CubicSDR/src/visual
Charles J. Cliffe f2c59fedd1 Can now spawn infinite(?) demodulators by holding shift 2014-12-10 18:52:24 -05:00
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PrimaryGLContext.cpp Can now spawn infinite(?) demodulators by holding shift 2014-12-10 18:52:24 -05:00
PrimaryGLContext.h Added frequency labels, 100khz intervals 2014-12-09 21:28:08 -05:00
ScopeCanvas.cpp Increase keyboard L/R arrow key tuning speed 2014-11-28 19:00:05 -05:00
ScopeCanvas.h Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
ScopeContext.cpp RtAudio tweaks, disable unused GL states 2014-12-05 18:32:38 -05:00
ScopeContext.h Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
SpectrumCanvas.cpp Added frequency labels, 100khz intervals 2014-12-09 21:28:08 -05:00
SpectrumCanvas.h Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
SpectrumContext.cpp Waterfall hover-state/interactivity improvements 2014-12-10 00:34:27 -05:00
SpectrumContext.h Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
WaterfallCanvas.cpp Can now spawn infinite(?) demodulators by holding shift 2014-12-10 18:52:24 -05:00
WaterfallCanvas.h Waterfall hover-state/interactivity improvements 2014-12-10 00:34:27 -05:00
WaterfallContext.cpp Unify demod drawing functions 2014-12-08 21:08:03 -05:00
WaterfallContext.h Unify demod drawing functions 2014-12-08 21:08:03 -05:00