CubicSDR/src/visual/ScopeContext.h

22 lines
416 B
C++

#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ScopeCanvas;
class ScopeContext: public PrimaryGLContext {
public:
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void DrawTunerTitles(bool ppmMode=false);
void DrawDeviceName(std::string deviceName);
void DrawDivider();
void DrawEnd();
private:
};