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1210 lines
53 KiB
C
Executable File
1210 lines
53 KiB
C
Executable File
/*
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* Copyright (c) 2015 Andrew Kelley
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*
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* This file is part of libsoundio, which is MIT licensed.
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* See http://opensource.org/licenses/MIT
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*/
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#ifndef SOUNDIO_SOUNDIO_H
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#define SOUNDIO_SOUNDIO_H
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#include "endian.h"
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#include <stdbool.h>
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/// \cond
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#ifdef __cplusplus
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#define SOUNDIO_EXTERN_C extern "C"
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#else
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#define SOUNDIO_EXTERN_C
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#endif
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#if defined(SOUNDIO_STATIC_LIBRARY)
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# define SOUNDIO_EXPORT SOUNDIO_EXTERN_C
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#else
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# if defined(_WIN32)
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# if defined(SOUNDIO_BUILDING_LIBRARY)
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# define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __declspec(dllexport)
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# else
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# define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __declspec(dllimport)
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# endif
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# else
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# define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __attribute__((visibility ("default")))
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# endif
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#endif
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/// \endcond
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/** \mainpage
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*
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* \section intro_sec Overview
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*
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* libsoundio is a C library for cross-platform audio input and output. It is
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* suitable for real-time and consumer software.
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*
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* Documentation: soundio.h
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*/
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/** \example sio_list_devices.c
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* List the available input and output devices on the system and their
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* properties. Supports watching for changes and specifying backend to use.
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*/
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/** \example sio_sine.c
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* Play a sine wave over the default output device.
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* Supports specifying device and backend to use.
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*/
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/** \example sio_record.c
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* Record audio to an output file.
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* Supports specifying device and backend to use.
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*/
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/** \example sio_microphone.c
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* Stream the default input device over the default output device.
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* Supports specifying device and backend to use.
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*/
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/** \example backend_disconnect_recover.c
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* Demonstrates recovering from a backend disconnecting.
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*/
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/// See also ::soundio_strerror
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enum SoundIoError {
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SoundIoErrorNone,
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/// Out of memory.
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SoundIoErrorNoMem,
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/// The backend does not appear to be active or running.
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SoundIoErrorInitAudioBackend,
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/// A system resource other than memory was not available.
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SoundIoErrorSystemResources,
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/// Attempted to open a device and failed.
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SoundIoErrorOpeningDevice,
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SoundIoErrorNoSuchDevice,
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/// The programmer did not comply with the API.
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SoundIoErrorInvalid,
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/// libsoundio was compiled without support for that backend.
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SoundIoErrorBackendUnavailable,
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/// An open stream had an error that can only be recovered from by
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/// destroying the stream and creating it again.
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SoundIoErrorStreaming,
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/// Attempted to use a device with parameters it cannot support.
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SoundIoErrorIncompatibleDevice,
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/// When JACK returns `JackNoSuchClient`
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SoundIoErrorNoSuchClient,
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/// Attempted to use parameters that the backend cannot support.
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SoundIoErrorIncompatibleBackend,
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/// Backend server shutdown or became inactive.
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SoundIoErrorBackendDisconnected,
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SoundIoErrorInterrupted,
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/// Buffer underrun occurred.
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SoundIoErrorUnderflow,
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/// Unable to convert to or from UTF-8 to the native string format.
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SoundIoErrorEncodingString,
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};
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/// Specifies where a channel is physically located.
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enum SoundIoChannelId {
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SoundIoChannelIdInvalid,
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SoundIoChannelIdFrontLeft, ///< First of the more commonly supported ids.
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SoundIoChannelIdFrontRight,
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SoundIoChannelIdFrontCenter,
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SoundIoChannelIdLfe,
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SoundIoChannelIdBackLeft,
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SoundIoChannelIdBackRight,
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SoundIoChannelIdFrontLeftCenter,
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SoundIoChannelIdFrontRightCenter,
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SoundIoChannelIdBackCenter,
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SoundIoChannelIdSideLeft,
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SoundIoChannelIdSideRight,
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SoundIoChannelIdTopCenter,
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SoundIoChannelIdTopFrontLeft,
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SoundIoChannelIdTopFrontCenter,
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SoundIoChannelIdTopFrontRight,
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SoundIoChannelIdTopBackLeft,
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SoundIoChannelIdTopBackCenter,
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SoundIoChannelIdTopBackRight, ///< Last of the more commonly supported ids.
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SoundIoChannelIdBackLeftCenter, ///< First of the less commonly supported ids.
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SoundIoChannelIdBackRightCenter,
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SoundIoChannelIdFrontLeftWide,
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SoundIoChannelIdFrontRightWide,
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SoundIoChannelIdFrontLeftHigh,
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SoundIoChannelIdFrontCenterHigh,
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SoundIoChannelIdFrontRightHigh,
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SoundIoChannelIdTopFrontLeftCenter,
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SoundIoChannelIdTopFrontRightCenter,
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SoundIoChannelIdTopSideLeft,
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SoundIoChannelIdTopSideRight,
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SoundIoChannelIdLeftLfe,
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SoundIoChannelIdRightLfe,
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SoundIoChannelIdLfe2,
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SoundIoChannelIdBottomCenter,
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SoundIoChannelIdBottomLeftCenter,
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SoundIoChannelIdBottomRightCenter,
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/// Mid/side recording
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SoundIoChannelIdMsMid,
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SoundIoChannelIdMsSide,
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/// first order ambisonic channels
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SoundIoChannelIdAmbisonicW,
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SoundIoChannelIdAmbisonicX,
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SoundIoChannelIdAmbisonicY,
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SoundIoChannelIdAmbisonicZ,
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/// X-Y Recording
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SoundIoChannelIdXyX,
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SoundIoChannelIdXyY,
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SoundIoChannelIdHeadphonesLeft, ///< First of the "other" channel ids
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SoundIoChannelIdHeadphonesRight,
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SoundIoChannelIdClickTrack,
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SoundIoChannelIdForeignLanguage,
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SoundIoChannelIdHearingImpaired,
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SoundIoChannelIdNarration,
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SoundIoChannelIdHaptic,
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SoundIoChannelIdDialogCentricMix, ///< Last of the "other" channel ids
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SoundIoChannelIdAux,
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SoundIoChannelIdAux0,
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SoundIoChannelIdAux1,
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SoundIoChannelIdAux2,
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SoundIoChannelIdAux3,
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SoundIoChannelIdAux4,
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SoundIoChannelIdAux5,
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SoundIoChannelIdAux6,
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SoundIoChannelIdAux7,
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SoundIoChannelIdAux8,
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SoundIoChannelIdAux9,
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SoundIoChannelIdAux10,
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SoundIoChannelIdAux11,
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SoundIoChannelIdAux12,
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SoundIoChannelIdAux13,
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SoundIoChannelIdAux14,
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SoundIoChannelIdAux15,
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};
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/// Built-in channel layouts for convenience.
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enum SoundIoChannelLayoutId {
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SoundIoChannelLayoutIdMono,
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SoundIoChannelLayoutIdStereo,
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SoundIoChannelLayoutId2Point1,
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SoundIoChannelLayoutId3Point0,
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SoundIoChannelLayoutId3Point0Back,
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SoundIoChannelLayoutId3Point1,
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SoundIoChannelLayoutId4Point0,
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SoundIoChannelLayoutIdQuad,
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SoundIoChannelLayoutIdQuadSide,
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SoundIoChannelLayoutId4Point1,
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SoundIoChannelLayoutId5Point0Back,
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SoundIoChannelLayoutId5Point0Side,
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SoundIoChannelLayoutId5Point1,
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SoundIoChannelLayoutId5Point1Back,
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SoundIoChannelLayoutId6Point0Side,
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SoundIoChannelLayoutId6Point0Front,
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SoundIoChannelLayoutIdHexagonal,
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SoundIoChannelLayoutId6Point1,
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SoundIoChannelLayoutId6Point1Back,
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SoundIoChannelLayoutId6Point1Front,
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SoundIoChannelLayoutId7Point0,
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SoundIoChannelLayoutId7Point0Front,
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SoundIoChannelLayoutId7Point1,
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SoundIoChannelLayoutId7Point1Wide,
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SoundIoChannelLayoutId7Point1WideBack,
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SoundIoChannelLayoutIdOctagonal,
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};
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enum SoundIoBackend {
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SoundIoBackendNone,
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SoundIoBackendJack,
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SoundIoBackendPulseAudio,
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SoundIoBackendAlsa,
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SoundIoBackendCoreAudio,
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SoundIoBackendWasapi,
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SoundIoBackendDummy,
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};
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enum SoundIoDeviceAim {
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SoundIoDeviceAimInput, ///< capture / recording
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SoundIoDeviceAimOutput, ///< playback
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};
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/// For your convenience, Native Endian and Foreign Endian constants are defined
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/// which point to the respective SoundIoFormat values.
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enum SoundIoFormat {
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SoundIoFormatInvalid,
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SoundIoFormatS8, ///< Signed 8 bit
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SoundIoFormatU8, ///< Unsigned 8 bit
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SoundIoFormatS16LE, ///< Signed 16 bit Little Endian
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SoundIoFormatS16BE, ///< Signed 16 bit Big Endian
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SoundIoFormatU16LE, ///< Unsigned 16 bit Little Endian
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SoundIoFormatU16BE, ///< Unsigned 16 bit Big Endian
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SoundIoFormatS24LE, ///< Signed 24 bit Little Endian using low three bytes in 32-bit word
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SoundIoFormatS24BE, ///< Signed 24 bit Big Endian using low three bytes in 32-bit word
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SoundIoFormatU24LE, ///< Unsigned 24 bit Little Endian using low three bytes in 32-bit word
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SoundIoFormatU24BE, ///< Unsigned 24 bit Big Endian using low three bytes in 32-bit word
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SoundIoFormatS32LE, ///< Signed 32 bit Little Endian
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SoundIoFormatS32BE, ///< Signed 32 bit Big Endian
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SoundIoFormatU32LE, ///< Unsigned 32 bit Little Endian
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SoundIoFormatU32BE, ///< Unsigned 32 bit Big Endian
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SoundIoFormatFloat32LE, ///< Float 32 bit Little Endian, Range -1.0 to 1.0
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SoundIoFormatFloat32BE, ///< Float 32 bit Big Endian, Range -1.0 to 1.0
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SoundIoFormatFloat64LE, ///< Float 64 bit Little Endian, Range -1.0 to 1.0
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SoundIoFormatFloat64BE, ///< Float 64 bit Big Endian, Range -1.0 to 1.0
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};
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#if defined(SOUNDIO_OS_BIG_ENDIAN)
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#define SoundIoFormatS16NE SoundIoFormatS16BE
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#define SoundIoFormatU16NE SoundIoFormatU16BE
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#define SoundIoFormatS24NE SoundIoFormatS24BE
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#define SoundIoFormatU24NE SoundIoFormatU24BE
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#define SoundIoFormatS32NE SoundIoFormatS32BE
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#define SoundIoFormatU32NE SoundIoFormatU32BE
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#define SoundIoFormatFloat32NE SoundIoFormatFloat32BE
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#define SoundIoFormatFloat64NE SoundIoFormatFloat64BE
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#define SoundIoFormatS16FE SoundIoFormatS16LE
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#define SoundIoFormatU16FE SoundIoFormatU16LE
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#define SoundIoFormatS24FE SoundIoFormatS24LE
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#define SoundIoFormatU24FE SoundIoFormatU24LE
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#define SoundIoFormatS32FE SoundIoFormatS32LE
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#define SoundIoFormatU32FE SoundIoFormatU32LE
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#define SoundIoFormatFloat32FE SoundIoFormatFloat32LE
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#define SoundIoFormatFloat64FE SoundIoFormatFloat64LE
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#elif defined(SOUNDIO_OS_LITTLE_ENDIAN)
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/// Note that we build the documentation in Little Endian mode,
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/// so all the "NE" macros in the docs point to "LE" and
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/// "FE" macros point to "BE". On a Big Endian system it is the
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/// other way around.
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#define SoundIoFormatS16NE SoundIoFormatS16LE
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#define SoundIoFormatU16NE SoundIoFormatU16LE
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#define SoundIoFormatS24NE SoundIoFormatS24LE
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#define SoundIoFormatU24NE SoundIoFormatU24LE
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#define SoundIoFormatS32NE SoundIoFormatS32LE
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#define SoundIoFormatU32NE SoundIoFormatU32LE
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#define SoundIoFormatFloat32NE SoundIoFormatFloat32LE
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#define SoundIoFormatFloat64NE SoundIoFormatFloat64LE
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#define SoundIoFormatS16FE SoundIoFormatS16BE
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#define SoundIoFormatU16FE SoundIoFormatU16BE
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#define SoundIoFormatS24FE SoundIoFormatS24BE
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#define SoundIoFormatU24FE SoundIoFormatU24BE
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#define SoundIoFormatS32FE SoundIoFormatS32BE
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#define SoundIoFormatU32FE SoundIoFormatU32BE
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#define SoundIoFormatFloat32FE SoundIoFormatFloat32BE
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#define SoundIoFormatFloat64FE SoundIoFormatFloat64BE
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#else
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#error unknown byte order
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#endif
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#define SOUNDIO_MAX_CHANNELS 24
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/// The size of this struct is OK to use.
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struct SoundIoChannelLayout {
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const char *name;
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int channel_count;
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enum SoundIoChannelId channels[SOUNDIO_MAX_CHANNELS];
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};
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/// The size of this struct is OK to use.
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struct SoundIoSampleRateRange {
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int min;
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int max;
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};
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/// The size of this struct is OK to use.
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struct SoundIoChannelArea {
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/// Base address of buffer.
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char *ptr;
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/// How many bytes it takes to get from the beginning of one sample to
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/// the beginning of the next sample.
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int step;
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};
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/// The size of this struct is not part of the API or ABI.
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struct SoundIo {
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/// Optional. Put whatever you want here. Defaults to NULL.
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void *userdata;
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/// Optional callback. Called when the list of devices change. Only called
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/// during a call to ::soundio_flush_events or ::soundio_wait_events.
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void (*on_devices_change)(struct SoundIo *);
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/// Optional callback. Called when the backend disconnects. For example,
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/// when the JACK server shuts down. When this happens, listing devices
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/// and opening streams will always fail with
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/// SoundIoErrorBackendDisconnected. This callback is only called during a
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/// call to ::soundio_flush_events or ::soundio_wait_events.
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/// If you do not supply a callback, the default will crash your program
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/// with an error message. This callback is also called when the thread
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/// that retrieves device information runs into an unrecoverable condition
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/// such as running out of memory.
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///
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/// Possible errors:
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorOpeningDevice - unexpected problem accessing device
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/// information
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void (*on_backend_disconnect)(struct SoundIo *, int err);
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/// Optional callback. Called from an unknown thread that you should not use
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/// to call any soundio functions. You may use this to signal a condition
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/// variable to wake up. Called when ::soundio_wait_events would be woken up.
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void (*on_events_signal)(struct SoundIo *);
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/// Read-only. After calling ::soundio_connect or ::soundio_connect_backend,
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/// this field tells which backend is currently connected.
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enum SoundIoBackend current_backend;
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/// Optional: Application name.
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/// PulseAudio uses this for "application name".
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/// JACK uses this for `client_name`.
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/// Must not contain a colon (":").
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const char *app_name;
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/// Optional: Real time priority warning.
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/// This callback is fired when making thread real-time priority failed. By
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/// default, it will print to stderr only the first time it is called
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/// a message instructing the user how to configure their system to allow
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/// real-time priority threads. This must be set to a function not NULL.
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/// To silence the warning, assign this to a function that does nothing.
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void (*emit_rtprio_warning)(void);
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/// Optional: JACK info callback.
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/// By default, libsoundio sets this to an empty function in order to
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/// silence stdio messages from JACK. You may override the behavior by
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/// setting this to `NULL` or providing your own function. This is
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/// registered with JACK regardless of whether ::soundio_connect_backend
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/// succeeds.
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void (*jack_info_callback)(const char *msg);
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/// Optional: JACK error callback.
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/// See SoundIo::jack_info_callback
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void (*jack_error_callback)(const char *msg);
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};
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/// The size of this struct is not part of the API or ABI.
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struct SoundIoDevice {
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/// Read-only. Set automatically.
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struct SoundIo *soundio;
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/// A string of bytes that uniquely identifies this device.
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/// If the same physical device supports both input and output, that makes
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/// one SoundIoDevice for the input and one SoundIoDevice for the output.
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/// In this case, the id of each SoundIoDevice will be the same, and
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/// SoundIoDevice::aim will be different. Additionally, if the device
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/// supports raw mode, there may be up to four devices with the same id:
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/// one for each value of SoundIoDevice::is_raw and one for each value of
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/// SoundIoDevice::aim.
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char *id;
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/// User-friendly UTF-8 encoded text to describe the device.
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char *name;
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/// Tells whether this device is an input device or an output device.
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enum SoundIoDeviceAim aim;
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/// Channel layouts are handled similarly to SoundIoDevice::formats.
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/// If this information is missing due to a SoundIoDevice::probe_error,
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/// layouts will be NULL. It's OK to modify this data, for example calling
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/// ::soundio_sort_channel_layouts on it.
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/// Devices are guaranteed to have at least 1 channel layout.
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struct SoundIoChannelLayout *layouts;
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int layout_count;
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/// See SoundIoDevice::current_format
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struct SoundIoChannelLayout current_layout;
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/// List of formats this device supports. See also
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/// SoundIoDevice::current_format.
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enum SoundIoFormat *formats;
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/// How many formats are available in SoundIoDevice::formats.
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int format_count;
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/// A device is either a raw device or it is a virtual device that is
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/// provided by a software mixing service such as dmix or PulseAudio (see
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/// SoundIoDevice::is_raw). If it is a raw device,
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/// current_format is meaningless;
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/// the device has no current format until you open it. On the other hand,
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/// if it is a virtual device, current_format describes the
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/// destination sample format that your audio will be converted to. Or,
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/// if you're the lucky first application to open the device, you might
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/// cause the current_format to change to your format.
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/// Generally, you want to ignore current_format and use
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/// whatever format is most convenient
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/// for you which is supported by the device, because when you are the only
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/// application left, the mixer might decide to switch
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/// current_format to yours. You can learn the supported formats via
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/// formats and SoundIoDevice::format_count. If this information is missing
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/// due to a probe error, formats will be `NULL`. If current_format is
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/// unavailable, it will be set to #SoundIoFormatInvalid.
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/// Devices are guaranteed to have at least 1 format available.
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enum SoundIoFormat current_format;
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/// Sample rate is the number of frames per second.
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/// Sample rate is handled very similar to SoundIoDevice::formats.
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/// If sample rate information is missing due to a probe error, the field
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/// will be set to NULL.
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/// Devices which have SoundIoDevice::probe_error set to #SoundIoErrorNone are
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/// guaranteed to have at least 1 sample rate available.
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struct SoundIoSampleRateRange *sample_rates;
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/// How many sample rate ranges are available in
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/// SoundIoDevice::sample_rates. 0 if sample rate information is missing
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/// due to a probe error.
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int sample_rate_count;
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/// See SoundIoDevice::current_format
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/// 0 if sample rate information is missing due to a probe error.
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int sample_rate_current;
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/// Software latency minimum in seconds. If this value is unknown or
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/// irrelevant, it is set to 0.0.
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/// For PulseAudio and WASAPI this value is unknown until you open a
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/// stream.
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double software_latency_min;
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/// Software latency maximum in seconds. If this value is unknown or
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/// irrelevant, it is set to 0.0.
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/// For PulseAudio and WASAPI this value is unknown until you open a
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/// stream.
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double software_latency_max;
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/// Software latency in seconds. If this value is unknown or
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/// irrelevant, it is set to 0.0.
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/// For PulseAudio and WASAPI this value is unknown until you open a
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/// stream.
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/// See SoundIoDevice::current_format
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double software_latency_current;
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/// Raw means that you are directly opening the hardware device and not
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/// going through a proxy such as dmix, PulseAudio, or JACK. When you open a
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/// raw device, other applications on the computer are not able to
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/// simultaneously access the device. Raw devices do not perform automatic
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/// resampling and thus tend to have fewer formats available.
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bool is_raw;
|
|
|
|
/// Devices are reference counted. See ::soundio_device_ref and
|
|
/// ::soundio_device_unref.
|
|
int ref_count;
|
|
|
|
/// This is set to a SoundIoError representing the result of the device
|
|
/// probe. Ideally this will be SoundIoErrorNone in which case all the
|
|
/// fields of the device will be populated. If there is an error code here
|
|
/// then information about formats, sample rates, and channel layouts might
|
|
/// be missing.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorOpeningDevice
|
|
/// * #SoundIoErrorNoMem
|
|
int probe_error;
|
|
};
|
|
|
|
/// The size of this struct is not part of the API or ABI.
|
|
struct SoundIoOutStream {
|
|
/// Populated automatically when you call ::soundio_outstream_create.
|
|
struct SoundIoDevice *device;
|
|
|
|
/// Defaults to #SoundIoFormatFloat32NE, followed by the first one
|
|
/// supported.
|
|
enum SoundIoFormat format;
|
|
|
|
/// Sample rate is the number of frames per second.
|
|
/// Defaults to 48000 (and then clamped into range).
|
|
int sample_rate;
|
|
|
|
/// Defaults to Stereo, if available, followed by the first layout
|
|
/// supported.
|
|
struct SoundIoChannelLayout layout;
|
|
|
|
/// Ignoring hardware latency, this is the number of seconds it takes for
|
|
/// the last sample in a full buffer to be played.
|
|
/// After you call ::soundio_outstream_open, this value is replaced with the
|
|
/// actual software latency, as near to this value as possible.
|
|
/// On systems that support clearing the buffer, this defaults to a large
|
|
/// latency, potentially upwards of 2 seconds, with the understanding that
|
|
/// you will call ::soundio_outstream_clear_buffer when you want to reduce
|
|
/// the latency to 0. On systems that do not support clearing the buffer,
|
|
/// this defaults to a reasonable lower latency value.
|
|
///
|
|
/// On backends with high latencies (such as 2 seconds), `frame_count_min`
|
|
/// will be 0, meaning you don't have to fill the entire buffer. In this
|
|
/// case, the large buffer is there if you want it; you only have to fill
|
|
/// as much as you want. On backends like JACK, `frame_count_min` will be
|
|
/// equal to `frame_count_max` and if you don't fill that many frames, you
|
|
/// will get glitches.
|
|
///
|
|
/// If the device has unknown software latency min and max values, you may
|
|
/// still set this, but you might not get the value you requested.
|
|
/// For PulseAudio, if you set this value to non-default, it sets
|
|
/// `PA_STREAM_ADJUST_LATENCY` and is the value used for `maxlength` and
|
|
/// `tlength`.
|
|
///
|
|
/// For JACK, this value is always equal to
|
|
/// SoundIoDevice::software_latency_current of the device.
|
|
double software_latency;
|
|
/// Core Audio and WASAPI only: current output Audio Unit volume. Float, 0.0-1.0.
|
|
float volume;
|
|
/// Defaults to NULL. Put whatever you want here.
|
|
void *userdata;
|
|
/// In this callback, you call ::soundio_outstream_begin_write and
|
|
/// ::soundio_outstream_end_write as many times as necessary to write
|
|
/// at minimum `frame_count_min` frames and at maximum `frame_count_max`
|
|
/// frames. `frame_count_max` will always be greater than 0. Note that you
|
|
/// should write as many frames as you can; `frame_count_min` might be 0 and
|
|
/// you can still get a buffer underflow if you always write
|
|
/// `frame_count_min` frames.
|
|
///
|
|
/// For Dummy, ALSA, and PulseAudio, `frame_count_min` will be 0. For JACK
|
|
/// and CoreAudio `frame_count_min` will be equal to `frame_count_max`.
|
|
///
|
|
/// The code in the supplied function must be suitable for real-time
|
|
/// execution. That means that it cannot call functions that might block
|
|
/// for a long time. This includes all I/O functions (disk, TTY, network),
|
|
/// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
|
|
/// pthread_join, pthread_cond_wait, etc.
|
|
void (*write_callback)(struct SoundIoOutStream *,
|
|
int frame_count_min, int frame_count_max);
|
|
/// This optional callback happens when the sound device runs out of
|
|
/// buffered audio data to play. After this occurs, the outstream waits
|
|
/// until the buffer is full to resume playback.
|
|
/// This is called from the SoundIoOutStream::write_callback thread context.
|
|
void (*underflow_callback)(struct SoundIoOutStream *);
|
|
/// Optional callback. `err` is always SoundIoErrorStreaming.
|
|
/// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
|
|
/// invalid state and must be destroyed.
|
|
/// If you do not supply error_callback, the default callback will print
|
|
/// a message to stderr and then call `abort`.
|
|
/// This is called from the SoundIoOutStream::write_callback thread context.
|
|
void (*error_callback)(struct SoundIoOutStream *, int err);
|
|
|
|
/// Optional: Name of the stream. Defaults to "SoundIoOutStream"
|
|
/// PulseAudio uses this for the stream name.
|
|
/// JACK uses this for the client name of the client that connects when you
|
|
/// open the stream.
|
|
/// WASAPI uses this for the session display name.
|
|
/// Must not contain a colon (":").
|
|
const char *name;
|
|
|
|
/// Optional: Hint that this output stream is nonterminal. This is used by
|
|
/// JACK and it means that the output stream data originates from an input
|
|
/// stream. Defaults to `false`.
|
|
bool non_terminal_hint;
|
|
|
|
|
|
/// computed automatically when you call ::soundio_outstream_open
|
|
int bytes_per_frame;
|
|
/// computed automatically when you call ::soundio_outstream_open
|
|
int bytes_per_sample;
|
|
|
|
/// If setting the channel layout fails for some reason, this field is set
|
|
/// to an error code. Possible error codes are:
|
|
/// * #SoundIoErrorIncompatibleDevice
|
|
int layout_error;
|
|
};
|
|
|
|
/// The size of this struct is not part of the API or ABI.
|
|
struct SoundIoInStream {
|
|
/// Populated automatically when you call ::soundio_outstream_create.
|
|
struct SoundIoDevice *device;
|
|
|
|
/// Defaults to #SoundIoFormatFloat32NE, followed by the first one
|
|
/// supported.
|
|
enum SoundIoFormat format;
|
|
|
|
/// Sample rate is the number of frames per second.
|
|
/// Defaults to max(sample_rate_min, min(sample_rate_max, 48000))
|
|
int sample_rate;
|
|
|
|
/// Defaults to Stereo, if available, followed by the first layout
|
|
/// supported.
|
|
struct SoundIoChannelLayout layout;
|
|
|
|
/// Ignoring hardware latency, this is the number of seconds it takes for a
|
|
/// captured sample to become available for reading.
|
|
/// After you call ::soundio_instream_open, this value is replaced with the
|
|
/// actual software latency, as near to this value as possible.
|
|
/// A higher value means less CPU usage. Defaults to a large value,
|
|
/// potentially upwards of 2 seconds.
|
|
/// If the device has unknown software latency min and max values, you may
|
|
/// still set this, but you might not get the value you requested.
|
|
/// For PulseAudio, if you set this value to non-default, it sets
|
|
/// `PA_STREAM_ADJUST_LATENCY` and is the value used for `fragsize`.
|
|
/// For JACK, this value is always equal to
|
|
/// SoundIoDevice::software_latency_current
|
|
double software_latency;
|
|
|
|
/// Defaults to NULL. Put whatever you want here.
|
|
void *userdata;
|
|
|
|
|
|
/// In this function call ::soundio_instream_begin_read and
|
|
/// ::soundio_instream_end_read as many times as necessary to read at
|
|
/// minimum `frame_count_min` frames and at maximum `frame_count_max`
|
|
/// frames. If you return from read_callback without having read
|
|
/// `frame_count_min`, the frames will be dropped. `frame_count_max` is how
|
|
/// many frames are available to read.
|
|
///
|
|
/// The code in the supplied function must be suitable for real-time
|
|
/// execution. That means that it cannot call functions that might block
|
|
/// for a long time. This includes all I/O functions (disk, TTY, network),
|
|
/// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
|
|
/// pthread_join, pthread_cond_wait, etc.
|
|
void (*read_callback)(struct SoundIoInStream *, int frame_count_min, int frame_count_max);
|
|
/// This optional callback happens when the sound device buffer is full,
|
|
/// yet there is more captured audio to put in it.
|
|
/// This is never fired for PulseAudio.
|
|
/// This is called from the SoundIoInStream::read_callback thread context.
|
|
void (*overflow_callback)(struct SoundIoInStream *);
|
|
/// Optional callback. `err` is always SoundIoErrorStreaming.
|
|
/// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
|
|
/// invalid state and must be destroyed.
|
|
/// If you do not supply `error_callback`, the default callback will print
|
|
/// a message to stderr and then abort().
|
|
/// This is called from the SoundIoInStream::read_callback thread context.
|
|
void (*error_callback)(struct SoundIoInStream *, int err);
|
|
|
|
/// Optional: Name of the stream. Defaults to "SoundIoInStream";
|
|
/// PulseAudio uses this for the stream name.
|
|
/// JACK uses this for the client name of the client that connects when you
|
|
/// open the stream.
|
|
/// WASAPI uses this for the session display name.
|
|
/// Must not contain a colon (":").
|
|
const char *name;
|
|
|
|
/// Optional: Hint that this input stream is nonterminal. This is used by
|
|
/// JACK and it means that the data received by the stream will be
|
|
/// passed on or made available to another stream. Defaults to `false`.
|
|
bool non_terminal_hint;
|
|
|
|
/// computed automatically when you call ::soundio_instream_open
|
|
int bytes_per_frame;
|
|
/// computed automatically when you call ::soundio_instream_open
|
|
int bytes_per_sample;
|
|
|
|
/// If setting the channel layout fails for some reason, this field is set
|
|
/// to an error code. Possible error codes are: #SoundIoErrorIncompatibleDevice
|
|
int layout_error;
|
|
};
|
|
|
|
/// See also ::soundio_version_major, ::soundio_version_minor, ::soundio_version_patch
|
|
SOUNDIO_EXPORT const char *soundio_version_string(void);
|
|
/// See also ::soundio_version_string, ::soundio_version_minor, ::soundio_version_patch
|
|
SOUNDIO_EXPORT int soundio_version_major(void);
|
|
/// See also ::soundio_version_major, ::soundio_version_string, ::soundio_version_patch
|
|
SOUNDIO_EXPORT int soundio_version_minor(void);
|
|
/// See also ::soundio_version_major, ::soundio_version_minor, ::soundio_version_string
|
|
SOUNDIO_EXPORT int soundio_version_patch(void);
|
|
|
|
/// Create a SoundIo context. You may create multiple instances of this to
|
|
/// connect to multiple backends. Sets all fields to defaults.
|
|
/// Returns `NULL` if and only if memory could not be allocated.
|
|
/// See also ::soundio_destroy
|
|
SOUNDIO_EXPORT struct SoundIo *soundio_create(void);
|
|
SOUNDIO_EXPORT void soundio_destroy(struct SoundIo *soundio);
|
|
|
|
|
|
/// Tries ::soundio_connect_backend on all available backends in order.
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid - already connected
|
|
/// * #SoundIoErrorNoMem
|
|
/// * #SoundIoErrorSystemResources
|
|
/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
|
|
/// See also ::soundio_disconnect
|
|
SOUNDIO_EXPORT int soundio_connect(struct SoundIo *soundio);
|
|
/// Instead of calling ::soundio_connect you may call this function to try a
|
|
/// specific backend.
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid - already connected or invalid backend parameter
|
|
/// * #SoundIoErrorNoMem
|
|
/// * #SoundIoErrorBackendUnavailable - backend was not compiled in
|
|
/// * #SoundIoErrorSystemResources
|
|
/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
|
|
/// * #SoundIoErrorInitAudioBackend - requested `backend` is not active
|
|
/// * #SoundIoErrorBackendDisconnected - backend disconnected while connecting
|
|
/// See also ::soundio_disconnect
|
|
SOUNDIO_EXPORT int soundio_connect_backend(struct SoundIo *soundio, enum SoundIoBackend backend);
|
|
SOUNDIO_EXPORT void soundio_disconnect(struct SoundIo *soundio);
|
|
|
|
/// Get a string representation of a #SoundIoError
|
|
SOUNDIO_EXPORT const char *soundio_strerror(int error);
|
|
/// Get a string representation of a #SoundIoBackend
|
|
SOUNDIO_EXPORT const char *soundio_backend_name(enum SoundIoBackend backend);
|
|
|
|
/// Returns the number of available backends.
|
|
SOUNDIO_EXPORT int soundio_backend_count(struct SoundIo *soundio);
|
|
/// get the available backend at the specified index
|
|
/// (0 <= index < ::soundio_backend_count)
|
|
SOUNDIO_EXPORT enum SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index);
|
|
|
|
/// Returns whether libsoundio was compiled with backend.
|
|
SOUNDIO_EXPORT bool soundio_have_backend(enum SoundIoBackend backend);
|
|
|
|
/// Atomically update information for all connected devices. Note that calling
|
|
/// this function merely flips a pointer; the actual work of collecting device
|
|
/// information is done elsewhere. It is performant to call this function many
|
|
/// times per second.
|
|
///
|
|
/// When you call this, the following callbacks might be called:
|
|
/// * SoundIo::on_devices_change
|
|
/// * SoundIo::on_backend_disconnect
|
|
/// This is the only time those callbacks can be called.
|
|
///
|
|
/// This must be called from the same thread as the thread in which you call
|
|
/// these functions:
|
|
/// * ::soundio_input_device_count
|
|
/// * ::soundio_output_device_count
|
|
/// * ::soundio_get_input_device
|
|
/// * ::soundio_get_output_device
|
|
/// * ::soundio_default_input_device_index
|
|
/// * ::soundio_default_output_device_index
|
|
///
|
|
/// Note that if you do not care about learning about updated devices, you
|
|
/// might call this function only once ever and never call
|
|
/// ::soundio_wait_events.
|
|
SOUNDIO_EXPORT void soundio_flush_events(struct SoundIo *soundio);
|
|
|
|
/// This function calls ::soundio_flush_events then blocks until another event
|
|
/// is ready or you call ::soundio_wakeup. Be ready for spurious wakeups.
|
|
SOUNDIO_EXPORT void soundio_wait_events(struct SoundIo *soundio);
|
|
|
|
/// Makes ::soundio_wait_events stop blocking.
|
|
SOUNDIO_EXPORT void soundio_wakeup(struct SoundIo *soundio);
|
|
|
|
|
|
/// If necessary you can manually trigger a device rescan. Normally you will
|
|
/// not ever have to call this function, as libsoundio listens to system events
|
|
/// for device changes and responds to them by rescanning devices and preparing
|
|
/// the new device information for you to be atomically replaced when you call
|
|
/// ::soundio_flush_events. However you might run into cases where you want to
|
|
/// force trigger a device rescan, for example if an ALSA device has a
|
|
/// SoundIoDevice::probe_error.
|
|
///
|
|
/// After you call this you still have to use ::soundio_flush_events or
|
|
/// ::soundio_wait_events and then wait for the
|
|
/// SoundIo::on_devices_change callback.
|
|
///
|
|
/// This can be called from any thread context except for
|
|
/// SoundIoOutStream::write_callback and SoundIoInStream::read_callback
|
|
SOUNDIO_EXPORT void soundio_force_device_scan(struct SoundIo *soundio);
|
|
|
|
|
|
// Channel Layouts
|
|
|
|
/// Returns whether the channel count field and each channel id matches in
|
|
/// the supplied channel layouts.
|
|
SOUNDIO_EXPORT bool soundio_channel_layout_equal(
|
|
const struct SoundIoChannelLayout *a,
|
|
const struct SoundIoChannelLayout *b);
|
|
|
|
SOUNDIO_EXPORT const char *soundio_get_channel_name(enum SoundIoChannelId id);
|
|
/// Given UTF-8 encoded text which is the name of a channel such as
|
|
/// "Front Left", "FL", or "front-left", return the corresponding
|
|
/// SoundIoChannelId. Returns SoundIoChannelIdInvalid for no match.
|
|
SOUNDIO_EXPORT enum SoundIoChannelId soundio_parse_channel_id(const char *str, int str_len);
|
|
|
|
/// Returns the number of builtin channel layouts.
|
|
SOUNDIO_EXPORT int soundio_channel_layout_builtin_count(void);
|
|
/// Returns a builtin channel layout. 0 <= `index` < ::soundio_channel_layout_builtin_count
|
|
///
|
|
/// Although `index` is of type `int`, it should be a valid
|
|
/// #SoundIoChannelLayoutId enum value.
|
|
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index);
|
|
|
|
/// Get the default builtin channel layout for the given number of channels.
|
|
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channel_count);
|
|
|
|
/// Return the index of `channel` in `layout`, or `-1` if not found.
|
|
SOUNDIO_EXPORT int soundio_channel_layout_find_channel(
|
|
const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel);
|
|
|
|
/// Populates the name field of layout if it matches a builtin one.
|
|
/// returns whether it found a match
|
|
SOUNDIO_EXPORT bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout);
|
|
|
|
/// Iterates over preferred_layouts. Returns the first channel layout in
|
|
/// preferred_layouts which matches one of the channel layouts in
|
|
/// available_layouts. Returns NULL if none matches.
|
|
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
|
|
const struct SoundIoChannelLayout *preferred_layouts, int preferred_layout_count,
|
|
const struct SoundIoChannelLayout *available_layouts, int available_layout_count);
|
|
|
|
/// Sorts by channel count, descending.
|
|
SOUNDIO_EXPORT void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layout_count);
|
|
|
|
|
|
// Sample Formats
|
|
|
|
/// Returns -1 on invalid format.
|
|
SOUNDIO_EXPORT int soundio_get_bytes_per_sample(enum SoundIoFormat format);
|
|
|
|
/// A frame is one sample per channel.
|
|
static inline int soundio_get_bytes_per_frame(enum SoundIoFormat format, int channel_count) {
|
|
return soundio_get_bytes_per_sample(format) * channel_count;
|
|
}
|
|
|
|
/// Sample rate is the number of frames per second.
|
|
static inline int soundio_get_bytes_per_second(enum SoundIoFormat format,
|
|
int channel_count, int sample_rate)
|
|
{
|
|
return soundio_get_bytes_per_frame(format, channel_count) * sample_rate;
|
|
}
|
|
|
|
/// Returns string representation of `format`.
|
|
SOUNDIO_EXPORT const char * soundio_format_string(enum SoundIoFormat format);
|
|
|
|
|
|
|
|
|
|
// Devices
|
|
|
|
/// When you call ::soundio_flush_events, a snapshot of all device state is
|
|
/// saved and these functions merely access the snapshot data. When you want
|
|
/// to check for new devices, call ::soundio_flush_events. Or you can call
|
|
/// ::soundio_wait_events to block until devices change. If an error occurs
|
|
/// scanning devices in a background thread, SoundIo::on_backend_disconnect is called
|
|
/// with the error code.
|
|
|
|
/// Get the number of input devices.
|
|
/// Returns -1 if you never called ::soundio_flush_events.
|
|
SOUNDIO_EXPORT int soundio_input_device_count(struct SoundIo *soundio);
|
|
/// Get the number of output devices.
|
|
/// Returns -1 if you never called ::soundio_flush_events.
|
|
SOUNDIO_EXPORT int soundio_output_device_count(struct SoundIo *soundio);
|
|
|
|
/// Always returns a device. Call ::soundio_device_unref when done.
|
|
/// `index` must be 0 <= index < ::soundio_input_device_count
|
|
/// Returns NULL if you never called ::soundio_flush_events or if you provide
|
|
/// invalid parameter values.
|
|
SOUNDIO_EXPORT struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index);
|
|
/// Always returns a device. Call ::soundio_device_unref when done.
|
|
/// `index` must be 0 <= index < ::soundio_output_device_count
|
|
/// Returns NULL if you never called ::soundio_flush_events or if you provide
|
|
/// invalid parameter values.
|
|
SOUNDIO_EXPORT struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index);
|
|
|
|
/// returns the index of the default input device
|
|
/// returns -1 if there are no devices or if you never called
|
|
/// ::soundio_flush_events.
|
|
SOUNDIO_EXPORT int soundio_default_input_device_index(struct SoundIo *soundio);
|
|
|
|
/// returns the index of the default output device
|
|
/// returns -1 if there are no devices or if you never called
|
|
/// ::soundio_flush_events.
|
|
SOUNDIO_EXPORT int soundio_default_output_device_index(struct SoundIo *soundio);
|
|
|
|
/// Add 1 to the reference count of `device`.
|
|
SOUNDIO_EXPORT void soundio_device_ref(struct SoundIoDevice *device);
|
|
/// Remove 1 to the reference count of `device`. Clean up if it was the last
|
|
/// reference.
|
|
SOUNDIO_EXPORT void soundio_device_unref(struct SoundIoDevice *device);
|
|
|
|
/// Return `true` if and only if the devices have the same SoundIoDevice::id,
|
|
/// SoundIoDevice::is_raw, and SoundIoDevice::aim are the same.
|
|
SOUNDIO_EXPORT bool soundio_device_equal(
|
|
const struct SoundIoDevice *a,
|
|
const struct SoundIoDevice *b);
|
|
|
|
/// Sorts channel layouts by channel count, descending.
|
|
SOUNDIO_EXPORT void soundio_device_sort_channel_layouts(struct SoundIoDevice *device);
|
|
|
|
/// Convenience function. Returns whether `format` is included in the device's
|
|
/// supported formats.
|
|
SOUNDIO_EXPORT bool soundio_device_supports_format(struct SoundIoDevice *device,
|
|
enum SoundIoFormat format);
|
|
|
|
/// Convenience function. Returns whether `layout` is included in the device's
|
|
/// supported channel layouts.
|
|
SOUNDIO_EXPORT bool soundio_device_supports_layout(struct SoundIoDevice *device,
|
|
const struct SoundIoChannelLayout *layout);
|
|
|
|
/// Convenience function. Returns whether `sample_rate` is included in the
|
|
/// device's supported sample rates.
|
|
SOUNDIO_EXPORT bool soundio_device_supports_sample_rate(struct SoundIoDevice *device,
|
|
int sample_rate);
|
|
|
|
/// Convenience function. Returns the available sample rate nearest to
|
|
/// `sample_rate`, rounding up.
|
|
SOUNDIO_EXPORT int soundio_device_nearest_sample_rate(struct SoundIoDevice *device,
|
|
int sample_rate);
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|
|
|
|
|
|
|
// Output Streams
|
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/// Allocates memory and sets defaults. Next you should fill out the struct fields
|
|
/// and then call ::soundio_outstream_open. Sets all fields to defaults.
|
|
/// Returns `NULL` if and only if memory could not be allocated.
|
|
/// See also ::soundio_outstream_destroy
|
|
SOUNDIO_EXPORT struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device);
|
|
/// You may not call this function from the SoundIoOutStream::write_callback thread context.
|
|
SOUNDIO_EXPORT void soundio_outstream_destroy(struct SoundIoOutStream *outstream);
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|
|
|
/// After you call this function, SoundIoOutStream::software_latency is set to
|
|
/// the correct value.
|
|
///
|
|
/// The next thing to do is call ::soundio_outstream_start.
|
|
/// If this function returns an error, the outstream is in an invalid state and
|
|
/// you must call ::soundio_outstream_destroy on it.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid
|
|
/// * SoundIoDevice::aim is not #SoundIoDeviceAimOutput
|
|
/// * SoundIoOutStream::format is not valid
|
|
/// * SoundIoOutStream::channel_count is greater than #SOUNDIO_MAX_CHANNELS
|
|
/// * #SoundIoErrorNoMem
|
|
/// * #SoundIoErrorOpeningDevice
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
/// * #SoundIoErrorSystemResources
|
|
/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
|
|
/// * #SoundIoErrorIncompatibleBackend - SoundIoOutStream::channel_count is
|
|
/// greater than the number of channels the backend can handle.
|
|
/// * #SoundIoErrorIncompatibleDevice - stream parameters requested are not
|
|
/// compatible with the chosen device.
|
|
SOUNDIO_EXPORT int soundio_outstream_open(struct SoundIoOutStream *outstream);
|
|
|
|
/// After you call this function, SoundIoOutStream::write_callback will be called.
|
|
///
|
|
/// This function might directly call SoundIoOutStream::write_callback.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorNoMem
|
|
/// * #SoundIoErrorSystemResources
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
SOUNDIO_EXPORT int soundio_outstream_start(struct SoundIoOutStream *outstream);
|
|
|
|
/// Call this function when you are ready to begin writing to the device buffer.
|
|
/// * `outstream` - (in) The output stream you want to write to.
|
|
/// * `areas` - (out) The memory addresses you can write data to, one per
|
|
/// channel. It is OK to modify the pointers if that helps you iterate.
|
|
/// * `frame_count` - (in/out) Provide the number of frames you want to write.
|
|
/// Returned will be the number of frames you can actually write, which is
|
|
/// also the number of frames that will be written when you call
|
|
/// ::soundio_outstream_end_write. The value returned will always be less
|
|
/// than or equal to the value provided.
|
|
/// It is your responsibility to call this function exactly as many times as
|
|
/// necessary to meet the `frame_count_min` and `frame_count_max` criteria from
|
|
/// SoundIoOutStream::write_callback.
|
|
/// You must call this function only from the SoundIoOutStream::write_callback thread context.
|
|
/// After calling this function, write data to `areas` and then call
|
|
/// ::soundio_outstream_end_write.
|
|
/// If this function returns an error, do not call ::soundio_outstream_end_write.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid
|
|
/// * `*frame_count` <= 0
|
|
/// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
|
|
/// * function called too many times without respecting `frame_count_max`
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
|
|
/// also get a SoundIoOutStream::underflow_callback, and you might not get
|
|
/// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
|
|
/// the outstream is still in a valid state and streaming can continue.
|
|
/// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
|
|
/// be discovered that the device uses non-byte-aligned access, in which
|
|
/// case this error code is returned.
|
|
SOUNDIO_EXPORT int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
|
|
struct SoundIoChannelArea **areas, int *frame_count);
|
|
|
|
/// Commits the write that you began with ::soundio_outstream_begin_write.
|
|
/// You must call this function only from the SoundIoOutStream::write_callback thread context.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
|
|
/// also get a SoundIoOutStream::underflow_callback, and you might not get
|
|
/// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
|
|
/// the outstream is still in a valid state and streaming can continue.
|
|
SOUNDIO_EXPORT int soundio_outstream_end_write(struct SoundIoOutStream *outstream);
|
|
|
|
/// Clears the output stream buffer.
|
|
/// This function can be called from any thread.
|
|
/// This function can be called regardless of whether the outstream is paused
|
|
/// or not.
|
|
/// Some backends do not support clearing the buffer. On these backends this
|
|
/// function will return SoundIoErrorIncompatibleBackend.
|
|
/// Some devices do not support clearing the buffer. On these devices this
|
|
/// function might return SoundIoErrorIncompatibleDevice.
|
|
/// Possible errors:
|
|
///
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorIncompatibleBackend
|
|
/// * #SoundIoErrorIncompatibleDevice
|
|
SOUNDIO_EXPORT int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream);
|
|
|
|
/// If the underlying backend and device support pausing, this pauses the
|
|
/// stream. SoundIoOutStream::write_callback may be called a few more times if
|
|
/// the buffer is not full.
|
|
/// Pausing might put the hardware into a low power state which is ideal if your
|
|
/// software is silent for some time.
|
|
/// This function may be called from any thread context, including
|
|
/// SoundIoOutStream::write_callback.
|
|
/// Pausing when already paused or unpausing when already unpaused has no
|
|
/// effect and returns #SoundIoErrorNone.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorIncompatibleDevice - device does not support
|
|
/// pausing/unpausing. This error code might not be returned even if the
|
|
/// device does not support pausing/unpausing.
|
|
/// * #SoundIoErrorIncompatibleBackend - backend does not support
|
|
/// pausing/unpausing.
|
|
/// * #SoundIoErrorInvalid - outstream not opened and started
|
|
SOUNDIO_EXPORT int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
|
|
|
|
/// Obtain the total number of seconds that the next frame written after the
|
|
/// last frame written with ::soundio_outstream_end_write will take to become
|
|
/// audible. This includes both software and hardware latency. In other words,
|
|
/// if you call this function directly after calling ::soundio_outstream_end_write,
|
|
/// this gives you the number of seconds that the next frame written will take
|
|
/// to become audible.
|
|
///
|
|
/// This function must be called only from within SoundIoOutStream::write_callback.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorStreaming
|
|
SOUNDIO_EXPORT int soundio_outstream_get_latency(struct SoundIoOutStream *outstream,
|
|
double *out_latency);
|
|
|
|
SOUNDIO_EXPORT int soundio_outstream_set_volume(struct SoundIoOutStream *outstream,
|
|
double volume);
|
|
|
|
|
|
|
|
// Input Streams
|
|
/// Allocates memory and sets defaults. Next you should fill out the struct fields
|
|
/// and then call ::soundio_instream_open. Sets all fields to defaults.
|
|
/// Returns `NULL` if and only if memory could not be allocated.
|
|
/// See also ::soundio_instream_destroy
|
|
SOUNDIO_EXPORT struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device);
|
|
/// You may not call this function from SoundIoInStream::read_callback.
|
|
SOUNDIO_EXPORT void soundio_instream_destroy(struct SoundIoInStream *instream);
|
|
|
|
/// After you call this function, SoundIoInStream::software_latency is set to the correct
|
|
/// value.
|
|
/// The next thing to do is call ::soundio_instream_start.
|
|
/// If this function returns an error, the instream is in an invalid state and
|
|
/// you must call ::soundio_instream_destroy on it.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid
|
|
/// * device aim is not #SoundIoDeviceAimInput
|
|
/// * format is not valid
|
|
/// * requested layout channel count > #SOUNDIO_MAX_CHANNELS
|
|
/// * #SoundIoErrorOpeningDevice
|
|
/// * #SoundIoErrorNoMem
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
/// * #SoundIoErrorSystemResources
|
|
/// * #SoundIoErrorNoSuchClient
|
|
/// * #SoundIoErrorIncompatibleBackend
|
|
/// * #SoundIoErrorIncompatibleDevice
|
|
SOUNDIO_EXPORT int soundio_instream_open(struct SoundIoInStream *instream);
|
|
|
|
/// After you call this function, SoundIoInStream::read_callback will be called.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorOpeningDevice
|
|
/// * #SoundIoErrorSystemResources
|
|
SOUNDIO_EXPORT int soundio_instream_start(struct SoundIoInStream *instream);
|
|
|
|
/// Call this function when you are ready to begin reading from the device
|
|
/// buffer.
|
|
/// * `instream` - (in) The input stream you want to read from.
|
|
/// * `areas` - (out) The memory addresses you can read data from. It is OK
|
|
/// to modify the pointers if that helps you iterate. There might be a "hole"
|
|
/// in the buffer. To indicate this, `areas` will be `NULL` and `frame_count`
|
|
/// tells how big the hole is in frames.
|
|
/// * `frame_count` - (in/out) - Provide the number of frames you want to read;
|
|
/// returns the number of frames you can actually read. The returned value
|
|
/// will always be less than or equal to the provided value. If the provided
|
|
/// value is less than `frame_count_min` from SoundIoInStream::read_callback this function
|
|
/// returns with #SoundIoErrorInvalid.
|
|
/// It is your responsibility to call this function no more and no fewer than the
|
|
/// correct number of times according to the `frame_count_min` and
|
|
/// `frame_count_max` criteria from SoundIoInStream::read_callback.
|
|
/// You must call this function only from the SoundIoInStream::read_callback thread context.
|
|
/// After calling this function, read data from `areas` and then use
|
|
/// ::soundio_instream_end_read` to actually remove the data from the buffer
|
|
/// and move the read index forward. ::soundio_instream_end_read should not be
|
|
/// called if the buffer is empty (`frame_count` == 0), but it should be called
|
|
/// if there is a hole.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorInvalid
|
|
/// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
|
|
/// be discovered that the device uses non-byte-aligned access, in which
|
|
/// case this error code is returned.
|
|
SOUNDIO_EXPORT int soundio_instream_begin_read(struct SoundIoInStream *instream,
|
|
struct SoundIoChannelArea **areas, int *frame_count);
|
|
/// This will drop all of the frames from when you called
|
|
/// ::soundio_instream_begin_read.
|
|
/// You must call this function only from the SoundIoInStream::read_callback thread context.
|
|
/// You must call this function only after a successful call to
|
|
/// ::soundio_instream_begin_read.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorStreaming
|
|
SOUNDIO_EXPORT int soundio_instream_end_read(struct SoundIoInStream *instream);
|
|
|
|
/// If the underyling device supports pausing, this pauses the stream and
|
|
/// prevents SoundIoInStream::read_callback from being called. Otherwise this returns
|
|
/// #SoundIoErrorIncompatibleDevice.
|
|
/// This function may be called from any thread.
|
|
/// Pausing when already paused or unpausing when already unpaused has no
|
|
/// effect and always returns #SoundIoErrorNone.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorBackendDisconnected
|
|
/// * #SoundIoErrorStreaming
|
|
/// * #SoundIoErrorIncompatibleDevice - device does not support pausing/unpausing
|
|
SOUNDIO_EXPORT int soundio_instream_pause(struct SoundIoInStream *instream, bool pause);
|
|
|
|
/// Obtain the number of seconds that the next frame of sound being
|
|
/// captured will take to arrive in the buffer, plus the amount of time that is
|
|
/// represented in the buffer. This includes both software and hardware latency.
|
|
///
|
|
/// This function must be called only from within SoundIoInStream::read_callback.
|
|
///
|
|
/// Possible errors:
|
|
/// * #SoundIoErrorStreaming
|
|
SOUNDIO_EXPORT int soundio_instream_get_latency(struct SoundIoInStream *instream,
|
|
double *out_latency);
|
|
|
|
|
|
struct SoundIoRingBuffer;
|
|
|
|
/// A ring buffer is a single-reader single-writer lock-free fixed-size queue.
|
|
/// libsoundio ring buffers use memory mapping techniques to enable a
|
|
/// contiguous buffer when reading or writing across the boundary of the ring
|
|
/// buffer's capacity.
|
|
/// `requested_capacity` in bytes.
|
|
/// Returns `NULL` if and only if memory could not be allocated.
|
|
/// Use ::soundio_ring_buffer_capacity to get the actual capacity, which might
|
|
/// be greater for alignment purposes.
|
|
/// See also ::soundio_ring_buffer_destroy
|
|
SOUNDIO_EXPORT struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
|
|
SOUNDIO_EXPORT void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
|
|
|
|
/// When you create a ring buffer, capacity might be more than the requested
|
|
/// capacity for alignment purposes. This function returns the actual capacity.
|
|
SOUNDIO_EXPORT int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer);
|
|
|
|
/// Do not write more than capacity.
|
|
SOUNDIO_EXPORT char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer);
|
|
/// `count` in bytes.
|
|
SOUNDIO_EXPORT void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
|
|
|
|
/// Do not read more than capacity.
|
|
SOUNDIO_EXPORT char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer);
|
|
/// `count` in bytes.
|
|
SOUNDIO_EXPORT void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
|
|
|
|
/// Returns how many bytes of the buffer is used, ready for reading.
|
|
SOUNDIO_EXPORT int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer);
|
|
|
|
/// Returns how many bytes of the buffer is free, ready for writing.
|
|
SOUNDIO_EXPORT int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer);
|
|
|
|
/// Must be called by the writer.
|
|
SOUNDIO_EXPORT void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer);
|
|
|
|
#endif
|