mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-22 19:58:39 -05:00
Separate Primary GL Context and visuals canvas
Can now create multiple GL canvases with shared context
This commit is contained in:
parent
02cd0f6516
commit
541ab5614c
@ -91,7 +91,9 @@ SET (cubicsdr_sources
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src/SDRThreadQueue.cpp
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src/SDRThreadTask.cpp
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src/Demodulator.cpp
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src/Gradient.cpp
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src/Gradient.cpp
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src/visual/ScopeCanvas.cpp
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src/visual/ScopeContext.cpp
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)
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SET (cubicsdr_headers
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@ -104,8 +106,14 @@ SET (cubicsdr_headers
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src/SDRThreadQueue.h
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src/SDRThreadTask.h
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src/Demodulator.h
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src/Gradient.h
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src/Gradient.h
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src/visual/ScopeCanvas.h
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src/visual/ScopeContext.h
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)
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include_directories ( ${PROJECT_SOURCE_DIR}/src/visual
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${PROJECT_SOURCE_DIR}/src )
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#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)
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#configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY)
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@ -23,7 +23,7 @@ wxEND_EVENT_TABLE()
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AppFrame::AppFrame() :
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wxFrame(NULL, wxID_ANY, wxT("CubicSDR")), frequency(DEFAULT_FREQ) {
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canvas = new TestGLCanvas(this, NULL);
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canvas = new ScopeCanvas(this, NULL);
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// SetIcon(wxICON(sample));
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@ -95,7 +95,6 @@ AppFrame::~AppFrame() {
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void AppFrame::OnClose(wxCommandEvent& WXUNUSED(event)) {
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// true is to force the frame to close
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Close(true);
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}
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@ -3,6 +3,7 @@
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#include "wx/frame.h"
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#include "PrimaryGLContext.h"
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#include "SDRThread.h"
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#include "ScopeCanvas.h"
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// Define a new frame type
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class AppFrame: public wxFrame {
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@ -19,7 +20,7 @@ private:
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void OnNewWindow(wxCommandEvent& event);
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void OnIdle(wxIdleEvent& event);
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TestGLCanvas *canvas;
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ScopeCanvas *canvas;
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SDRThread *t_SDR;
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IQBufferThread *t_IQBuffer;
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wxCriticalSection m_pThreadCS;
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@ -42,7 +42,7 @@ int CubicSDR::OnExit() {
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PrimaryGLContext& CubicSDR::GetContext(wxGLCanvas *canvas) {
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PrimaryGLContext *glContext;
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if (!m_glContext) {
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m_glContext = new PrimaryGLContext(canvas);
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m_glContext = new PrimaryGLContext(canvas, NULL);
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}
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glContext = m_glContext;
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@ -4,5 +4,5 @@
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#define SRATE 2500000
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#define FFT_SIZE 2048
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#define DEFAULT_FREQ 107500000
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#define DEFAULT_FREQ 105700000
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@ -1,2 +1,75 @@
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#include "Gradient.h"
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Gradient::Gradient() {
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}
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void Gradient::addColor(GradientColor c) {
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colors.push_back(c);
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}
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std::vector<float> &Gradient::getRed() {
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return r_val;
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}
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std::vector<float> &Gradient::getGreen() {
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return g_val;
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}
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std::vector<float> &Gradient::getBlue() {
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return b_val;
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}
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void Gradient::generate(unsigned int len) {
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int chunk_size = len / (colors.size() - 1);
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int p = 0;
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r_val.resize(len);
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g_val.resize(len);
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b_val.resize(len);
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for (unsigned int j = 0, jMax = colors.size() - 1; j < jMax; j++) {
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if (chunk_size * (jMax + 1) < len && j == jMax - 1) {
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chunk_size += len - chunk_size * (jMax + 1);
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}
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for (unsigned int i = 0; i < chunk_size; i++) {
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float idx = (float) (i) / (float) chunk_size;
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float r1 = colors[j].r;
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float g1 = colors[j].g;
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float b1 = colors[j].b;
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float r2 = colors[j + 1].r;
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float g2 = colors[j + 1].g;
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float b2 = colors[j + 1].b;
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float r = r1 + (r2 - r1) * idx;
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float g = g1 + (g2 - g1) * idx;
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float b = b1 + (b2 - b1) * idx;
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if (r < 0.0)
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r = 0.0;
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if (r > 1.0)
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r = 1.0;
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if (g < 0.0)
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g = 0.0;
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if (g > 1.0)
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g = 1.0;
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if (b < 0.0)
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b = 0.0;
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if (b > 1.0)
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b = 1.0;
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r_val[p] = r;
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g_val[p] = g;
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b_val[p] = b;
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p++;
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}
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}
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}
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Gradient::~Gradient() {
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}
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@ -4,83 +4,27 @@
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class GradientColor {
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public:
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float r,g,b;
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float r, g, b;
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float w;
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GradientColor(float r_in, float g_in, float b_in) : r(r_in), g(g_in), b(b_in) {
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};
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GradientColor(float r_in, float g_in, float b_in) :
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r(r_in), g(g_in), b(b_in), w(1) {
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}
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};
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class Gradient {
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public:
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Gradient() {
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}
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void addColor(GradientColor c) {
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colors.push_back(c);
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}
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Gradient();
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std::vector<float> &getRed() {
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return r_val;
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}
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void addColor(GradientColor c);
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std::vector<float> &getGreen() {
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return g_val;
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}
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std::vector<float> &getRed();;
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std::vector<float> &getGreen();
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std::vector<float> &getBlue();
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std::vector<float> &getBlue() {
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return b_val;
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}
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void generate(unsigned int len);
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void generate(unsigned int len) {
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int chunk_size = len/(colors.size()-1);
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int p = 0;
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r_val.resize(len);
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g_val.resize(len);
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b_val.resize(len);
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for (unsigned int j = 0, jMax = colors.size()-1; j < jMax; j++) {
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if (chunk_size*(jMax+1) < len && j == jMax-1) {
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chunk_size += len-chunk_size*(jMax+1);
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}
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for (unsigned int i = 0; i < chunk_size; i++) {
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float idx = (float)(i)/(float)chunk_size;
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float r1 = colors[j].r;
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float g1 = colors[j].g;
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float b1 = colors[j].b;
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float r2 = colors[j+1].r;
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float g2 = colors[j+1].g;
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float b2 = colors[j+1].b;
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float r = r1 + (r2-r1) * idx;
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float g = g1 + (g2-g1) * idx;
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float b = b1 + (b2-b1) * idx;
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if (r<0.0) r = 0.0;
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if (r>1.0) r = 1.0;
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if (g<0.0) g = 0.0;
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if (g>1.0) g = 1.0;
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if (b<0.0) b = 0.0;
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if (b>1.0) b = 1.0;
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r_val[p] = r;
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g_val[p] = g;
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b_val[p] = b;
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p++;
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}
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}
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}
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~Gradient() {
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}
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~Gradient();
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private:
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std::vector<GradientColor> colors;
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std::vector<float> r_val;
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@ -15,7 +15,7 @@
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#include "AppFrame.h"
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#include <algorithm>
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wxString glGetwxString(GLenum name) {
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wxString PrimaryGLContext::glGetwxString(GLenum name) {
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const GLubyte *v = glGetString(name);
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if (v == 0) {
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// The error is not important. It is GL_INVALID_ENUM.
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@ -28,7 +28,7 @@ wxString glGetwxString(GLenum name) {
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return wxString((const char*) v);
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}
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static void CheckGLError() {
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void PrimaryGLContext::CheckGLError() {
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GLenum errLast = GL_NO_ERROR;
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for (;;) {
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@ -49,263 +49,10 @@ static void CheckGLError() {
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}
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}
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PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
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wxGLContext(canvas) {
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PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext) :
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wxGLContext(canvas, sharedContext) {
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SetCurrent(*canvas);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glGenTextures(1, &waterfall);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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grad.addColor(GradientColor(0, 0, 0));
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grad.addColor(GradientColor(0, 0, 1.0));
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grad.addColor(GradientColor(0, 1.0, 0));
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grad.addColor(GradientColor(1.0, 1.0, 0));
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grad.addColor(GradientColor(1.0, 0.2, 0.0));
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grad.generate(256);
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glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
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CheckGLError();
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}
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void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (points.size()) {
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memmove(waterfall_tex + FFT_SIZE, waterfall_tex, (NUM_WATERFALL_LINES - 1) * FFT_SIZE);
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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float v = points[i*2+1];
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float wv = v;
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if (wv<0.0) wv = 0.0;
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if (wv>1.0) wv = 1.0;
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waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
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}
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}
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FFT_SIZE, NUM_WATERFALL_LINES, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
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glDisable(GL_TEXTURE_2D);
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glColor3f(1.0,1.0,1.0);
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if (points.size()) {
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glPushMatrix();
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glTranslatef(-1.0f, -0.9f, 0.0f);
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glScalef(2.0f, 1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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if (points2.size()) {
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glPushMatrix();
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glTranslatef(-1.0f, 0.5f, 0.0f);
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glScalef(2.0f, 1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points2[0]);
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glDrawArrays(GL_LINE_STRIP, 0, points2.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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glEnable(GL_TEXTURE_2D);
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// glEnable(GL_COLOR_TABLE);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex3f(-1.0, -1.0, 0.0);
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glTexCoord2f(1.0, 0.0);
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glVertex3f(1.0, -1.0, 0.0);
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glTexCoord2f(1.0, 1.0);
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glVertex3f(1.0, 1.0, 0.0);
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glTexCoord2f(0.0, 1.0);
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glVertex3f(-1.0, 1.0, 0.0);
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glEnd();
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glFlush();
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CheckGLError();
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}
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wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
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EVT_IDLE(TestGLCanvas::OnIdle)
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wxEND_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE), parent(parent) {
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int in_block_size = BUF_SIZE / 2;
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int out_block_size = FFT_SIZE;
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in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
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out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
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plan[1] = fftw_plan_dft_1d(out_block_size, out[0], out[1], FFTW_BACKWARD, FFTW_MEASURE);
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fft_ceil_ma = fft_ceil_maa = 100.0;
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fft_floor_ma = fft_floor_maa = 0.0;
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}
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TestGLCanvas::~TestGLCanvas() {
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}
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void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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const wxSize ClientSize = GetClientSize();
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PrimaryGLContext& canvas = wxGetApp().GetContext(this);
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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canvas.Plot(spectrum_points, test_demod.waveform_points);
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SwapBuffers();
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}
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void TestGLCanvas::OnKeyDown(wxKeyEvent& event) {
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float angle = 5.0;
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unsigned int freq;
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switch (event.GetKeyCode()) {
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case WXK_RIGHT:
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freq = ((AppFrame*) parent)->getFrequency();
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freq += 100000;
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((AppFrame*) parent)->setFrequency(freq);
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break;
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case WXK_LEFT:
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freq = ((AppFrame*) parent)->getFrequency();
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freq -= 100000;
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((AppFrame*) parent)->setFrequency(freq);
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break;
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case WXK_DOWN:
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break;
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case WXK_UP:
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break;
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case WXK_SPACE:
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break;
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default:
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event.Skip();
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return;
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}
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}
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void multiply2(float ar, float aj, float br, float bj, float *cr, float *cj) {
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*cr = ar * br - aj * bj;
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*cj = aj * br + ar * bj;
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}
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float polar_discriminant2(float ar, float aj, float br, float bj) {
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float cr, cj;
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double angle;
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multiply2(ar, aj, br, -bj, &cr, &cj);
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angle = atan2(cj, cr);
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return (angle / M_PI);
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}
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void TestGLCanvas::setData(std::vector<signed char> *data) {
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if (data && data->size()) {
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if (spectrum_points.size() < FFT_SIZE * 2) {
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spectrum_points.resize(FFT_SIZE * 2);
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}
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for (int i = 0; i < BUF_SIZE / 2; i++) {
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in[i][0] = (float) (*data)[i * 2] / 127.0f;
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in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
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}
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fftw_execute(plan[0]);
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double fft_ceil = 0, fft_floor=1;
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|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[0][i][0];
|
||||
double b = out[0][i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[0][FFT_SIZE / 2 + i][0];
|
||||
double y = out[0][FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
// fftw_execute(plan[1]);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i]-fft_floor_maa) / log10(fft_ceil_maa-fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
test_demod.writeBuffer(data);
|
||||
}
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
||||
|
||||
|
@ -7,53 +7,13 @@
|
||||
#include <queue>
|
||||
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "fftw3.h"
|
||||
#include "Demodulator.h"
|
||||
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class PrimaryGLContext: public wxGLContext {
|
||||
public:
|
||||
PrimaryGLContext(wxGLCanvas *canvas);
|
||||
PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Plot(std::vector<float> &points, std::vector<float> &points2);
|
||||
static wxString glGetwxString(GLenum name);
|
||||
static void CheckGLError();
|
||||
|
||||
private:
|
||||
|
||||
Gradient grad;
|
||||
|
||||
GLuint waterfall;
|
||||
unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
|
||||
};
|
||||
|
||||
class TestGLCanvas: public wxGLCanvas {
|
||||
public:
|
||||
TestGLCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~TestGLCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out[2];
|
||||
fftw_plan plan[2];
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
Demodulator test_demod;
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
171
src/visual/ScopeCanvas.cpp
Normal file
171
src/visual/ScopeCanvas.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
#include "ScopeCanvas.h"
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(ScopeCanvas::OnKeyDown)
|
||||
EVT_IDLE(ScopeCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
|
||||
plan[1] = fftw_plan_dft_1d(out_block_size, out[0], out[1], FFTW_BACKWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 100.0;
|
||||
fft_floor_ma = fft_floor_maa = 0.0;
|
||||
|
||||
glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
ScopeCanvas::~ScopeCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Plot(spectrum_points, test_demod.waveform_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void multiply2(float ar, float aj, float br, float bj, float *cr, float *cj) {
|
||||
*cr = ar * br - aj * bj;
|
||||
*cj = aj * br + ar * bj;
|
||||
}
|
||||
float polar_discriminant2(float ar, float aj, float br, float bj) {
|
||||
float cr, cj;
|
||||
double angle;
|
||||
multiply2(ar, aj, br, -bj, &cr, &cj);
|
||||
angle = atan2(cj, cr);
|
||||
return (angle / M_PI);
|
||||
}
|
||||
|
||||
void ScopeCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan[0]);
|
||||
|
||||
double fft_ceil = 0, fft_floor = 1;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[0][i][0];
|
||||
double b = out[0][i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[0][FFT_SIZE / 2 + i][0];
|
||||
double y = out[0][FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
// fftw_execute(plan[1]);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
test_demod.writeBuffer(data);
|
||||
}
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
43
src/visual/ScopeCanvas.h
Normal file
43
src/visual/ScopeCanvas.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "ScopeContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
#include "Demodulator.h"
|
||||
|
||||
class ScopeCanvas: public wxGLCanvas {
|
||||
public:
|
||||
ScopeCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~ScopeCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out[2];
|
||||
fftw_plan plan[2];
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
Demodulator test_demod;
|
||||
ScopeContext *glContext;wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
107
src/visual/ScopeContext.cpp
Normal file
107
src/visual/ScopeContext.cpp
Normal file
@ -0,0 +1,107 @@
|
||||
#include "ScopeContext.h"
|
||||
|
||||
#include "ScopeCanvas.h"
|
||||
|
||||
ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glGenTextures(1, &waterfall);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
grad.addColor(GradientColor(0, 0, 0));
|
||||
grad.addColor(GradientColor(0, 0, 1.0));
|
||||
grad.addColor(GradientColor(0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 0.2, 0.0));
|
||||
|
||||
grad.generate(256);
|
||||
|
||||
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
|
||||
}
|
||||
|
||||
void ScopeContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
if (points.size()) {
|
||||
memmove(waterfall_tex + FFT_SIZE, waterfall_tex, (NUM_WATERFALL_LINES - 1) * FFT_SIZE);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = points[i * 2 + 1];
|
||||
|
||||
float wv = v;
|
||||
if (wv < 0.0)
|
||||
wv = 0.0;
|
||||
if (wv > 1.0)
|
||||
wv = 1.0;
|
||||
waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FFT_SIZE, NUM_WATERFALL_LINES, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, -0.9f, 0.0f);
|
||||
glScalef(2.0f, 1.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (points2.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, 0.5f, 0.0f);
|
||||
glScalef(2.0f, 1.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points2[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points2.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_COLOR_TABLE);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(-1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(1.0, 1.0, 0.0);
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(-1.0, 1.0, 0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
CheckGLError();
|
||||
}
|
20
src/visual/ScopeContext.h
Normal file
20
src/visual/ScopeContext.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class ScopeCanvas;
|
||||
|
||||
class ScopeContext: public PrimaryGLContext {
|
||||
public:
|
||||
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Plot(std::vector<float> &points, std::vector<float> &points2);
|
||||
|
||||
private:
|
||||
Gradient grad;
|
||||
GLuint waterfall;
|
||||
unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
|
||||
};
|
Loading…
Reference in New Issue
Block a user