CubicSDR/src/visual/ScopeContext.h

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#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ScopeCanvas;
class ScopeContext: public PrimaryGLContext {
public:
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
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void DrawBegin();
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void Plot(std::vector<float> &points, bool stereo=false, bool ppmMode=false);
void DrawDeviceName(std::string deviceName);
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void DrawDivider();
void DrawEnd();
private:
};