Changed for wxWidgets 3.1.5

Vincent Sonnier 2021-04-17 18:00:57 +02:00
parent 210891e4f0
commit f23f3ff6de

@ -20,9 +20,9 @@ During installation with the 'Visual Studio Installer' make sure you select at l
# Build wxWidgets
Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.4/wxWidgets-3.1.4.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.4`
Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.5/wxWidgets-3.1.5.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets`
Navigate to `C:\MSVCDev\wxWidgets-3.1.4\build\msw` (or wherever you extracted) and open `wx_vc16.sln`.
Navigate to `C:\MSVCDev\wxWidgets\build\msw` (or wherever you extracted) and open `wx_vc16.sln`.
Choose `Release` and `x64` for the build configuration and "Build Solution". All *should* compile successfully and you can close the project.
This configuration effectively builds wxWidgets as a static library, later linked with CubicSDR.
@ -35,7 +35,7 @@ Download CMake from:
For this guide I've used:
* https://github.com/Kitware/CMake/releases/download/v3.18.4/cmake-3.20.0-win64-x64.msi
* https://github.com/Kitware/CMake/releases/download/v3.20.1/cmake-3.20.1-win64-x64.msi
# Install SoapySDR
@ -72,7 +72,7 @@ Copy the file `SoapySDR.dll` in the `C:\MSVCDev\CubicSDR_win64\x64` directory wh
* Choose `C:\MSVCDev\CubicSDR_win64` for build folder.
* Click Configure.
* Choose "Visual Studio 16 2019" as `Specify the generator for this project` and "x64" as `Optional platform for generator` then click Finish.
* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.4`
* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets`
* Click "Configure" again
* Set SoapySDR_DIR to `C:/MSVCDev/SoapySDR_win64_install/cmake`
* Click "Configure" again