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OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code
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@ -240,13 +240,13 @@ void GLScope::paintGL()
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emit traceSizeChanged(m_displayTrace->size());
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}
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glScalef(2.0, -2.0, 1.0);
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glTranslatef(-0.50, -0.5, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// I - primary display
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if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))
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@ -519,13 +519,13 @@ void GLSpectrum::paintGL()
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return;
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}
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glScalef(2.0, -2.0, 1.0);
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glTranslatef(-0.50, -0.5, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// paint waterfall
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if(m_displayWaterfall) {
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glPushMatrix();
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@ -596,12 +596,12 @@ void GLSpectrum::paintGL()
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for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible()) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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glPushMatrix();
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glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
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glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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@ -757,12 +757,12 @@ void GLSpectrum::paintGL()
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for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible()) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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glPushMatrix();
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glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
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glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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@ -800,11 +800,11 @@ void GLSpectrum::paintGL()
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for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible()) {
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glDisable(GL_BLEND);
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glColor3f(0.8f, 0.8f, 0.6f);
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glPushMatrix();
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glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
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glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
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glDisable(GL_BLEND);
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glColor3f(0.8f, 0.8f, 0.6f);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(0.5, 0);
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@ -1003,12 +1003,12 @@ void GLSpectrum::paintGL()
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for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible()) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f);
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glPushMatrix();
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glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
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glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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@ -1047,10 +1047,10 @@ void GLSpectrum::paintGL()
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible()) {
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if (dv->m_channelMarker->getHighlighted()) {
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glColor3f(0.8f, 0.8f, 0.6f);
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glPushMatrix();
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glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
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glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
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glColor3f(0.8f, 0.8f, 0.6f);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(0.5, 0);
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@ -1207,16 +1207,16 @@ void GLSpectrum::paintGL()
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// paint waterfall grid
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if(m_displayWaterfall && m_displayGrid) {
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glPushMatrix();
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glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
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glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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//glColor4f(1, 1, 1, 0.05f);
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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glPushMatrix();
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glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
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glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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@ -1314,15 +1314,15 @@ void GLSpectrum::paintGL()
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// TODO: paint histogram grid
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if((m_displayHistogram || m_displayMaxHold || m_displayCurrent) && (m_displayGrid)) {
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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