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sdrangel/include/util/gleshelp.h
2016-02-29 03:04:14 +01:00

32 lines
2.0 KiB
C

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
// //
// This is a header file to help migrate to GL ES 2.0 //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_UTIL_GLESHELP_H_
#define INCLUDE_UTIL_GLESHELP_H_
#define GL_VERTEX_ARRAY 0 // We like submitting vertices on stream 0 for no special reason (GL: 0x8074)
#define GL_NORMAL_ARRAY 1 // We like submitting normals on stream 1 for no special reason (GL: 0x8075)
#define GL_TEXTURE_COORD_ARRAY 2 // We like submitting texcoords on stream 2 for no special reason (GL: 0x8078)
#define glColor4fv(a) glColor4f(a[0], a[1], a[2], a[3])
#define glColor3fv(a) glColor4f(a[0], a[1], a[2], 1.0f)
#define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f)
#endif /* INCLUDE_UTIL_GLESHELP_H_ */