CubicSDR/src/visual/ScopeContext.h

23 lines
506 B
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
class ScopeCanvas;
class ScopeContext: public PrimaryGLContext {
public:
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext, wxGLContextAttrs *ctxAttrs);
void DrawBegin(bool clear=true);
void DrawTunerTitles(bool ppmMode=false);
void DrawDeviceName(const std::string& deviceName);
void DrawDivider();
void DrawEnd();
private:
};