 1.0));
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grad.addColor(GradientColor(0, 1.0, 0));
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grad.addColor(GradientColor(1.0, 1.0, 0));
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grad.addColor(GradientColor(1.0, 0.2, 0.0));
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grad.generate(256);
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glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
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}
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void ScopeContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
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void ScopeContext::Plot(std::vector<float> &points) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (points.size()) {
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memmove(waterfall_tex + FFT_SIZE, waterfall_tex, (NUM_WATERFALL_LINES - 1) * FFT_SIZE);
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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float v = points[i * 2 + 1];
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float wv = v;
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if (wv < 0.0)
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wv = 0.0;
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if (wv > 1.0)
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wv = 1.0;
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waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
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}
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}
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FFT_SIZE, NUM_WATERFALL_LINES, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
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glDisable(GL_TEXTURE_2D);
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glColor3f(1.0, 1.0, 1.0);
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if (points.size()) {
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glPushMatrix();
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glTranslatef(-1.0f, -0.9f, 0.0f);
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glScalef(2.0f, 1.0f, 1.0f);
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glTranslatef(-1.0f, 0.0f, 0.0f);
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glScalef(2.0f, 2.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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@ -76,30 +32,6 @@ void ScopeContext::Plot(std::vector<float> &points, std::vector<float> &points2)
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glPopMatrix();
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}
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if (points2.size()) {
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glPushMatrix();
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glTranslatef(-1.0f, 0.5f, 0.0f);
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glScalef(2.0f, 1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points2[0]);
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glDrawArrays(GL_LINE_STRIP, 0, points2.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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glEnable(GL_TEXTURE_2D);
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// glEnable(GL_COLOR_TABLE);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex3f(-1.0, -1.0, 0.0);
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glTexCoord2f(1.0, 0.0);
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glVertex3f(1.0, -1.0, 0.0);
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glTexCoord2f(1.0, 1.0);
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glVertex3f(1.0, 1.0, 0.0);
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glTexCoord2f(0.0, 1.0);
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glVertex3f(-1.0, 1.0, 0.0);
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glEnd();
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glFlush();
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@ -11,10 +11,7 @@ class ScopeContext: public PrimaryGLContext {
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public:
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ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
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void Plot(std::vector<float> &points, std::vector<float> &points2);
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void Plot(std::vector<float> &points);
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private:
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Gradient grad;
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GLuint waterfall;
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unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
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};
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156
src/visual/SpectrumCanvas.cpp
Normal file
156
src/visual/SpectrumCanvas.cpp
Normal file
@ -0,0 +1,156 @@
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#include "SpectrumCanvas.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(SpectrumCanvas, wxGLCanvas) EVT_PAINT(SpectrumCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(SpectrumCanvas::OnKeyDown)
|
||||
EVT_IDLE(SpectrumCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 100.0;
|
||||
fft_floor_ma = fft_floor_maa = 0.0;
|
||||
|
||||
glContext = new SpectrumContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
SpectrumCanvas::~SpectrumCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Draw(spectrum_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void SpectrumCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan);
|
||||
|
||||
double fft_ceil = 0, fft_floor = 1;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[i][0];
|
||||
double b = out[i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[FFT_SIZE / 2 + i][0];
|
||||
double y = out[FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
// fftw_execute(plan[1]);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
43
src/visual/SpectrumCanvas.h
Normal file
43
src/visual/SpectrumCanvas.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "SpectrumContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
#include "Demodulator.h"
|
||||
|
||||
class SpectrumCanvas: public wxGLCanvas {
|
||||
public:
|
||||
SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~SpectrumCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out;
|
||||
fftw_plan plan;
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
SpectrumContext *glContext;
|
||||
// event table
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
36
src/visual/SpectrumContext.cpp
Normal file
36
src/visual/SpectrumContext.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "SpectrumContext.h"
|
||||
|
||||
#include "SpectrumCanvas.h"
|
||||
|
||||
SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
}
|
||||
|
||||
void SpectrumContext::Draw(std::vector<float> &points) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, -0.9f, 0.0f);
|
||||
glScalef(2.0f, 1.8f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
CheckGLError();
|
||||
}
|
17
src/visual/SpectrumContext.h
Normal file
17
src/visual/SpectrumContext.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class SpectrumCanvas;
|
||||
|
||||
class SpectrumContext: public PrimaryGLContext {
|
||||
public:
|
||||
SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Draw(std::vector<float> &points);
|
||||
|
||||
private:
|
||||
};
|
154
src/visual/WaterfallCanvas.cpp
Normal file
154
src/visual/WaterfallCanvas.cpp
Normal file
@ -0,0 +1,154 @@
|
||||
#include "WaterfallCanvas.h"
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(WaterfallCanvas, wxGLCanvas) EVT_PAINT(WaterfallCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(WaterfallCanvas::OnKeyDown)
|
||||
EVT_IDLE(WaterfallCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 100.0;
|
||||
fft_floor_ma = fft_floor_maa = 0.0;
|
||||
|
||||
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
WaterfallCanvas::~WaterfallCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Draw(spectrum_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void WaterfallCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan);
|
||||
|
||||
double fft_ceil = 0, fft_floor = 1;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[i][0];
|
||||
double b = out[i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[FFT_SIZE / 2 + i][0];
|
||||
double y = out[FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
42
src/visual/WaterfallCanvas.h
Normal file
42
src/visual/WaterfallCanvas.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "WaterfallContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
|
||||
class WaterfallCanvas: public wxGLCanvas {
|
||||
public:
|
||||
WaterfallCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~WaterfallCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out;
|
||||
fftw_plan plan;
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
WaterfallContext *glContext;
|
||||
// event table
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
84
src/visual/WaterfallContext.cpp
Normal file
84
src/visual/WaterfallContext.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include "WaterfallContext.h"
|
||||
#include "WaterfallCanvas.h"
|
||||
|
||||
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glGenTextures(1, &waterfall);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
grad.addColor(GradientColor(0, 0, 0));
|
||||
grad.addColor(GradientColor(0, 0, 1.0));
|
||||
grad.addColor(GradientColor(0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 0.2, 0.0));
|
||||
|
||||
grad.generate(256);
|
||||
|
||||
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
|
||||
}
|
||||
|
||||
void WaterfallContext::Draw(std::vector<float> &points) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
if (points.size()) {
|
||||
memmove(waterfall_tex + FFT_SIZE, waterfall_tex, (NUM_WATERFALL_LINES - 1) * FFT_SIZE);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = points[i * 2 + 1];
|
||||
|
||||
float wv = v;
|
||||
if (wv < 0.0)
|
||||
wv = 0.0;
|
||||
if (wv > 1.0)
|
||||
wv = 1.0;
|
||||
waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FFT_SIZE, NUM_WATERFALL_LINES, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_COLOR_TABLE);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(-1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(1.0, 1.0, 0.0);
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(-1.0, 1.0, 0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
CheckGLError();
|
||||
}
|
20
src/visual/WaterfallContext.h
Normal file
20
src/visual/WaterfallContext.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class WaterfallCanvas;
|
||||
|
||||
class WaterfallContext: public PrimaryGLContext {
|
||||
public:
|
||||
WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Draw(std::vector<float> &points);
|
||||
|
||||
private:
|
||||
Gradient grad;
|
||||
GLuint waterfall;
|
||||
unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
|
||||
};
|
Loading…
Reference in New Issue
Block a user