2014-11-11 08:11:12 -05:00
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#include "Gradient.h"
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2014-11-12 21:55:11 -05:00
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Gradient::Gradient() {
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}
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void Gradient::addColor(GradientColor c) {
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colors.push_back(c);
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}
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std::vector<float> &Gradient::getRed() {
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return r_val;
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}
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std::vector<float> &Gradient::getGreen() {
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return g_val;
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}
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std::vector<float> &Gradient::getBlue() {
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return b_val;
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}
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void Gradient::generate(unsigned int len) {
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int chunk_size = len / (colors.size() - 1);
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int p = 0;
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r_val.resize(len);
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g_val.resize(len);
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b_val.resize(len);
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for (unsigned int j = 0, jMax = colors.size() - 1; j < jMax; j++) {
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if (chunk_size * (jMax + 1) < len && j == jMax - 1) {
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chunk_size += len - chunk_size * (jMax + 1);
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}
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for (unsigned int i = 0; i < chunk_size; i++) {
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float idx = (float) (i) / (float) chunk_size;
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float r1 = colors[j].r;
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float g1 = colors[j].g;
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float b1 = colors[j].b;
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float r2 = colors[j + 1].r;
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float g2 = colors[j + 1].g;
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float b2 = colors[j + 1].b;
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float r = r1 + (r2 - r1) * idx;
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float g = g1 + (g2 - g1) * idx;
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float b = b1 + (b2 - b1) * idx;
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if (r < 0.0)
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r = 0.0;
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if (r > 1.0)
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r = 1.0;
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if (g < 0.0)
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g = 0.0;
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if (g > 1.0)
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g = 1.0;
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if (b < 0.0)
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b = 0.0;
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if (b > 1.0)
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b = 1.0;
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r_val[p] = r;
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g_val[p] = g;
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b_val[p] = b;
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p++;
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}
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}
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}
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Gradient::~Gradient() {
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}
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