mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-16 09:01:49 -05:00
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
#include "ScopeCanvas.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "CubicSDR.h"
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#include "CubicSDRDefs.h"
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#include "AppFrame.h"
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#include <algorithm>
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wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
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EVT_IDLE(ScopeCanvas::OnIdle)
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wxEND_EVENT_TABLE()
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ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE), stereo(false), ppmMode(false) {
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glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
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inputData.set_max_num_items(1);
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}
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ScopeCanvas::~ScopeCanvas() {
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}
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void ScopeCanvas::setStereo(bool state) {
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stereo = state;
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}
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void ScopeCanvas::setDeviceName(std::string device_name) {
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deviceName = device_name;
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deviceName.append(" ");
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}
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void ScopeCanvas::setPPMMode(bool ppmMode) {
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this->ppmMode = ppmMode;
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}
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bool ScopeCanvas::getPPMMode() {
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return ppmMode;
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}
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void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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const wxSize ClientSize = GetClientSize();
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if (!inputData.empty()) {
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ScopeRenderData *avData;
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inputData.pop(avData);
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if (avData) {
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if (avData->waveform_points.size()) {
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scopePanel.setPoints(avData->waveform_points);
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setStereo(avData->channels == 2);
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}
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avData->decRefCount();
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}
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}
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glContext->SetCurrent(*this);
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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glContext->DrawBegin();
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scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y);
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scopePanel.calcTransform(CubicVR::mat4::identity());
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scopePanel.draw();
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glContext->DrawTunerTitles(ppmMode);
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if (!deviceName.empty()) {
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glContext->DrawDeviceName(deviceName);
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}
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glContext->DrawEnd();
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SwapBuffers();
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}
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void ScopeCanvas::OnIdle(wxIdleEvent &event) {
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event.Skip();
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}
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ScopeRenderDataQueue *ScopeCanvas::getInputQueue() {
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return &inputData;
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}
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