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sdrangel/sdrgui/gui/tvscreen.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 F4HKW //
// for F4EXB / SDRAngel //
// //
// OpenGL interface modernization. //
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_TVSCREEN_H
#define INCLUDE_TVSCREEN_H
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#include <QGLWidget>
#include <QPen>
#include <QTimer>
#include <QMutex>
#include <QFont>
#include <QMatrix4x4>
#include "dsp/dsptypes.h"
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#include "glshadertextured.h"
#include "glshadertvarray.h"
#include "export.h"
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#include "util/bitfieldindex.h"
class QPainter;
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class TVScreen: public QGLWidget
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{
Q_OBJECT
public:
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TVScreen(bool blnColor, QWidget* parent = 0);
virtual ~TVScreen();
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void setColor(bool blnColor);
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void resizeTVScreen(int intCols, int intRows);
void getSize(int& intCols, int& intRows) const;
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void renderImage(unsigned char * objData);
QRgb* getRowBuffer(int intRow);
void resetImage();
void resetImage(int alpha);
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bool selectRow(int intLine);
bool setDataColor(int intCol, int intRed, int intGreen, int intBlue);
bool setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha);
void setRenderImmediate(bool blnRenderImmediate) { m_blnRenderImmediate = blnRenderImmediate; }
void setAlphaBlend(bool blnAlphaBlend) { m_objGLShaderArray.setAlphaBlend(blnAlphaBlend); }
void setAlphaReset() { m_objGLShaderArray.setAlphaReset(); }
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void connectTimer(const QTimer& timer);
//Valeurs par défaut
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static const int TV_COLS=256;
static const int TV_ROWS=256;
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signals:
void traceSizeChanged(int);
void sampleRateChanged(int);
private:
bool m_blnGLContextInitialized;
int m_intAskedCols;
int m_intAskedRows;
// state
QTimer m_objTimer;
QMutex m_objMutex;
bool m_blnDataChanged;
bool m_blnConfigChanged;
bool m_blnRenderImmediate;
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GLShaderTVArray m_objGLShaderArray;
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int m_cols;
int m_rows;
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void initializeGL();
void resizeGL(int width, int height);
void paintGL();
void mousePressEvent(QMouseEvent*);
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unsigned char *m_chrLastData;
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protected slots:
void cleanup();
void tick();
};
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#endif // INCLUDE_TVSCREEN_H