mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-16 09:01:49 -05:00
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#include "ScopeCanvas.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "CubicSDR.h"
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#include "CubicSDRDefs.h"
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#include "AppFrame.h"
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#include <algorithm>
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wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
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EVT_KEY_DOWN(ScopeCanvas::OnKeyDown)
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EVT_IDLE(ScopeCanvas::OnIdle)
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wxEND_EVENT_TABLE()
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ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE), parent(parent), frameTimer(0) {
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glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
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timer.start();
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}
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ScopeCanvas::~ScopeCanvas() {
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}
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void ScopeCanvas::setWaveformPoints(std::vector<float> &waveform_points_in) {
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waveform_points = waveform_points_in;
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}
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void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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const wxSize ClientSize = GetClientSize();
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glContext->SetCurrent(*this);
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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glContext->Plot(waveform_points);
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SwapBuffers();
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}
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void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
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float angle = 5.0;
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unsigned int freq;
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switch (event.GetKeyCode()) {
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case WXK_RIGHT:
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freq = wxGetApp().getFrequency();
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freq += 100000;
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wxGetApp().setFrequency(freq);
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break;
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case WXK_LEFT:
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wxGetApp().getFrequency();
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freq -= 100000;
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wxGetApp().setFrequency(freq);
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break;
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case WXK_DOWN:
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break;
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case WXK_UP:
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break;
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case WXK_SPACE:
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break;
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default:
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event.Skip();
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return;
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}
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}
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void ScopeCanvas::OnIdle(wxIdleEvent &event) {
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// timer.update();
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// frameTimer += timer.lastUpdateSeconds();
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// if (frameTimer > 1.0/30.0) {
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Refresh(false);
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// frameTimer = 0;
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// }
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}
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