mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-09-20 12:26:57 -04:00
7a0f523eaf
- Will be able to drag back/forth to cycle scope/spectrum/plot - Fix for two crashes
94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
#include "ScopePanel.h"
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#include "ColorTheme.h"
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ScopePanel::ScopePanel() : GLPanel(), scopeMode(SCOPE_MODE_Y) {
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setFill(GLPanelFillType::GLPANEL_FILL_NONE);
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bgPanel.setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
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bgPanelStereo[0].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
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bgPanelStereo[0].setPosition(0, 0.5);
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bgPanelStereo[0].setSize(1, 0.5);
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bgPanelStereo[1].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
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bgPanelStereo[1].setPosition(0, -0.5);
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bgPanelStereo[1].setSize(1, 0.5);
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}
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void ScopePanel::setMode(ScopeMode scopeMode) {
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this->scopeMode = scopeMode;
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}
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void ScopePanel::setPoints(std::vector<float> &points) {
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this->points.assign(points.begin(),points.end());
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}
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void ScopePanel::drawPanelContents() {
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if (scopeMode == SCOPE_MODE_Y) {
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bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
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bgPanel.calcTransform(transform);
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bgPanel.draw();
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glLineWidth(1.0);
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glEnable(GL_LINE_SMOOTH);
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glLoadMatrixf(transform);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glEnd();
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} else if (scopeMode == SCOPE_MODE_2Y) {
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bgPanelStereo[0].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
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bgPanelStereo[1].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
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bgPanelStereo[0].calcTransform(transform);
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bgPanelStereo[0].draw();
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bgPanelStereo[1].calcTransform(transform);
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bgPanelStereo[1].draw();
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glLineWidth(1.0);
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glLoadMatrixf(transform);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
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glEnable(GL_LINE_SMOOTH);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glVertex2f(-1.0, 0.5);
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glVertex2f(1.0, 0.5);
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glVertex2f(-1.0, -0.5);
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glVertex2f(1.0, -0.5);
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glEnd();
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} else if (scopeMode == SCOPE_MODE_XY) {
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// ...
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}
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if (points.size()) {
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glEnable (GL_BLEND);
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glEnable (GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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glLineWidth(1.5);
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if (scopeMode == SCOPE_MODE_Y) {
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glLoadMatrixf(bgPanel.transform);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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} else if (scopeMode == SCOPE_MODE_2Y) {
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glLoadMatrixf(bgPanelStereo[0].transform);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
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glLoadMatrixf(bgPanelStereo[1].transform);
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glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
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} else if (scopeMode == SCOPE_MODE_XY) {
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// ...
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}
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glLineWidth(1.0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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}
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}
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