CubicSDR/src/util/Timer.cpp

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// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
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#include "Timer.h"
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#ifdef _WIN32
#include <windows.h>
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#endif
#include <iostream>
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Timer::Timer(void) : time_elapsed(0), system_milliseconds(0), start_time(0), end_time(0), last_update(0), num_updates(0), paused_time(0), offset(0), paused_state(false), lock_state(false), lock_rate(0)
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{
#ifdef _WIN32
// According to Microsoft, QueryPerformanceXXX API is perfectly
//fine for Windows 7+ systems, and use the highest appropriate counter.
//this only need to be done once.
::QueryPerformanceFrequency(&win_frequency);
#endif
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}
void Timer::start(void)
{
update();
num_updates = 0;
start_time = system_milliseconds;
last_update = start_time;
paused_state = false;
lock_state = false;
lock_rate = 0;
paused_time = 0;
offset = 0;
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}
void Timer::stop(void)
{
end_time = system_milliseconds;
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}
void Timer::reset(void)
{
start();
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}
void Timer::lockFramerate(float f_rate)
{
lock_rate = 1.0f/f_rate;
lock_state = true;
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}
void Timer::unlock()
{
unsigned long msec_tmp = system_milliseconds;
lock_state = false;
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update();
last_update = system_milliseconds-(unsigned long)lock_rate;
offset += msec_tmp-system_milliseconds;
lock_rate = 0;
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}
bool Timer::locked()
{
return lock_state;
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}
void Timer::update(void)
{
num_updates++;
last_update = system_milliseconds;
if (lock_state)
{
system_milliseconds += (unsigned long)(lock_rate*1000.0);
}
else
{
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#ifdef _WIN32
//Use QuaryPerformanceCounter, imune to problems sometimes
//multimedia timers have.
LARGE_INTEGER win_current_count;
::QueryPerformanceCounter(&win_current_count);
system_milliseconds = (unsigned long)(win_current_count.QuadPart * 1000.0 / win_frequency.QuadPart);
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#else
gettimeofday(&time_val,&time_zone);
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system_milliseconds = (unsigned long)time_val.tv_usec;
system_milliseconds /= 1000;
system_milliseconds += (unsigned long)(time_val.tv_sec*1000);
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#endif
}
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if (paused_state) paused_time += system_milliseconds-last_update;
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time_elapsed = system_milliseconds-start_time-paused_time+offset;
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}
unsigned long Timer::getMilliseconds(void)
{
return time_elapsed;
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}
double Timer::getSeconds(void)
{
return ((double)getMilliseconds())/1000.0;
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}
void Timer::setMilliseconds(unsigned long milliseconds_in)
{
offset -= (system_milliseconds-start_time-paused_time+offset)-milliseconds_in;
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}
void Timer::setSeconds(double seconds_in)
{
setMilliseconds((long)(seconds_in*1000.0));
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}
double Timer::lastUpdateSeconds(void)
{
return ((double)lastUpdateMilliseconds())/1000.0;
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}
unsigned long Timer::lastUpdateMilliseconds(void)
{
return system_milliseconds-last_update;
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}
unsigned long Timer::totalMilliseconds()
{
return system_milliseconds-start_time;
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}
double Timer::totalSeconds(void)
{
return totalMilliseconds()/1000.0;
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}
unsigned long Timer::getNumUpdates(void)
{
return num_updates;
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}
void Timer::paused(bool pause_in)
{
paused_state = pause_in;
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}
bool Timer::paused()
{
return paused_state;
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}
void Timer::timerTestFunc() {
update();
if (getNumUpdates() % 120 == 0) {
std::cout << getNumUpdates() << "," << getSeconds() << " Rate: " << ((double)getNumUpdates()/getSeconds()) << "/sec" << std::endl;
}
if (getNumUpdates() >= 600) {
reset();
}
}