mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-22 19:58:39 -05:00
Merge pull request #3 from cjcliffe/the_waterfall
Addition of waterfall and separation of visual components
This commit is contained in:
commit
9705d293f9
@ -91,6 +91,13 @@ SET (cubicsdr_sources
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src/SDRThreadQueue.cpp
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src/SDRThreadTask.cpp
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src/Demodulator.cpp
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src/Gradient.cpp
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src/visual/ScopeCanvas.cpp
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src/visual/ScopeContext.cpp
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src/visual/SpectrumCanvas.cpp
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src/visual/SpectrumContext.cpp
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src/visual/WaterfallCanvas.cpp
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src/visual/WaterfallContext.cpp
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)
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SET (cubicsdr_headers
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@ -103,7 +110,18 @@ SET (cubicsdr_headers
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src/SDRThreadQueue.h
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src/SDRThreadTask.h
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src/Demodulator.h
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src/Gradient.h
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src/visual/ScopeCanvas.h
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src/visual/ScopeContext.h
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src/visual/SpectrumCanvas.h
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src/visual/SpectrumContext.h
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src/visual/WaterfallCanvas.h
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src/visual/WaterfallContext.h
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)
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include_directories ( ${PROJECT_SOURCE_DIR}/src/visual
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${PROJECT_SOURCE_DIR}/src )
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#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)
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#configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY)
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@ -23,7 +23,18 @@ wxEND_EVENT_TABLE()
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AppFrame::AppFrame() :
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wxFrame(NULL, wxID_ANY, wxT("CubicSDR")), frequency(DEFAULT_FREQ) {
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canvas = new TestGLCanvas(this, NULL);
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wxBoxSizer *vbox = new wxBoxSizer(wxVERTICAL);
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scopeCanvas = new ScopeCanvas(this, NULL);
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vbox->Add(scopeCanvas, 1, wxEXPAND | wxALL, 0);
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vbox->AddSpacer(2);
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spectrumCanvas = new SpectrumCanvas(this, NULL);
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vbox->Add(spectrumCanvas, 1, wxEXPAND | wxALL, 0);
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vbox->AddSpacer(2);
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waterfallCanvas = new WaterfallCanvas(this, NULL);
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vbox->Add(waterfallCanvas, 4, wxEXPAND | wxALL, 0);
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this->SetSizer(vbox);
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// SetIcon(wxICON(sample));
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@ -66,13 +77,6 @@ AppFrame::AppFrame() :
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}
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AppFrame::~AppFrame() {
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delete t_SDR;
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// delete t_IQBuffer;
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delete m_pQueue;
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}
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void AppFrame::OnClose(wxCommandEvent& WXUNUSED(event)) {
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{
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wxCriticalSectionLocker enter(m_pThreadCS);
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if (t_SDR) {
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@ -84,16 +88,24 @@ void AppFrame::OnClose(wxCommandEvent& WXUNUSED(event)) {
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}
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}
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{
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wxCriticalSectionLocker enter(m_pThreadCS);
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if (t_IQBuffer) {
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wxMessageOutputDebug().Printf("CubicSDR: deleting thread");
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if (t_IQBuffer->Delete() != wxTHREAD_NO_ERROR) {
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wxLogError
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("Can't delete the thread!");
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}
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}
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}
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// {
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// wxCriticalSectionLocker enter(m_pThreadCS);
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// if (t_IQBuffer) {
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// wxMessageOutputDebug().Printf("CubicSDR: deleting thread");
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// if (t_IQBuffer->Delete() != wxTHREAD_NO_ERROR) {
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// wxLogError
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// ("Can't delete the thread!");
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// }
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// }
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// }
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delete t_SDR;
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// delete t_IQBuffer;
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delete m_pQueue;
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}
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void AppFrame::OnClose(wxCommandEvent& WXUNUSED(event)) {
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// true is to force the frame to close
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Close(true);
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}
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@ -105,9 +117,10 @@ void AppFrame::OnNewWindow(wxCommandEvent& WXUNUSED(event)) {
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void AppFrame::OnEventInput(wxThreadEvent& event) {
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std::vector<signed char> *new_buffer = event.GetPayload<std::vector<signed char> *>();
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// std::cout << "Got IQ buffer, length: " << new_buffer->size() << std::endl;
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canvas->setData(new_buffer);
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test_demod.writeBuffer(new_buffer);
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scopeCanvas->setWaveformPoints(test_demod.waveform_points);
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spectrumCanvas->setData(new_buffer);
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waterfallCanvas->setData(new_buffer);
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delete new_buffer;
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}
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@ -3,6 +3,10 @@
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#include "wx/frame.h"
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#include "PrimaryGLContext.h"
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#include "SDRThread.h"
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#include "ScopeCanvas.h"
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#include "SpectrumCanvas.h"
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#include "WaterfallCanvas.h"
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#include "Demodulator.h"
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// Define a new frame type
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class AppFrame: public wxFrame {
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@ -19,12 +23,17 @@ private:
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void OnNewWindow(wxCommandEvent& event);
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void OnIdle(wxIdleEvent& event);
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TestGLCanvas *canvas;
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ScopeCanvas *scopeCanvas;
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SpectrumCanvas *spectrumCanvas;
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WaterfallCanvas *waterfallCanvas;
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SDRThread *t_SDR;
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IQBufferThread *t_IQBuffer;
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wxCriticalSection m_pThreadCS;
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SDRThreadQueue* m_pQueue;
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unsigned int frequency;
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Demodulator test_demod;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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@ -42,7 +42,7 @@ int CubicSDR::OnExit() {
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PrimaryGLContext& CubicSDR::GetContext(wxGLCanvas *canvas) {
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PrimaryGLContext *glContext;
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if (!m_glContext) {
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m_glContext = new PrimaryGLContext(canvas);
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m_glContext = new PrimaryGLContext(canvas, NULL);
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}
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glContext = m_glContext;
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@ -1,8 +1,8 @@
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#pragma once
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#define BUF_SIZE (16 * 32 * 256)
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#define SRATE 2500000
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#define FFT_SIZE 8192
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#define SRATE 2000000
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#define FFT_SIZE 2048
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#define DEFAULT_FREQ 107500000
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#define DEFAULT_FREQ 98900000
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@ -41,10 +41,12 @@ static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned
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Demodulator::Demodulator() {
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bandwidth = 800000;
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bandwidth = 200000;
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resample_ratio = (float) (bandwidth) / (float) SRATE;
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audio_frequency = 44100;
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audio_resample_ratio = (float) (audio_frequency) / (float) bandwidth;
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wbfm_frequency = 100000;
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wbfm_resample_ratio = (float) (wbfm_frequency) / (float) bandwidth;
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audio_frequency = 48000;
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audio_resample_ratio = (float) (audio_frequency) / (float) wbfm_frequency;
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PaError err;
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err = Pa_Initialize();
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@ -83,7 +85,7 @@ Demodulator::Demodulator() {
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stream = NULL;
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err = Pa_OpenStream(&stream, NULL, &outputParameters, 44100, 256, paClipOff, &patestCallback, this);
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err = Pa_OpenStream(&stream, NULL, &outputParameters, audio_frequency, 1024, paClipOff, &patestCallback, this);
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err = Pa_StartStream(stream);
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if (err != paNoError) {
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@ -91,7 +93,7 @@ Demodulator::Demodulator() {
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std::cout << "\tPortAudio error: " << Pa_GetErrorText(err) << std::endl;
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}
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float fc = 0.5f * (bandwidth / SRATE); // filter cutoff frequency
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float fc = 0.5f * ((float)bandwidth / (float)SRATE) * 0.75; // filter cutoff frequency
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float ft = 0.05f; // filter transition
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float As = 60.0f; // stop-band attenuation [dB]
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float mu = 0.0f; // fractional timing offset
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@ -103,14 +105,22 @@ Demodulator::Demodulator() {
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fir_filter = firfilt_crcf_create(h, h_len);
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h_len = estimate_req_filter_len(ft, As);
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liquid_firdes_kaiser(h_len, 32000.0/(float)wbfm_frequency, As, mu, h);
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fir_audio_filter = firfilt_crcf_create(h, h_len);
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// create multi-stage arbitrary resampler object
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resampler = msresamp_crcf_create(resample_ratio, As);
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msresamp_crcf_print(resampler);
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wbfm_resampler = msresamp_crcf_create(wbfm_resample_ratio, As);
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msresamp_crcf_print(wbfm_resampler);
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audio_resampler = msresamp_crcf_create(audio_resample_ratio, As);
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msresamp_crcf_print(audio_resampler);
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float kf = 0.1f; // modulation factor
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float kf = 0.75; // modulation factor
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fdem = freqdem_create(kf);
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freqdem_print(fdem);
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@ -166,17 +176,32 @@ void Demodulator::writeBuffer(std::vector<signed char> *data) {
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}
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}
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int audio_out_size = ceil((float) (num_written) * audio_resample_ratio);
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int wbfm_out_size = ceil((float) (num_written) * wbfm_resample_ratio);
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liquid_float_complex resampled_wbfm_output[wbfm_out_size];
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unsigned int num_wbfm_written;
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msresamp_crcf_execute(wbfm_resampler, resampled_output, num_written, resampled_wbfm_output, &num_wbfm_written);
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for (int i = 0; i < num_wbfm_written; i++) {
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firfilt_crcf_push(fir_audio_filter, resampled_wbfm_output[i]);
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firfilt_crcf_execute(fir_audio_filter, &resampled_wbfm_output[i]);
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}
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int audio_out_size = ceil((float) (num_wbfm_written) * audio_resample_ratio);
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liquid_float_complex resampled_audio_output[audio_out_size];
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unsigned int num_audio_written; // number of values written to buffer
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msresamp_crcf_execute(audio_resampler, resampled_output, num_written, resampled_audio_output, &num_audio_written);
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unsigned int num_audio_written;
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msresamp_crcf_execute(audio_resampler, resampled_wbfm_output, num_wbfm_written, resampled_audio_output, &num_audio_written);
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std::vector<float> *newBuffer = new std::vector<float>;
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newBuffer->resize(num_audio_written * 2);
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for (int i = 0; i < num_audio_written; i++) {
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(*newBuffer)[i * 2] = resampled_audio_output[i].real;
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(*newBuffer)[i * 2 + 1] = resampled_audio_output[i].real;
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liquid_float_complex y = resampled_audio_output[i];
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(*newBuffer)[i * 2] = y.real;
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(*newBuffer)[i * 2 + 1] = y.real;
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}
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audio_queue.push(newBuffer);
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@ -31,14 +31,22 @@ public:
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private:
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firfilt_crcf fir_filter;
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firfilt_crcf fir_audio_filter;
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unsigned int bandwidth;
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msresamp_crcf resampler;
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msresamp_crcf audio_resampler;
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float resample_ratio;
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unsigned int bandwidth;
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unsigned int audio_frequency;
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msresamp_crcf wbfm_resampler;
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float wbfm_resample_ratio;
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unsigned int wbfm_frequency;
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msresamp_crcf audio_resampler;
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float audio_resample_ratio;
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unsigned int audio_frequency;
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PaStreamParameters outputParameters;
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PaStream *stream;
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freqdem fdem;
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|
75
src/Gradient.cpp
Normal file
75
src/Gradient.cpp
Normal file
@ -0,0 +1,75 @@
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#include "Gradient.h"
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Gradient::Gradient() {
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}
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void Gradient::addColor(GradientColor c) {
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colors.push_back(c);
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}
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std::vector<float> &Gradient::getRed() {
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return r_val;
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}
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std::vector<float> &Gradient::getGreen() {
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return g_val;
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}
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std::vector<float> &Gradient::getBlue() {
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return b_val;
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}
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void Gradient::generate(unsigned int len) {
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int chunk_size = len / (colors.size() - 1);
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int p = 0;
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r_val.resize(len);
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g_val.resize(len);
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b_val.resize(len);
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for (unsigned int j = 0, jMax = colors.size() - 1; j < jMax; j++) {
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if (chunk_size * (jMax + 1) < len && j == jMax - 1) {
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chunk_size += len - chunk_size * (jMax + 1);
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}
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for (unsigned int i = 0; i < chunk_size; i++) {
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float idx = (float) (i) / (float) chunk_size;
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float r1 = colors[j].r;
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float g1 = colors[j].g;
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float b1 = colors[j].b;
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float r2 = colors[j + 1].r;
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float g2 = colors[j + 1].g;
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float b2 = colors[j + 1].b;
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float r = r1 + (r2 - r1) * idx;
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float g = g1 + (g2 - g1) * idx;
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float b = b1 + (b2 - b1) * idx;
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if (r < 0.0)
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r = 0.0;
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if (r > 1.0)
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r = 1.0;
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if (g < 0.0)
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g = 0.0;
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if (g > 1.0)
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g = 1.0;
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if (b < 0.0)
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b = 0.0;
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if (b > 1.0)
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b = 1.0;
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r_val[p] = r;
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g_val[p] = g;
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b_val[p] = b;
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p++;
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}
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}
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}
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Gradient::~Gradient() {
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}
|
33
src/Gradient.h
Normal file
33
src/Gradient.h
Normal file
@ -0,0 +1,33 @@
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#pragma once
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#include <vector>
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class GradientColor {
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public:
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float r, g, b;
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float w;
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GradientColor(float r_in, float g_in, float b_in) :
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r(r_in), g(g_in), b(b_in), w(1) {
|
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}
|
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};
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|
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class Gradient {
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public:
|
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Gradient();
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||||
|
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void addColor(GradientColor c);
|
||||
|
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std::vector<float> &getRed();;
|
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std::vector<float> &getGreen();
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std::vector<float> &getBlue();
|
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|
||||
void generate(unsigned int len);
|
||||
|
||||
~Gradient();
|
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private:
|
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std::vector<GradientColor> colors;
|
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std::vector<float> r_val;
|
||||
std::vector<float> g_val;
|
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std::vector<float> b_val;
|
||||
};
|
@ -15,7 +15,7 @@
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxString glGetwxString(GLenum name) {
|
||||
wxString PrimaryGLContext::glGetwxString(GLenum name) {
|
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const GLubyte *v = glGetString(name);
|
||||
if (v == 0) {
|
||||
// The error is not important. It is GL_INVALID_ENUM.
|
||||
@ -28,7 +28,7 @@ wxString glGetwxString(GLenum name) {
|
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return wxString((const char*) v);
|
||||
}
|
||||
|
||||
static void CheckGLError() {
|
||||
void PrimaryGLContext::CheckGLError() {
|
||||
GLenum errLast = GL_NO_ERROR;
|
||||
|
||||
for (;;) {
|
||||
@ -49,201 +49,10 @@ static void CheckGLError() {
|
||||
}
|
||||
}
|
||||
|
||||
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
|
||||
wxGLContext(canvas) {
|
||||
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext) :
|
||||
wxGLContext(canvas, sharedContext) {
|
||||
SetCurrent(*canvas);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
CheckGLError();
|
||||
}
|
||||
|
||||
void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, -0.9f, 0.0f);
|
||||
glScalef(2.0f, 1.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (points2.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, 0.5f, 0.0f);
|
||||
glScalef(2.0f, 1.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points2[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points2.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glFlush();
|
||||
|
||||
CheckGLError();
|
||||
}
|
||||
|
||||
wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_PAINT(TestGLCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
|
||||
EVT_IDLE(TestGLCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
|
||||
|
||||
TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
|
||||
plan[1] = fftw_plan_dft_1d(out_block_size, out[0], out[1], FFTW_BACKWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 1.0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
TestGLCanvas::~TestGLCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
PrimaryGLContext& canvas = wxGetApp().GetContext(this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
std::vector<float> null_pts;
|
||||
|
||||
canvas.Plot(spectrum_points, test_demod.waveform_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void multiply2(float ar, float aj, float br, float bj, float *cr, float *cj) {
|
||||
*cr = ar * br - aj * bj;
|
||||
*cj = aj * br + ar * bj;
|
||||
}
|
||||
float polar_discriminant2(float ar, float aj, float br, float bj) {
|
||||
float cr, cj;
|
||||
double angle;
|
||||
multiply2(ar, aj, br, -bj, &cr, &cj);
|
||||
angle = atan2(cj, cr);
|
||||
return (angle / M_PI);
|
||||
}
|
||||
|
||||
void TestGLCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan[0]);
|
||||
|
||||
double fft_ceil = 0;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[0][i][0];
|
||||
double b = out[0][i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[0][FFT_SIZE / 2 + i][0];
|
||||
double y = out[0][FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil - fft_ceil_maa) * 0.05;
|
||||
|
||||
// fftw_execute(plan[1]);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
spectrum_points[i * 2 + 1] = log10(fft_result_maa[i]) / log10(fft_ceil_maa);
|
||||
// spectrum_points[i * 2 + 1] = (fft_result_maa[i]) / (fft_ceil_maa);
|
||||
spectrum_points[i * 2] = ((double) i / (double) iMax);
|
||||
}
|
||||
|
||||
test_demod.writeBuffer(data);
|
||||
}
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
||||
|
||||
|
@ -7,43 +7,13 @@
|
||||
#include <queue>
|
||||
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "fftw3.h"
|
||||
#include "Demodulator.h"
|
||||
|
||||
class PrimaryGLContext: public wxGLContext {
|
||||
public:
|
||||
PrimaryGLContext(wxGLCanvas *canvas);
|
||||
PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Plot(std::vector<float> &points, std::vector<float> &points2);
|
||||
static wxString glGetwxString(GLenum name);
|
||||
static void CheckGLError();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class TestGLCanvas: public wxGLCanvas {
|
||||
public:
|
||||
TestGLCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~TestGLCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out[2];
|
||||
fftw_plan plan[2];
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
Demodulator test_demod;
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
79
src/visual/ScopeCanvas.cpp
Normal file
79
src/visual/ScopeCanvas.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
#include "ScopeCanvas.h"
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(ScopeCanvas::OnKeyDown)
|
||||
EVT_IDLE(ScopeCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
ScopeCanvas::~ScopeCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void ScopeCanvas::setWaveformPoints(std::vector<float> &waveform_points_in) {
|
||||
waveform_points = waveform_points_in;
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Plot(waveform_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
32
src/visual/ScopeCanvas.h
Normal file
32
src/visual/ScopeCanvas.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "ScopeContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
|
||||
class ScopeCanvas: public wxGLCanvas {
|
||||
public:
|
||||
ScopeCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~ScopeCanvas();
|
||||
|
||||
void setWaveformPoints(std::vector<float> &waveform_points_in);
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> waveform_points;
|
||||
|
||||
ScopeContext *glContext;
|
||||
// event table
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
39
src/visual/ScopeContext.cpp
Normal file
39
src/visual/ScopeContext.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "ScopeContext.h"
|
||||
|
||||
#include "ScopeCanvas.h"
|
||||
|
||||
ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void ScopeContext::Plot(std::vector<float> &points) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, 0.0f, 0.0f);
|
||||
glScalef(2.0f, 2.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
glFlush();
|
||||
|
||||
CheckGLError();
|
||||
}
|
17
src/visual/ScopeContext.h
Normal file
17
src/visual/ScopeContext.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class ScopeCanvas;
|
||||
|
||||
class ScopeContext: public PrimaryGLContext {
|
||||
public:
|
||||
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Plot(std::vector<float> &points);
|
||||
|
||||
private:
|
||||
};
|
156
src/visual/SpectrumCanvas.cpp
Normal file
156
src/visual/SpectrumCanvas.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
#include "SpectrumCanvas.h"
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(SpectrumCanvas, wxGLCanvas) EVT_PAINT(SpectrumCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(SpectrumCanvas::OnKeyDown)
|
||||
EVT_IDLE(SpectrumCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 100.0;
|
||||
fft_floor_ma = fft_floor_maa = 0.0;
|
||||
|
||||
glContext = new SpectrumContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
SpectrumCanvas::~SpectrumCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Draw(spectrum_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void SpectrumCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan);
|
||||
|
||||
double fft_ceil = 0, fft_floor = 1;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[i][0];
|
||||
double b = out[i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[FFT_SIZE / 2 + i][0];
|
||||
double y = out[FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
// fftw_execute(plan[1]);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SpectrumCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
43
src/visual/SpectrumCanvas.h
Normal file
43
src/visual/SpectrumCanvas.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "SpectrumContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
#include "Demodulator.h"
|
||||
|
||||
class SpectrumCanvas: public wxGLCanvas {
|
||||
public:
|
||||
SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~SpectrumCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out;
|
||||
fftw_plan plan;
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
SpectrumContext *glContext;
|
||||
// event table
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
36
src/visual/SpectrumContext.cpp
Normal file
36
src/visual/SpectrumContext.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "SpectrumContext.h"
|
||||
|
||||
#include "SpectrumCanvas.h"
|
||||
|
||||
SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
}
|
||||
|
||||
void SpectrumContext::Draw(std::vector<float> &points) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, -0.9f, 0.0f);
|
||||
glScalef(2.0f, 1.8f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
CheckGLError();
|
||||
}
|
17
src/visual/SpectrumContext.h
Normal file
17
src/visual/SpectrumContext.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class SpectrumCanvas;
|
||||
|
||||
class SpectrumContext: public PrimaryGLContext {
|
||||
public:
|
||||
SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Draw(std::vector<float> &points);
|
||||
|
||||
private:
|
||||
};
|
154
src/visual/WaterfallCanvas.cpp
Normal file
154
src/visual/WaterfallCanvas.cpp
Normal file
@ -0,0 +1,154 @@
|
||||
#include "WaterfallCanvas.h"
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
#include "CubicSDR.h"
|
||||
#include "CubicSDRDefs.h"
|
||||
#include "AppFrame.h"
|
||||
#include <algorithm>
|
||||
|
||||
wxBEGIN_EVENT_TABLE(WaterfallCanvas, wxGLCanvas) EVT_PAINT(WaterfallCanvas::OnPaint)
|
||||
EVT_KEY_DOWN(WaterfallCanvas::OnKeyDown)
|
||||
EVT_IDLE(WaterfallCanvas::OnIdle)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
|
||||
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
|
||||
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
|
||||
|
||||
int in_block_size = BUF_SIZE / 2;
|
||||
int out_block_size = FFT_SIZE;
|
||||
|
||||
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
|
||||
out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
|
||||
plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_MEASURE);
|
||||
|
||||
fft_ceil_ma = fft_ceil_maa = 100.0;
|
||||
fft_floor_ma = fft_floor_maa = 0.0;
|
||||
|
||||
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
|
||||
}
|
||||
|
||||
WaterfallCanvas::~WaterfallCanvas() {
|
||||
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
wxPaintDC dc(this);
|
||||
const wxSize ClientSize = GetClientSize();
|
||||
|
||||
glContext->SetCurrent(*this);
|
||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||
|
||||
glContext->Draw(spectrum_points);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnKeyDown(wxKeyEvent& event) {
|
||||
float angle = 5.0;
|
||||
|
||||
unsigned int freq;
|
||||
switch (event.GetKeyCode()) {
|
||||
case WXK_RIGHT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq += 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_LEFT:
|
||||
freq = ((AppFrame*) parent)->getFrequency();
|
||||
freq -= 100000;
|
||||
((AppFrame*) parent)->setFrequency(freq);
|
||||
break;
|
||||
case WXK_DOWN:
|
||||
break;
|
||||
case WXK_UP:
|
||||
break;
|
||||
case WXK_SPACE:
|
||||
break;
|
||||
default:
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void WaterfallCanvas::setData(std::vector<signed char> *data) {
|
||||
|
||||
if (data && data->size()) {
|
||||
if (spectrum_points.size() < FFT_SIZE * 2) {
|
||||
spectrum_points.resize(FFT_SIZE * 2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BUF_SIZE / 2; i++) {
|
||||
in[i][0] = (float) (*data)[i * 2] / 127.0f;
|
||||
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
|
||||
}
|
||||
|
||||
fftw_execute(plan);
|
||||
|
||||
double fft_ceil = 0, fft_floor = 1;
|
||||
|
||||
if (fft_result.size() < FFT_SIZE) {
|
||||
fft_result.resize(FFT_SIZE);
|
||||
fft_result_ma.resize(FFT_SIZE);
|
||||
fft_result_maa.resize(FFT_SIZE);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
|
||||
double a = out[i][0];
|
||||
double b = out[i][1];
|
||||
double c = sqrt(a * a + b * b);
|
||||
|
||||
double x = out[FFT_SIZE / 2 + i][0];
|
||||
double y = out[FFT_SIZE / 2 + i][1];
|
||||
double z = sqrt(x * x + y * y);
|
||||
|
||||
fft_result[i] = (z);
|
||||
fft_result[FFT_SIZE / 2 + i] = (c);
|
||||
}
|
||||
}
|
||||
|
||||
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
|
||||
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
|
||||
|
||||
if (fft_result_maa[i] > fft_ceil) {
|
||||
fft_ceil = fft_result_maa[i];
|
||||
}
|
||||
if (fft_result_maa[i] < fft_floor) {
|
||||
fft_floor = fft_result_maa[i];
|
||||
}
|
||||
}
|
||||
|
||||
fft_ceil += 1;
|
||||
fft_floor -= 1;
|
||||
|
||||
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
|
||||
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
|
||||
|
||||
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
|
||||
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
|
||||
spectrum_points[i * 2] = ((float) i / (float) iMax);
|
||||
spectrum_points[i * 2 + 1] = v;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void WaterfallCanvas::OnIdle(wxIdleEvent &event) {
|
||||
Refresh(false);
|
||||
}
|
42
src/visual/WaterfallCanvas.h
Normal file
42
src/visual/WaterfallCanvas.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "wx/glcanvas.h"
|
||||
#include "wx/timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "WaterfallContext.h"
|
||||
|
||||
#include "fftw3.h"
|
||||
|
||||
class WaterfallCanvas: public wxGLCanvas {
|
||||
public:
|
||||
WaterfallCanvas(wxWindow *parent, int *attribList = NULL);
|
||||
~WaterfallCanvas();
|
||||
|
||||
void setData(std::vector<signed char> *data);
|
||||
private:
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
|
||||
void OnIdle(wxIdleEvent &event);
|
||||
|
||||
wxWindow *parent;
|
||||
std::vector<float> spectrum_points;
|
||||
|
||||
fftw_complex *in, *out;
|
||||
fftw_plan plan;
|
||||
|
||||
float fft_ceil_ma, fft_ceil_maa;
|
||||
float fft_floor_ma, fft_floor_maa;
|
||||
|
||||
std::vector<float> fft_result;
|
||||
std::vector<float> fft_result_ma;
|
||||
std::vector<float> fft_result_maa;
|
||||
|
||||
WaterfallContext *glContext;
|
||||
// event table
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
84
src/visual/WaterfallContext.cpp
Normal file
84
src/visual/WaterfallContext.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include "WaterfallContext.h"
|
||||
#include "WaterfallCanvas.h"
|
||||
|
||||
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
|
||||
PrimaryGLContext(canvas, sharedContext) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glGenTextures(1, &waterfall);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
grad.addColor(GradientColor(0, 0, 0));
|
||||
grad.addColor(GradientColor(0, 0, 1.0));
|
||||
grad.addColor(GradientColor(0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 1.0, 0));
|
||||
grad.addColor(GradientColor(1.0, 0.2, 0.0));
|
||||
|
||||
grad.generate(256);
|
||||
|
||||
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
|
||||
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
|
||||
}
|
||||
|
||||
void WaterfallContext::Draw(std::vector<float> &points) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
if (points.size()) {
|
||||
memmove(waterfall_tex + FFT_SIZE, waterfall_tex, (NUM_WATERFALL_LINES - 1) * FFT_SIZE);
|
||||
|
||||
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
|
||||
float v = points[i * 2 + 1];
|
||||
|
||||
float wv = v;
|
||||
if (wv < 0.0)
|
||||
wv = 0.0;
|
||||
if (wv > 1.0)
|
||||
wv = 1.0;
|
||||
waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FFT_SIZE, NUM_WATERFALL_LINES, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_COLOR_TABLE);
|
||||
glBindTexture(GL_TEXTURE_2D, waterfall);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(-1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(1.0, -1.0, 0.0);
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(1.0, 1.0, 0.0);
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(-1.0, 1.0, 0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
CheckGLError();
|
||||
}
|
20
src/visual/WaterfallContext.h
Normal file
20
src/visual/WaterfallContext.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "PrimaryGLContext.h"
|
||||
#include "Gradient.h"
|
||||
|
||||
#define NUM_WATERFALL_LINES 512
|
||||
|
||||
class WaterfallCanvas;
|
||||
|
||||
class WaterfallContext: public PrimaryGLContext {
|
||||
public:
|
||||
WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
|
||||
|
||||
void Draw(std::vector<float> &points);
|
||||
|
||||
private:
|
||||
Gradient grad;
|
||||
GLuint waterfall;
|
||||
unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
|
||||
};
|
Loading…
Reference in New Issue
Block a user