2014-10-27 21:22:29 -04:00
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#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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2014-10-28 22:59:17 -04:00
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#include <vector>
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2014-10-30 22:51:33 -04:00
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#include "CubicSDRDefs.h"
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#include "fftw3.h"
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2014-10-28 22:59:17 -04:00
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2014-11-04 19:52:11 -05:00
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class PrimaryGLContext: public wxGLContext {
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2014-10-27 21:22:29 -04:00
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public:
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PrimaryGLContext(wxGLCanvas *canvas);
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2014-10-31 01:37:01 -04:00
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void Plot(std::vector<float> &points);
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2014-10-27 21:22:29 -04:00
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private:
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// textures for the cube faces
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GLuint m_textures[6];
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};
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2014-11-04 19:52:11 -05:00
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class TestGLCanvas: public wxGLCanvas {
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2014-10-27 21:22:29 -04:00
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public:
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TestGLCanvas(wxWindow *parent, int *attribList = NULL);
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2014-10-28 22:59:17 -04:00
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void setData(std::vector<signed char> *data);
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2014-11-04 19:52:11 -05:00
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private:
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void OnPaint(wxPaintEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnIdle(wxIdleEvent &event);
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wxWindow *parent;
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2014-10-31 01:37:01 -04:00
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std::vector<float> points;
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2014-10-28 22:59:17 -04:00
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2014-10-31 01:37:01 -04:00
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fftw_complex *in, *out[2];
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fftw_plan plan[2];
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2014-10-30 22:51:33 -04:00
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2014-11-04 18:39:08 -05:00
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float fft_ceil_ma, fft_ceil_maa;
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2014-11-04 17:25:04 -05:00
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std::vector<float> fft_result;
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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2014-10-28 22:59:17 -04:00
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2014-11-04 19:52:11 -05:00
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wxDECLARE_EVENT_TABLE();
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2014-10-27 21:22:29 -04:00
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};
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