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Fixed webchat packets without msgNo
This patch makes a fix in the webchat UI for packets that don't have a msgNo in the RX'd packets. Previously the packets would just show up as a dupe of the previous RX'd packet from the same callsign. Webchat UI will now properly show the message by creating a fake msgNo value based on the contents of the RX'd packet from_call+addressee+message_text
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@ -500,8 +500,8 @@ class SendMessageNamespace(Namespace):
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pkt.prepare()
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pkt.prepare()
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self.msg = pkt
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self.msg = pkt
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msgs = SentMessages()
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msgs = SentMessages()
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msgs.add(pkt)
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tx.send(pkt)
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tx.send(pkt)
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msgs.add(pkt)
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msgs.set_status(pkt.msgNo, "Sending")
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msgs.set_status(pkt.msgNo, "Sending")
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obj = msgs.get(pkt.msgNo)
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obj = msgs.get(pkt.msgNo)
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socketio.emit(
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socketio.emit(
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@ -510,11 +510,30 @@ function sent_msg(msg) {
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reload_popovers();
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reload_popovers();
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}
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}
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function str_to_int(my_string) {
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total = 0
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for (let i = 0; i < my_string.length; i++) {
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total += my_string.charCodeAt(i);
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}
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return total
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}
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function from_msg(msg) {
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function from_msg(msg) {
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if (!from_msg_list.hasOwnProperty(msg["from_call"])) {
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if (!from_msg_list.hasOwnProperty(msg["from_call"])) {
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from_msg_list[msg["from_call"]] = new Array();
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from_msg_list[msg["from_call"]] = new Array();
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}
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}
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// Try to account for messages that have no msgNo
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console.log(msg)
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if (msg["msgNo"] == null) {
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console.log("Need to add msgNO!!")
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// create an artificial msgNo
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total = str_to_int(msg["from_call"])
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total += str_to_int(msg["addresse"])
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total += str_to_int(msg["message_text"])
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msg["msgNo"] = total
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}
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if (msg["msgNo"] in from_msg_list[msg["from_call"]]) {
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if (msg["msgNo"] in from_msg_list[msg["from_call"]]) {
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// We already have this message
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// We already have this message
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//console.log("We already have this message msgNo=" + msg["msgNo"]);
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//console.log("We already have this message msgNo=" + msg["msgNo"]);
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