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https://github.com/cjcliffe/CubicSDR.git
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29 lines
972 B
C++
29 lines
972 B
C++
#pragma once
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#include "PrimaryGLContext.h"
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#include "Gradient.h"
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#define NUM_WATERFALL_LINES 512
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class TuningCanvas;
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class TuningContext: public PrimaryGLContext {
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public:
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TuningContext(TuningCanvas *canvas, wxGLContext *sharedContext);
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void DrawBegin();
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void Draw(float r, float g, float b, float a, float p1, float p2);
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void DrawTuner(long long freq, int count, float displayPos, float displayWidth);
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void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBA4f c);
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int GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth);
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void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBA4f color, float alpha, bool top, bool bottom);
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void DrawDemodFreqBw(long long freq, unsigned int bw, long long center);
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void DrawEnd();
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private:
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std::locale comma_locale;
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std::stringstream freqStr;
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std::stringstream freqStrFormatted;
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};
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