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OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code

This commit is contained in:
f4exb 2016-02-29 23:29:01 +01:00
parent b2dc3026bc
commit d975a0f12c
2 changed files with 26 additions and 26 deletions

View File

@ -240,13 +240,13 @@ void GLScope::paintGL()
emit traceSizeChanged(m_displayTrace->size());
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glScalef(2.0, -2.0, 1.0);
glTranslatef(-0.50, -0.5, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
// I - primary display
if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))

View File

@ -519,13 +519,13 @@ void GLSpectrum::paintGL()
return;
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glScalef(2.0, -2.0, 1.0);
glTranslatef(-0.50, -0.5, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
// paint waterfall
if(m_displayWaterfall) {
glPushMatrix();
@ -596,12 +596,12 @@ void GLSpectrum::paintGL()
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glVertex2f(0, 0);
@ -757,12 +757,12 @@ void GLSpectrum::paintGL()
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glVertex2f(0, 0);
@ -800,11 +800,11 @@ void GLSpectrum::paintGL()
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
glDisable(GL_BLEND);
glColor3f(0.8f, 0.8f, 0.6f);
glPushMatrix();
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
glDisable(GL_BLEND);
glColor3f(0.8f, 0.8f, 0.6f);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(0.5, 0);
@ -1003,12 +1003,12 @@ void GLSpectrum::paintGL()
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f);
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glVertex2f(0, 0);
@ -1047,10 +1047,10 @@ void GLSpectrum::paintGL()
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if (dv->m_channelMarker->getHighlighted()) {
glColor3f(0.8f, 0.8f, 0.6f);
glPushMatrix();
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
glColor3f(0.8f, 0.8f, 0.6f);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(0.5, 0);
@ -1207,16 +1207,16 @@ void GLSpectrum::paintGL()
// paint waterfall grid
if(m_displayWaterfall && m_displayGrid) {
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
//glColor4f(1, 1, 1, 0.05f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
@ -1314,15 +1314,15 @@ void GLSpectrum::paintGL()
// TODO: paint histogram grid
if((m_displayHistogram || m_displayMaxHold || m_displayCurrent) && (m_displayGrid)) {
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;