SSB_HighSpeed_Modem/hsmodem/codec2.cpp

199 lines
5.3 KiB
C++
Executable File

/*
* High Speed modem to transfer data in a 2,7kHz SSB channel
* =========================================================
* Author: DJ0ABR
*
* (c) DJ0ABR
* www.dj0abr.de
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* codec2.c ... function to handle voice transfer via codec2
*
*/
#include "hsmodem.h"
void sendCodecToModulator(uint8_t* pdata, int len);
struct CODEC2 *pc2 = NULL;
int samplesPerPacket = 160;
int bytesPerPacket = 8;
firdecim_crcf decim48_8 = NULL;
firinterp_crcf interp8_48;
const int decfactor = 6;
void init_codec2()
{
close_codec2();
// create pre-decimator
decim48_8 = firdecim_crcf_create_kaiser(decfactor, 7, 40.0f);
firdecim_crcf_set_scale(decim48_8, 1.0f / (float)decfactor);
// create post-interpolator
interp8_48 = firinterp_crcf_create_kaiser(decfactor, 7, 40.0f);
switch (speedmode)
{
case 0: pc2 = codec2_create(CODEC2_MODE_700C); break;
case 1: pc2 = codec2_create(CODEC2_MODE_1600); break;
case 2: pc2 = codec2_create(CODEC2_MODE_2400); break;
default: pc2 = codec2_create(CODEC2_MODE_3200); break;
}
codec2_set_natural_or_gray(pc2, 0);
bytesPerPacket = codec2_bits_per_frame(pc2) / 8;
samplesPerPacket = codec2_samples_per_frame(pc2);
printf("Codec2: BytesPerFrame:%d SamplesPerFrame:%d\n", bytesPerPacket, samplesPerPacket);
}
void close_codec2()
{
if (pc2 != NULL)
codec2_destroy(pc2);
pc2 = NULL;
if (decim48_8 != NULL)
firdecim_crcf_destroy(decim48_8);
decim48_8 = NULL;
if (interp8_48 != NULL)
firinterp_crcf_destroy(interp8_48);
interp8_48 = NULL;
}
// encode 160 voice samples (8kS/s) into 64 bits output
void encode_codec2(float f)
{
static int decim = 0;
static int16_t sbuf[500]; // this is easily more than "samplesPerPacket" in any cases
static int fbuf_idx = 0;
uint8_t outbuf[50]; // this is easily more than "bytesPerPacket" in any cases
static liquid_float_complex fdec[decfactor];
if (pc2 == NULL || decim48_8 == NULL) return;
// this encoder is called with a sound card sample rate of 48000
// codec2 needs 8 kS/s, so we have to decimate by 6
fdec[decim].real = f;
fdec[decim].imag = 0;
if (++decim >= 6)
{
decim = 0;
liquid_float_complex y;
firdecim_crcf_execute(decim48_8, fdec, &y);
// here we have a sample rate of 8 kS/s
// one encoding call needs 160 samples
sbuf[fbuf_idx] = (int16_t)(y.real * 32768); // convert to short
if (++fbuf_idx >= samplesPerPacket)
{
fbuf_idx = 0;
// we have 160 samples in fbuf, encode them now
codec2_encode(pc2, outbuf, sbuf);
// outbuf is 64bit = 8byte long
// send Codec data to modulator
if (VoiceAudioMode == VOICEMODE_DV_FULLDUPLEX)
{
memmove(outbuf + 1, outbuf, bytesPerPacket);
outbuf[0] = 0xff; // start of codec2 packet marker
sendCodecToModulator(outbuf, bytesPerPacket+1);
}
if (VoiceAudioMode == VOICEMODE_CODECLOOP)
{
// codec loop mode: decode and play it
int16_t spbbuf[500];
codec2_decode(pc2, spbbuf, outbuf);
for (int i = 0; i < samplesPerPacket; i++)
{
float f = (float)spbbuf[i];
f /= 32768;
// here we have 8kS/s, need to interpolate to 48 kS/s
liquid_float_complex inp;
inp.real = f;
inp.imag = 0;
liquid_float_complex outp[decfactor];
firinterp_crcf_execute(interp8_48, inp, outp);
for (int x = 0; x < decfactor; x++)
kmaudio_playsamples(voice_pbidx, &outp[x].real, 1, lsvol);
}
}
}
}
}
#define CHUNKSIZE_VOICE 40
void toCodecDecoder_codec2(uint8_t* pdata, int len)
{
static uint8_t chunk[50];
// go through all data bytes
for (int vd = 0; vd < len; vd++)
{
// shift the data through the chunk buffer
for (int i = 0; i < CHUNKSIZE_VOICE - 1; i++)
chunk[i] = chunk[i + 1];
chunk[CHUNKSIZE_VOICE - 1] = pdata[vd];
// an Codec-2 packet has max length of max 8 Byte
// in the chunk size of 40 fit minimum 4 chunks
// so lets test if 4 chunks are there, by looking for the marker
// at distance bytesPerPacket
int mfound = 1;
for (int m = 0; m < 4; m++)
{
if (chunk[(bytesPerPacket + 1) * m] != 0xff)
{
mfound = 0;
break;
}
}
if (mfound)
{
// codec loop mode: decode and play it
int16_t spbbuf[500];
//showbytestring("CODEC2:", chunk + 1, 3, 3);
codec2_decode(pc2, spbbuf, chunk+1);
for (int i = 0; i < samplesPerPacket; i++)
{
float f = (float)spbbuf[i];
f /= 32768;
// here we have 8kS/s, need to interpolate to 48 kS/s
liquid_float_complex inp;
inp.real = f;
inp.imag = 0;
liquid_float_complex outp[decfactor];
firinterp_crcf_execute(interp8_48, inp, outp);
for (int x = 0; x < decfactor; x++)
//io_ls_write_fifo(outp[x].real);
kmaudio_playsamples(voice_pbidx, &outp[x].real, 1, lsvol);
}
}
}
}