davinci: light: Simplify alpha scaling logic
Change-Id: I9b5c15d5ec4865d3bf829457d6f110ddb3af6e94
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@ -62,13 +62,11 @@ static uint32_t getBrightness(const LightState& state) {
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blue = state.color & 0xFF;
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/*
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* Scale RGB brightness if Alpha brightness is not 0xFF.
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* Scale RGB brightness using Alpha brightness.
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*/
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if (alpha != 0xFF) {
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red = red * alpha / 0xFF;
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green = green * alpha / 0xFF;
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blue = blue * alpha / 0xFF;
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}
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red = red * alpha / 0xFF;
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green = green * alpha / 0xFF;
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blue = blue * alpha / 0xFF;
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return (77 * red + 150 * green + 29 * blue) >> 8;
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}
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