mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-05 00:41:17 -05:00
Spectrum peak and floor dB are now displayed
This commit is contained in:
parent
44621e42ea
commit
62858abbf5
@ -128,6 +128,7 @@ AppFrame::AppFrame() :
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wxBoxSizer *spectrumSizer = new wxBoxSizer(wxHORIZONTAL);
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wxGetApp().getSpectrumProcessor()->setup(2048);
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spectrumCanvas = new SpectrumCanvas(this, attribList);
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spectrumCanvas->setShowDb(true);
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wxGetApp().getSpectrumProcessor()->attachOutput(spectrumCanvas->getVisualDataQueue());
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spectrumAvgMeter = new MeterCanvas(this, attribList);
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@ -2,15 +2,24 @@
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#include <sstream>
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#include <iostream>
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#include <iomanip>
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#include "ColorTheme.h"
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SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1) {
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SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1), showDb(false) {
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setFill(GLPANEL_FILL_GRAD_Y);
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setFillColor(ThemeMgr::mgr.currentTheme->fftBackground * 2.0, ThemeMgr::mgr.currentTheme->fftBackground);
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dbPanelCeil.setMarginPx(0);
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dbPanelCeil.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
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dbPanelCeil.setFillColor(RGBA4f(0.2,0.2,0.2,5.0), RGBA4f(0.2,0.2,0.2,0.0));
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dbPanelFloor.setMarginPx(0);
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dbPanelFloor.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
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dbPanelFloor.setFillColor(RGBA4f(0.2,0.2,0.2,5.), RGBA4f(0.2,0.2,0.2,0.0));
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}
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float SpectrumPanel::getFloorValue() const {
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float SpectrumPanel::getFloorValue() {
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return floorValue;
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}
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@ -18,7 +27,7 @@ void SpectrumPanel::setFloorValue(float floorValue) {
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this->floorValue = floorValue;
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}
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float SpectrumPanel::getCeilValue() const {
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float SpectrumPanel::getCeilValue() {
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return ceilValue;
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}
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@ -42,6 +51,23 @@ long long SpectrumPanel::getBandwidth() {
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return bandwidth;
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}
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void SpectrumPanel::setShowDb(bool showDb) {
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this->showDb = showDb;
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if (showDb) {
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addChild(&dbPanelCeil);
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addChild(&dbPanelFloor);
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} else {
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removeChild(&dbPanelCeil);
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removeChild(&dbPanelFloor);
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}
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}
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bool SpectrumPanel::getShowDb() {
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return showDb;
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}
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void SpectrumPanel::setPoints(std::vector<float> &points) {
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this->points.assign(points.begin(), points.end());
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}
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@ -95,14 +121,14 @@ void SpectrumPanel::drawPanelContents() {
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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glLoadMatrixf(transform);
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GLint vp[4];
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glGetIntegerv( GL_VIEWPORT, vp);
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float viewHeight = (float) vp[3];
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float viewWidth = (float) vp[2];
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glLoadMatrixf(transform);
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long long leftFreq = (double) freq - ((double) bandwidth / 2.0);
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long long rightFreq = leftFreq + (double) bandwidth;
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@ -162,4 +188,25 @@ void SpectrumPanel::drawPanelContents() {
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}
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glLineWidth(1.0);
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if (showDb) {
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float dbPanelWidth = (1.0/viewWidth)*75.0;
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float dbPanelHeight = (1.0/viewHeight)*14.0;
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std::stringstream ssLabel;
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ssLabel << std::fixed << std::setprecision(1) << (20.0 * log10(2.0*(getCeilValue())/2048.0)) << "dB";
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dbPanelCeil.setText(ssLabel.str(), GLFont::GLFONT_ALIGN_RIGHT);
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dbPanelCeil.setSize(dbPanelWidth, dbPanelHeight);
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dbPanelCeil.setPosition(-1.0 + dbPanelWidth, 1.0 - dbPanelHeight);
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ssLabel.str("");
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ssLabel << (20.0 * log10(2.0*(getFloorValue())/2048.0)) << "dB";
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dbPanelFloor.setText(ssLabel.str(), GLFont::GLFONT_ALIGN_RIGHT);
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dbPanelFloor.setSize(dbPanelWidth, dbPanelHeight);
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dbPanelFloor.setPosition(-1.0 + dbPanelWidth, - 1.0 + dbPanelHeight);
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}
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}
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@ -8,10 +8,10 @@ public:
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void setPoints(std::vector<float> &points);
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float getFloorValue() const;
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float getFloorValue();
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void setFloorValue(float floorValue);
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float getCeilValue() const;
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float getCeilValue();
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void setCeilValue(float ceilValue);
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void setFreq(long long freq);
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@ -20,6 +20,9 @@ public:
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void setBandwidth(long long bandwidth);
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long long getBandwidth();
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void setShowDb(bool showDb);
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bool getShowDb();
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protected:
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void drawPanelContents();
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@ -28,4 +31,8 @@ private:
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long long freq;
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long long bandwidth;
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std::vector<float> points;
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GLTextPanel dbPanelCeil;
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GLTextPanel dbPanelFloor;
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bool showDb;
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};
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@ -1,7 +1,7 @@
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#include "WaterfallPanel.h"
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WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
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setFillColor(RGB3f(0,0,0));
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setFillColor(RGBA4f(0,0,0));
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for (int i = 0; i < 2; i++) {
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waterfall[i] = 0;
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}
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@ -283,9 +283,6 @@ void SpectrumVisualProcessor::process() {
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}
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}
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fft_ceil += 0.25;
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fft_floor -= 1;
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fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
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fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.05;
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@ -293,7 +290,7 @@ void SpectrumVisualProcessor::process() {
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fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.05;
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for (int i = 0, iMax = fftSize; i < iMax; i++) {
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float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
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float v = (log10(fft_result_maa[i]+0.25 - (fft_floor_maa-1.0)) / log10((fft_ceil_maa+0.25) - (fft_floor_maa-1.0)));
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output->spectrum_points[i * 2] = ((float) i / (float) iMax);
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output->spectrum_points[i * 2 + 1] = v;
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}
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@ -9,9 +9,9 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
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pos[1] = 0.0f;
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size[0] = 1.0f;
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size[1] = 1.0f;
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fill[0] = RGB3f(0.5,0.5,0.5);
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fill[1] = RGB3f(0.1,0.1,0.1);
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borderColor = RGB3f(0.8, 0.8, 0.8);
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fill[0] = RGBA4f(0.5,0.5,0.5);
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fill[1] = RGBA4f(0.1,0.1,0.1);
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borderColor = RGBA4f(0.8, 0.8, 0.8);
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setCoordinateSystem(GLPANEL_Y_UP);
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setMarginPx(0);
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setBorderPx(0);
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@ -23,8 +23,8 @@ void GLPanel::genArrays() {
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if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) {
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glPoints.reserve(2 * 4);
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glPoints.resize(2 * 4);
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glColors.reserve(3 * 4);
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glColors.resize(3 * 4);
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glColors.reserve(4 * 4);
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glColors.resize(4 * 4);
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float pts[2 * 4] = {
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min, min,
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@ -33,7 +33,7 @@ void GLPanel::genArrays() {
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max, min
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};
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RGB3f c[4];
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RGBA4f c[4];
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if (fillType == GLPANEL_FILL_SOLID) {
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c[0] = c[1] = c[2] = c[3] = fill[0];
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@ -45,22 +45,22 @@ void GLPanel::genArrays() {
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c[1] = c[2] = fill[1];
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}
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float clr[3 * 4] = {
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c[0].r, c[0].g, c[0].b,
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c[1].r, c[1].g, c[1].b,
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c[2].r, c[2].g, c[2].b,
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c[3].r, c[3].g, c[3].b
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};
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float clr[4 * 4] = {
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c[0].r, c[0].g, c[0].b, c[0].a,
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c[1].r, c[1].g, c[1].b, c[1].a,
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c[2].r, c[2].g, c[2].b, c[2].a,
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c[3].r, c[3].g, c[3].b, c[3].a
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};
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glPoints.assign(pts, pts + (2 * 4));
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glColors.assign(clr, clr + (3 * 4));
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glColors.assign(clr, clr + (4 * 4));
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} else {
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glPoints.reserve(2 * 8);
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glPoints.resize(2 * 8);
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glColors.reserve(3 * 8);
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glColors.resize(3 * 8);
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glColors.reserve(4 * 8);
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glColors.resize(4 * 8);
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RGB3f c[8];
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RGBA4f c[8];
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if (fillType == GLPANEL_FILL_GRAD_BAR_X) {
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float pts[2 * 8] = {
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@ -103,18 +103,18 @@ void GLPanel::genArrays() {
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c[5] = c[6] = fill[0];
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}
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float clr[3 * 8] = {
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c[0].r, c[0].g, c[0].b,
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c[1].r, c[1].g, c[1].b,
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c[2].r, c[2].g, c[2].b,
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c[3].r, c[3].g, c[3].b,
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c[4].r, c[4].g, c[4].b,
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c[5].r, c[5].g, c[5].b,
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c[6].r, c[6].g, c[6].b,
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c[7].r, c[7].g, c[7].b
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float clr[4 * 8] = {
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c[0].r, c[0].g, c[0].b, c[0].a,
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c[1].r, c[1].g, c[1].b, c[1].a,
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c[2].r, c[2].g, c[2].b, c[2].a,
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c[3].r, c[3].g, c[3].b, c[3].a,
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c[4].r, c[4].g, c[4].b, c[4].a,
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c[5].r, c[5].g, c[5].b, c[5].a,
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c[6].r, c[6].g, c[6].b, c[6].a,
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c[7].r, c[7].g, c[7].b, c[7].a
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};
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glColors.assign(clr, clr + (3 * 8));
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glColors.assign(clr, clr + (4 * 8));
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}
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}
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@ -175,12 +175,12 @@ void GLPanel::setFill(GLPanelFillType fill_mode) {
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genArrays();
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}
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void GLPanel::setFillColor(RGB3f color1) {
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void GLPanel::setFillColor(RGBA4f color1) {
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fill[0] = color1;
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genArrays();
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}
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void GLPanel::setFillColor(RGB3f color1, RGB3f color2) {
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void GLPanel::setFillColor(RGBA4f color1, RGBA4f color2) {
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fill[0] = color1;
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fill[1] = color2;
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genArrays();
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@ -191,7 +191,7 @@ void GLPanel::setMarginPx(float marg) {
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}
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void GLPanel::setBorderColor(RGB3f clr) {
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void GLPanel::setBorderColor(RGBA4f clr) {
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borderColor = clr;
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}
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@ -207,7 +207,19 @@ void GLPanel::setBorderPx(float bordl, float bordr, float bordt, float bordb) {
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}
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void GLPanel::addChild(GLPanel *childPanel) {
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children.push_back(childPanel);
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std::vector<GLPanel *>::iterator i = std::find(children.begin(), children.end(), childPanel);
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if (i == children.end()) {
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children.push_back(childPanel);
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}
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}
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void GLPanel::removeChild(GLPanel *childPanel) {
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std::vector<GLPanel *>::iterator i = std::find(children.begin(), children.end(), childPanel);
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if (i != children.end()) {
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children.erase(i);
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}
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}
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void GLPanel::drawChildren() {
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@ -265,10 +277,12 @@ void GLPanel::draw() {
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glLoadMatrixf(transform);
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if (fillType != GLPANEL_FILL_NONE) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]);
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glColorPointer(3, GL_FLOAT, 0, &glColors[0]);
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glColorPointer(4, GL_FLOAT, 0, &glColors[0]);
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glDrawArrays(GL_QUADS, 0, glPoints.size() / 2);
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@ -277,7 +291,7 @@ void GLPanel::draw() {
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if (borderPx.left || borderPx.right || borderPx.top || borderPx.bottom) {
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glEnable(GL_LINE_SMOOTH);
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glColor3f(borderColor.r, borderColor.g, borderColor.b);
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glColor4f(borderColor.r, borderColor.g, borderColor.b, borderColor.a);
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if (borderPx.left) {
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glLineWidth(borderPx.left);
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@ -313,6 +327,7 @@ void GLPanel::draw() {
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glDisable(GL_LINE_SMOOTH);
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}
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glDisable(GL_BLEND);
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}
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if (contentsVisible) {
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@ -337,6 +352,8 @@ void GLPanel::draw() {
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GLTextPanel::GLTextPanel() : GLPanel() {
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coord = GLPANEL_Y_UP;
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horizAlign = GLFont::GLFONT_ALIGN_CENTER;
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vertAlign = GLFont::GLFONT_ALIGN_CENTER;
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}
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void GLTextPanel::drawPanelContents() {
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@ -346,19 +363,19 @@ void GLTextPanel::drawPanelContents() {
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float size;
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if (pdim.y < 16) {
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if (pdim.y <= 16) {
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sz = GLFont::GLFONT_SIZE12;
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size = 12;
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} else if (pdim.y < 18) {
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} else if (pdim.y <= 18) {
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sz = GLFont::GLFONT_SIZE16;
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size = 16;
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} else if(pdim.y < 24) {
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} else if(pdim.y <= 24) {
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sz = GLFont::GLFONT_SIZE18;
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size = 18;
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} else if(pdim.y < 32) {
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} else if(pdim.y <= 32) {
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sz = GLFont::GLFONT_SIZE24;
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size = 24;
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} else if(pdim.y < 48) {
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} else if(pdim.y <= 48) {
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sz = GLFont::GLFONT_SIZE32;
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size = 32;
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} else {
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@ -367,11 +384,13 @@ void GLTextPanel::drawPanelContents() {
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}
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GLFont::getFont(sz).drawString(textVal, mid, mid, size, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, (int)pdim.x, (int)pdim.y);
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GLFont::getFont(sz).drawString(textVal, mid, mid, size, horizAlign, vertAlign, (int)pdim.x, (int)pdim.y);
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}
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void GLTextPanel::setText(std::string text) {
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void GLTextPanel::setText(std::string text, GLFont::Align hAlign, GLFont::Align vAlign) {
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textVal = text;
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horizAlign = hAlign;
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vertAlign = vAlign;
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}
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std::string GLTextPanel::getText() {
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@ -42,8 +42,8 @@ public:
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GLPanelCoordinateSystem coord;
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float marginPx;
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GLPanelEdges borderPx;
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RGB3f fill[2];
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RGB3f borderColor;
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RGBA4f fill[2];
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RGBA4f borderColor;
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bool contentsVisible;
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CubicVR::mat4 transform;
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CubicVR::mat4 localTransform;
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@ -68,15 +68,16 @@ public:
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void setCoordinateSystem(GLPanelCoordinateSystem coord);
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void setFill(GLPanelFillType fill_mode);
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void setFillColor(RGB3f color1);
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void setFillColor(RGB3f color1, RGB3f color2);
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void setFillColor(RGBA4f color1);
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void setFillColor(RGBA4f color1, RGBA4f color2);
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void setMarginPx(float marg);
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void setBorderColor(RGB3f clr);
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void setBorderColor(RGBA4f clr);
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void setBorderPx(float bord);
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void setBorderPx(float bordl, float bordr, float bordt, float bordb);
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void addChild(GLPanel *childPanel);
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void removeChild(GLPanel *childPanel);
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void drawChildren();
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virtual void drawPanelContents();
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@ -88,11 +89,13 @@ public:
|
||||
class GLTextPanel : public GLPanel {
|
||||
private:
|
||||
std::string textVal;
|
||||
GLFont::Align horizAlign;
|
||||
GLFont::Align vertAlign;
|
||||
public:
|
||||
GLTextPanel();
|
||||
|
||||
void drawPanelContents();
|
||||
void setText(std::string text);
|
||||
void setText(std::string text, GLFont::Align hAlign = GLFont::GLFONT_ALIGN_CENTER, GLFont::Align vAlign = GLFont::GLFONT_ALIGN_CENTER);
|
||||
std::string getText();
|
||||
};
|
||||
|
||||
|
@ -9,30 +9,30 @@ PrimaryGLContext(canvas, sharedContext) {
|
||||
testPanel.setSize(1.0, 1.0);
|
||||
testPanel.setMarginPx(10);
|
||||
testPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_Y);
|
||||
testPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
|
||||
testPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
|
||||
|
||||
testChildPanel.setPosition(0.0, 0.0);
|
||||
testChildPanel.setMarginPx(5);
|
||||
testChildPanel.setSize(1.0, 0.33);
|
||||
testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE);
|
||||
testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
|
||||
testChildPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
|
||||
testChildPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
|
||||
testChildPanel.setBorderPx(1);
|
||||
|
||||
testChildPanel2.setPosition(0.0, -0.66);
|
||||
testChildPanel2.setSize(1.0, 0.33);
|
||||
testChildPanel2.setMarginPx(5);
|
||||
testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
|
||||
testChildPanel2.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
|
||||
testChildPanel2.setBorderColor(RGB3f(1.0,0.0,0.0));
|
||||
testChildPanel2.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
|
||||
testChildPanel2.setBorderColor(RGBA4f(1.0,0.0,0.0));
|
||||
testChildPanel2.setBorderPx(1);
|
||||
|
||||
testChildPanel3.setPosition(0.0, 0.66);
|
||||
testChildPanel3.setSize(1.0, 0.33);
|
||||
testChildPanel3.setMarginPx(5);
|
||||
testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
|
||||
testChildPanel3.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
|
||||
testChildPanel3.setBorderColor(RGB3f(1.0,0.0,0.0));
|
||||
testChildPanel3.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
|
||||
testChildPanel3.setBorderColor(RGBA4f(1.0,0.0,0.0));
|
||||
testChildPanel3.setBorderPx(1);
|
||||
|
||||
testText1.setText("Testing 123..");
|
||||
|
@ -41,27 +41,27 @@ DefaultColorTheme::DefaultColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0));
|
||||
waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 1);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGB3f(1, 1, 1);
|
||||
scopeLine = RGB3f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGB3f(0.2, 0.2, 0.9);
|
||||
tuningBarDark = RGB3f(0.0, 0.0, 0.35);
|
||||
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGB3f(148.0/255.0, 148.0/255.0, 1.0);
|
||||
meterLevel = RGB3f(0.1, 0.75, 0.1);
|
||||
meterValue = RGB3f(0.75, 0.1, 0.1);
|
||||
text = RGB3f(1, 1, 1);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGB3f(1, 1, 0);
|
||||
waterfallHighlight = RGBA4f(1, 1, 1);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGBA4f(1, 1, 1);
|
||||
scopeLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGBA4f(0.2, 0.2, 0.9);
|
||||
tuningBarDark = RGBA4f(0.0, 0.0, 0.35);
|
||||
tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGBA4f(148.0/255.0, 148.0/255.0, 1.0);
|
||||
meterLevel = RGBA4f(0.1, 0.75, 0.1);
|
||||
meterValue = RGBA4f(0.75, 0.1, 0.1);
|
||||
text = RGBA4f(1, 1, 1);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGBA4f(1, 1, 0);
|
||||
|
||||
scopeBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
fftBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
generalBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
scopeBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
fftBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
generalBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
}
|
||||
|
||||
|
||||
@ -72,27 +72,27 @@ RadarColorTheme::RadarColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
|
||||
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 1);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(0.8, 1.0, 0.8);
|
||||
fftHighlight = RGB3f(1, 1, 1);
|
||||
scopeLine = RGB3f(0.8, 1.0, 0.8);
|
||||
tuningBarLight = RGB3f(0.0, 0.45, 0.0);
|
||||
tuningBarDark = RGB3f(0.0, 0.1, 0.0);
|
||||
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGB3f(148.0/255.0, 0.0, 0.0);
|
||||
meterLevel = RGB3f(0, 0.5, 0);
|
||||
meterValue = RGB3f(0, 0.5, 0);
|
||||
text = RGB3f(0.8, 1.0, 0.8);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(0.65, 0.75, 0.65);
|
||||
buttonHighlight = RGB3f(0.65, 1.0, 0.65);
|
||||
waterfallHighlight = RGBA4f(1, 1, 1);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(0.8, 1.0, 0.8);
|
||||
fftHighlight = RGBA4f(1, 1, 1);
|
||||
scopeLine = RGBA4f(0.8, 1.0, 0.8);
|
||||
tuningBarLight = RGBA4f(0.0, 0.45, 0.0);
|
||||
tuningBarDark = RGBA4f(0.0, 0.1, 0.0);
|
||||
tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGBA4f(148.0/255.0, 0.0, 0.0);
|
||||
meterLevel = RGBA4f(0, 0.5, 0);
|
||||
meterValue = RGBA4f(0, 0.5, 0);
|
||||
text = RGBA4f(0.8, 1.0, 0.8);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(0.65, 0.75, 0.65);
|
||||
buttonHighlight = RGBA4f(0.65, 1.0, 0.65);
|
||||
|
||||
scopeBackground = RGB3f(0.05, 0.1, 0.05);
|
||||
fftBackground = RGB3f(0.05, 0.1, 0.05);
|
||||
generalBackground = RGB3f(0.05, 0.1, 0.05);
|
||||
scopeBackground = RGBA4f(0.05, 0.1, 0.05);
|
||||
fftBackground = RGBA4f(0.05, 0.1, 0.05);
|
||||
generalBackground = RGBA4f(0.05, 0.1, 0.05);
|
||||
}
|
||||
|
||||
BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
|
||||
@ -101,27 +101,27 @@ BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75));
|
||||
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 0.9);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGB3f(1, 1, 0.9);
|
||||
scopeLine = RGB3f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGB3f(0.4, 0.4, 0.4);
|
||||
tuningBarDark = RGB3f(0.1, 0.1, 0.1);
|
||||
tuningBarUp = RGB3f(0.8, 0.8, 0.8);
|
||||
tuningBarDown = RGB3f(0.4, 0.4, 0.4);
|
||||
meterLevel = RGB3f(0.5, 0.5, 0.5);
|
||||
meterValue = RGB3f(0.5, 0.5, 0.5);
|
||||
text = RGB3f(1, 1, 1);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGB3f(1, 1, 1);
|
||||
waterfallHighlight = RGBA4f(1, 1, 0.9);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGBA4f(1, 1, 0.9);
|
||||
scopeLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGBA4f(0.4, 0.4, 0.4);
|
||||
tuningBarDark = RGBA4f(0.1, 0.1, 0.1);
|
||||
tuningBarUp = RGBA4f(0.8, 0.8, 0.8);
|
||||
tuningBarDown = RGBA4f(0.4, 0.4, 0.4);
|
||||
meterLevel = RGBA4f(0.5, 0.5, 0.5);
|
||||
meterValue = RGBA4f(0.5, 0.5, 0.5);
|
||||
text = RGBA4f(1, 1, 1);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGBA4f(1, 1, 1);
|
||||
|
||||
scopeBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
fftBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
generalBackground = RGB3f(0.1, 0.1, 0.1);
|
||||
scopeBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
fftBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
generalBackground = RGBA4f(0.1, 0.1, 0.1);
|
||||
|
||||
}
|
||||
|
||||
@ -139,27 +139,27 @@ SharpColorTheme::SharpColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0));
|
||||
waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(0.9, 0.9, 1.0);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(0.9, 0.9, 1.0);
|
||||
fftHighlight = RGB3f(0.9, 0.9, 1.0);
|
||||
scopeLine = RGB3f(0.85, 0.85, 1.0);
|
||||
tuningBarLight = RGB3f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
|
||||
tuningBarDark = RGB3f(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0);
|
||||
tuningBarUp = RGB3f(0.7, 0.7, 0.7);
|
||||
tuningBarDown = RGB3f(1.0, 0.0, 0.0);
|
||||
meterLevel = RGB3f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
|
||||
meterValue = RGB3f(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
|
||||
text = RGB3f(0.9, 0.9, 1);
|
||||
freqLine = RGB3f(0.85, 0.85, 1.0);
|
||||
button = RGB3f(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
|
||||
buttonHighlight = RGB3f(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
|
||||
waterfallHighlight = RGBA4f(0.9, 0.9, 1.0);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(0.9, 0.9, 1.0);
|
||||
fftHighlight = RGBA4f(0.9, 0.9, 1.0);
|
||||
scopeLine = RGBA4f(0.85, 0.85, 1.0);
|
||||
tuningBarLight = RGBA4f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
|
||||
tuningBarDark = RGBA4f(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0);
|
||||
tuningBarUp = RGBA4f(0.7, 0.7, 0.7);
|
||||
tuningBarDown = RGBA4f(1.0, 0.0, 0.0);
|
||||
meterLevel = RGBA4f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
|
||||
meterValue = RGBA4f(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
|
||||
text = RGBA4f(0.9, 0.9, 1);
|
||||
freqLine = RGBA4f(0.85, 0.85, 1.0);
|
||||
button = RGBA4f(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
|
||||
buttonHighlight = RGBA4f(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
|
||||
|
||||
scopeBackground = RGB3f(0.05, 0.05, 0.15);
|
||||
fftBackground = RGB3f(0.05, 0.05, 0.15);
|
||||
generalBackground = RGB3f(0.05, 0.05, 0.15);
|
||||
scopeBackground = RGBA4f(0.05, 0.05, 0.15);
|
||||
fftBackground = RGBA4f(0.05, 0.05, 0.15);
|
||||
generalBackground = RGBA4f(0.05, 0.05, 0.15);
|
||||
}
|
||||
|
||||
RadColorTheme::RadColorTheme() {
|
||||
@ -170,27 +170,27 @@ RadColorTheme::RadColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0));
|
||||
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 1);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(1.0, 0.9, 0.9);
|
||||
fftHighlight = RGB3f(1, 1, 1);
|
||||
scopeLine = RGB3f(1.0, 0.9, 0.9);
|
||||
tuningBarLight = RGB3f(0.0, 0.45, 0.0);
|
||||
tuningBarDark = RGB3f(0.0, 0.1, 0.0);
|
||||
tuningBarUp = RGB3f(1.0, 0.0, 0.0);
|
||||
tuningBarDown = RGB3f(0.0, 0.5, 1.0);
|
||||
meterLevel = RGB3f(0, 0.5, 0);
|
||||
meterValue = RGB3f(0.5, 0, 0);
|
||||
text = RGB3f(1, 1, 1);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGB3f(0.76, 0.65, 0);
|
||||
waterfallHighlight = RGBA4f(1, 1, 1);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(1.0, 0.9, 0.9);
|
||||
fftHighlight = RGBA4f(1, 1, 1);
|
||||
scopeLine = RGBA4f(1.0, 0.9, 0.9);
|
||||
tuningBarLight = RGBA4f(0.0, 0.45, 0.0);
|
||||
tuningBarDark = RGBA4f(0.0, 0.1, 0.0);
|
||||
tuningBarUp = RGBA4f(1.0, 0.0, 0.0);
|
||||
tuningBarDown = RGBA4f(0.0, 0.5, 1.0);
|
||||
meterLevel = RGBA4f(0, 0.5, 0);
|
||||
meterValue = RGBA4f(0.5, 0, 0);
|
||||
text = RGBA4f(1, 1, 1);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(0.65, 0.65, 0.65);
|
||||
buttonHighlight = RGBA4f(0.76, 0.65, 0);
|
||||
|
||||
scopeBackground = RGB3f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
|
||||
fftBackground = RGB3f(0, 0, 50.0 / 255.0);
|
||||
generalBackground = RGB3f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
|
||||
scopeBackground = RGBA4f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
|
||||
fftBackground = RGBA4f(0, 0, 50.0 / 255.0);
|
||||
generalBackground = RGBA4f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
|
||||
}
|
||||
|
||||
TouchColorTheme::TouchColorTheme() {
|
||||
@ -204,27 +204,27 @@ TouchColorTheme::TouchColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0));
|
||||
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 1);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
|
||||
fftHighlight = RGB3f(1.0, 1.0, 1.0);
|
||||
scopeLine = RGB3f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
|
||||
tuningBarLight = RGB3f(0.2, 0.2, 0.7);
|
||||
tuningBarDark = RGB3f(0.1, 0.1, 0.45);
|
||||
tuningBarUp = RGB3f(0.5, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGB3f(0.6, 108.0/255.0, 1.0);
|
||||
meterLevel = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
meterValue = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
text = RGB3f(1, 1, 1);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(1.0, 1.0, 1.0);
|
||||
buttonHighlight = RGB3f(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
|
||||
waterfallHighlight = RGBA4f(1, 1, 1);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
|
||||
fftHighlight = RGBA4f(1.0, 1.0, 1.0);
|
||||
scopeLine = RGBA4f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
|
||||
tuningBarLight = RGBA4f(0.2, 0.2, 0.7);
|
||||
tuningBarDark = RGBA4f(0.1, 0.1, 0.45);
|
||||
tuningBarUp = RGBA4f(0.5, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGBA4f(0.6, 108.0/255.0, 1.0);
|
||||
meterLevel = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
meterValue = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
text = RGBA4f(1, 1, 1);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(1.0, 1.0, 1.0);
|
||||
buttonHighlight = RGBA4f(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
|
||||
|
||||
scopeBackground = RGB3f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
|
||||
fftBackground = RGB3f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
|
||||
generalBackground = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
scopeBackground = RGBA4f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
|
||||
fftBackground = RGBA4f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
|
||||
generalBackground = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
|
||||
|
||||
}
|
||||
|
||||
@ -239,27 +239,27 @@ HDColorTheme::HDColorTheme() {
|
||||
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0));
|
||||
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
|
||||
waterfallGradient.generate(256);
|
||||
waterfallHighlight = RGB3f(1, 1, 1);
|
||||
waterfallNew = RGB3f(0, 1, 0);
|
||||
waterfallHover = RGB3f(1, 1, 0);
|
||||
waterfallDestroy = RGB3f(1, 0, 0);
|
||||
fftLine = RGB3f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGB3f(1, 1, 1);
|
||||
scopeLine = RGB3f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGB3f(0.4, 0.4, 1.0);
|
||||
tuningBarDark = RGB3f(0.1, 0.1, 0.45);
|
||||
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGB3f(148.0/255.0, 148.0/255.0, 1.0);
|
||||
meterLevel = RGB3f(0, 0.5, 0);
|
||||
meterValue = RGB3f(0.0, 0.0, 1.0);
|
||||
text = RGB3f(1, 1, 1);
|
||||
freqLine = RGB3f(1, 1, 1);
|
||||
button = RGB3f(0, 0.7, 0.7);
|
||||
buttonHighlight = RGB3f(1, 1, 1);
|
||||
waterfallHighlight = RGBA4f(1, 1, 1);
|
||||
waterfallNew = RGBA4f(0, 1, 0);
|
||||
waterfallHover = RGBA4f(1, 1, 0);
|
||||
waterfallDestroy = RGBA4f(1, 0, 0);
|
||||
fftLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
fftHighlight = RGBA4f(1, 1, 1);
|
||||
scopeLine = RGBA4f(0.9, 0.9, 0.9);
|
||||
tuningBarLight = RGBA4f(0.4, 0.4, 1.0);
|
||||
tuningBarDark = RGBA4f(0.1, 0.1, 0.45);
|
||||
tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
|
||||
tuningBarDown = RGBA4f(148.0/255.0, 148.0/255.0, 1.0);
|
||||
meterLevel = RGBA4f(0, 0.5, 0);
|
||||
meterValue = RGBA4f(0.0, 0.0, 1.0);
|
||||
text = RGBA4f(1, 1, 1);
|
||||
freqLine = RGBA4f(1, 1, 1);
|
||||
button = RGBA4f(0, 0.7, 0.7);
|
||||
buttonHighlight = RGBA4f(1, 1, 1);
|
||||
|
||||
scopeBackground = RGB3f(0.0, 0.0, 48.0 / 255.0);
|
||||
fftBackground = RGB3f(0.0, 0.0, 48.0 / 255.0);
|
||||
generalBackground = RGB3f(0.0, 0.0, 0.0);
|
||||
scopeBackground = RGBA4f(0.0, 0.0, 48.0 / 255.0);
|
||||
fftBackground = RGBA4f(0.0, 0.0, 48.0 / 255.0);
|
||||
generalBackground = RGBA4f(0.0, 0.0, 0.0);
|
||||
|
||||
}
|
||||
|
||||
|
@ -15,55 +15,56 @@
|
||||
#define COLOR_THEME_RADAR 6
|
||||
#define COLOR_THEME_MAX 7
|
||||
|
||||
class RGB3f {
|
||||
class RGBA4f {
|
||||
public:
|
||||
float r, g, b;
|
||||
RGB3f(float r, float g, float b) :
|
||||
r(r), g(g), b(b) {
|
||||
float r, g, b, a;
|
||||
RGBA4f(float r, float g, float b, float a = 1.0) :
|
||||
r(r), g(g), b(b), a(a) {
|
||||
}
|
||||
|
||||
RGB3f() :
|
||||
RGB3f(0, 0, 0) {
|
||||
RGBA4f() :
|
||||
RGBA4f(0, 0, 0) {
|
||||
}
|
||||
|
||||
~RGB3f() {
|
||||
~RGBA4f() {
|
||||
}
|
||||
|
||||
RGB3f & operator=(const RGB3f &other) {
|
||||
RGBA4f & operator=(const RGBA4f &other) {
|
||||
r = other.r;
|
||||
g = other.g;
|
||||
b = other.b;
|
||||
a = other.a;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RGB3f operator*(float v) { return RGB3f(r*v, g*v, b*v); }
|
||||
RGBA4f operator*(float v) { return RGBA4f(r*v, g*v, b*v); }
|
||||
|
||||
};
|
||||
|
||||
class ColorTheme {
|
||||
public:
|
||||
RGB3f waterfallHighlight;
|
||||
RGB3f waterfallNew;
|
||||
RGB3f wfHighlight;
|
||||
RGB3f waterfallHover;
|
||||
RGB3f waterfallDestroy;
|
||||
RGB3f fftLine;
|
||||
RGB3f fftHighlight;
|
||||
RGB3f scopeLine;
|
||||
RGB3f tuningBarLight;
|
||||
RGB3f tuningBarDark;
|
||||
RGB3f tuningBarUp;
|
||||
RGB3f tuningBarDown;
|
||||
RGB3f meterLevel;
|
||||
RGB3f meterValue;
|
||||
RGB3f text;
|
||||
RGB3f freqLine;
|
||||
RGB3f button;
|
||||
RGB3f buttonHighlight;
|
||||
RGBA4f waterfallHighlight;
|
||||
RGBA4f waterfallNew;
|
||||
RGBA4f wfHighlight;
|
||||
RGBA4f waterfallHover;
|
||||
RGBA4f waterfallDestroy;
|
||||
RGBA4f fftLine;
|
||||
RGBA4f fftHighlight;
|
||||
RGBA4f scopeLine;
|
||||
RGBA4f tuningBarLight;
|
||||
RGBA4f tuningBarDark;
|
||||
RGBA4f tuningBarUp;
|
||||
RGBA4f tuningBarDown;
|
||||
RGBA4f meterLevel;
|
||||
RGBA4f meterValue;
|
||||
RGBA4f text;
|
||||
RGBA4f freqLine;
|
||||
RGBA4f button;
|
||||
RGBA4f buttonHighlight;
|
||||
|
||||
RGB3f scopeBackground;
|
||||
RGB3f fftBackground;
|
||||
RGB3f generalBackground;
|
||||
RGBA4f scopeBackground;
|
||||
RGBA4f fftBackground;
|
||||
RGBA4f generalBackground;
|
||||
|
||||
Gradient waterfallGradient;
|
||||
|
||||
|
@ -59,7 +59,7 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContex
|
||||
//#endif
|
||||
}
|
||||
|
||||
void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, long long center_freq, long long srate) {
|
||||
void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGBA4f color, long long center_freq, long long srate) {
|
||||
if (!demod) {
|
||||
return;
|
||||
}
|
||||
@ -151,7 +151,7 @@ void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, lo
|
||||
|
||||
}
|
||||
|
||||
void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGB3f color, long long center_freq, long long srate) {
|
||||
void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGBA4f color, long long center_freq, long long srate) {
|
||||
if (!demod) {
|
||||
return;
|
||||
}
|
||||
@ -248,7 +248,7 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGB3f color, long l
|
||||
|
||||
}
|
||||
|
||||
void PrimaryGLContext::DrawFreqSelector(float uxPos, RGB3f color, float w, long long center_freq, long long srate) {
|
||||
void PrimaryGLContext::DrawFreqSelector(float uxPos, RGBA4f color, float w, long long center_freq, long long srate) {
|
||||
DemodulatorInstance *demod = wxGetApp().getDemodMgr().getLastActiveDemodulator();
|
||||
|
||||
long long bw = 0;
|
||||
@ -299,7 +299,7 @@ void PrimaryGLContext::DrawFreqSelector(float uxPos, RGB3f color, float w, long
|
||||
|
||||
}
|
||||
|
||||
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGB3f color) {
|
||||
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGBA4f color) {
|
||||
if (uxPos2 < uxPos1) {
|
||||
float temp = uxPos2;
|
||||
uxPos2=uxPos1;
|
||||
|
@ -21,10 +21,10 @@ public:
|
||||
void BeginDraw(float r, float g, float b);
|
||||
void EndDraw();
|
||||
|
||||
void DrawFreqSelector(float uxPos, RGB3f color, float w = 0, long long center_freq = -1, long long srate = 0);
|
||||
void DrawRangeSelector(float uxPos1, float uxPos2, RGB3f color);
|
||||
void DrawDemod(DemodulatorInstance *demod, RGB3f color, long long center_freq = -1, long long srate = 0);
|
||||
void DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, long long center_freq = -1, long long srate = 0);
|
||||
void DrawFreqSelector(float uxPos, RGBA4f color, float w = 0, long long center_freq = -1, long long srate = 0);
|
||||
void DrawRangeSelector(float uxPos1, float uxPos2, RGBA4f color);
|
||||
void DrawDemod(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0);
|
||||
void DrawDemodInfo(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0);
|
||||
|
||||
void setHoverAlpha(float hoverAlpha);
|
||||
|
||||
|
@ -73,6 +73,8 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
spectrumPanel.calcTransform(CubicVR::mat4::identity());
|
||||
spectrumPanel.draw();
|
||||
|
||||
glLoadIdentity();
|
||||
|
||||
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
|
||||
|
||||
for (int i = 0, iMax = demods.size(); i < iMax; i++) {
|
||||
@ -81,6 +83,8 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
|
||||
glContext->EndDraw();
|
||||
|
||||
spectrumPanel.drawChildren();
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
@ -126,6 +130,11 @@ void SpectrumCanvas::moveCenterFrequency(long long freqChange) {
|
||||
}
|
||||
}
|
||||
|
||||
void SpectrumCanvas::setShowDb(bool showDb) {
|
||||
spectrumPanel.setShowDb(showDb);
|
||||
}
|
||||
|
||||
|
||||
void SpectrumCanvas::OnMouseMoved(wxMouseEvent& event) {
|
||||
InteractiveCanvas::OnMouseMoved(event);
|
||||
if (mouseTracker.mouseDown()) {
|
||||
|
@ -19,6 +19,8 @@ public:
|
||||
void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
|
||||
void moveCenterFrequency(long long freqChange);
|
||||
|
||||
void setShowDb(bool showDb);
|
||||
|
||||
SpectrumVisualDataQueue *getVisualDataQueue();
|
||||
|
||||
private:
|
||||
|
@ -98,10 +98,10 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
0.75, mouseTracker.getOriginMouseX(), mouseTracker.getMouseX());
|
||||
}
|
||||
|
||||
RGB3f clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown;
|
||||
RGBA4f clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown;
|
||||
|
||||
RGB3f clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark;
|
||||
RGB3f clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight;
|
||||
RGBA4f clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark;
|
||||
RGBA4f clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight;
|
||||
|
||||
glContext->DrawTunerBarIndexed(1, 3, 11, freqDP, freqW, clrMid, 0.25, true, true); // freq
|
||||
glContext->DrawTunerBarIndexed(4, 6, 11, freqDP, freqW, clrDark, 0.25, true, true);
|
||||
@ -143,7 +143,7 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
glContext->DrawTuner(freq, 11, freqDP, freqW);
|
||||
int snap = wxGetApp().getFrequencySnap();
|
||||
if (snap != 1) {
|
||||
glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGB3f(1.0,0.0,0.0));
|
||||
glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGBA4f(1.0,0.0,0.0));
|
||||
}
|
||||
}
|
||||
glContext->DrawTuner(bw, 7, bwDP, bwW);
|
||||
|
@ -112,7 +112,7 @@ void TuningContext::DrawTuner(long long freq, int count, float displayPos, float
|
||||
}
|
||||
|
||||
|
||||
void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB3f c) {
|
||||
void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBA4f c) {
|
||||
GLint vp[4];
|
||||
glGetIntegerv( GL_VIEWPORT, vp);
|
||||
|
||||
@ -152,7 +152,7 @@ int TuningContext::GetTunerDigitIndex(float mPos, int count, float displayPos, f
|
||||
return count - index;
|
||||
}
|
||||
|
||||
void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB3f color, float alpha, bool top,
|
||||
void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBA4f color, float alpha, bool top,
|
||||
bool bottom) {
|
||||
float ofs = (displayWidth / (float) count);
|
||||
float p2 = displayPos + ofs * (float) (count - start + 1);
|
||||
|
@ -14,9 +14,9 @@ public:
|
||||
void DrawBegin();
|
||||
void Draw(float r, float g, float b, float a, float p1, float p2);
|
||||
void DrawTuner(long long freq, int count, float displayPos, float displayWidth);
|
||||
void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB3f c);
|
||||
void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBA4f c);
|
||||
int GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth);
|
||||
void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB3f color, float alpha, bool top, bool bottom);
|
||||
void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBA4f color, float alpha, bool top, bool bottom);
|
||||
|
||||
void DrawDemodFreqBw(long long freq, unsigned int bw, long long center);
|
||||
void DrawEnd();
|
||||
|
Loading…
Reference in New Issue
Block a user