mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-27 06:08:37 -05:00
Re-usable SpectrumPanel to replace SpectrumContext
This commit is contained in:
parent
2f0d6b9c75
commit
1fd380d2fb
@ -259,7 +259,6 @@ SET (cubicsdr_sources
|
|||||||
src/visual/ScopeCanvas.cpp
|
src/visual/ScopeCanvas.cpp
|
||||||
src/visual/ScopeContext.cpp
|
src/visual/ScopeContext.cpp
|
||||||
src/visual/SpectrumCanvas.cpp
|
src/visual/SpectrumCanvas.cpp
|
||||||
src/visual/SpectrumContext.cpp
|
|
||||||
src/visual/WaterfallCanvas.cpp
|
src/visual/WaterfallCanvas.cpp
|
||||||
src/process/VisualProcessor.cpp
|
src/process/VisualProcessor.cpp
|
||||||
src/process/ScopeVisualProcessor.cpp
|
src/process/ScopeVisualProcessor.cpp
|
||||||
@ -313,7 +312,6 @@ SET (cubicsdr_headers
|
|||||||
src/visual/ScopeCanvas.h
|
src/visual/ScopeCanvas.h
|
||||||
src/visual/ScopeContext.h
|
src/visual/ScopeContext.h
|
||||||
src/visual/SpectrumCanvas.h
|
src/visual/SpectrumCanvas.h
|
||||||
src/visual/SpectrumContext.h
|
|
||||||
src/visual/WaterfallCanvas.h
|
src/visual/WaterfallCanvas.h
|
||||||
src/process/VisualProcessor.h
|
src/process/VisualProcessor.h
|
||||||
src/process/ScopeVisualProcessor.h
|
src/process/ScopeVisualProcessor.h
|
||||||
|
@ -11,8 +11,11 @@ public:
|
|||||||
|
|
||||||
void setMode(ScopeMode scopeMode);
|
void setMode(ScopeMode scopeMode);
|
||||||
void setPoints(std::vector<float> &points);
|
void setPoints(std::vector<float> &points);
|
||||||
|
|
||||||
|
protected:
|
||||||
void drawPanelContents();
|
void drawPanelContents();
|
||||||
|
|
||||||
|
private:
|
||||||
std::vector<float> points;
|
std::vector<float> points;
|
||||||
ScopeMode scopeMode;
|
ScopeMode scopeMode;
|
||||||
GLPanel bgPanel;
|
GLPanel bgPanel;
|
||||||
|
@ -1,2 +1,160 @@
|
|||||||
#include "SpectrumPanel.h"
|
#include "SpectrumPanel.h"
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include "ColorTheme.h"
|
||||||
|
|
||||||
|
SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1) {
|
||||||
|
setFill(GLPANEL_FILL_GRAD_Y);
|
||||||
|
setFillColor(ThemeMgr::mgr.currentTheme->fftBackground * 2.0, ThemeMgr::mgr.currentTheme->fftBackground);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float SpectrumPanel::getFloorValue() const {
|
||||||
|
return floorValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpectrumPanel::setFloorValue(float floorValue) {
|
||||||
|
this->floorValue = floorValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SpectrumPanel::getCeilValue() const {
|
||||||
|
return ceilValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpectrumPanel::setCeilValue(float ceilValue) {
|
||||||
|
this->ceilValue = ceilValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpectrumPanel::setFreq(long long freq) {
|
||||||
|
this->freq = freq;
|
||||||
|
}
|
||||||
|
|
||||||
|
long long SpectrumPanel::getFreq() {
|
||||||
|
return freq;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpectrumPanel::setBandwidth(long long bandwidth) {
|
||||||
|
this->bandwidth = bandwidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
long long SpectrumPanel::getBandwidth() {
|
||||||
|
return bandwidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpectrumPanel::setPoints(std::vector<float> &points) {
|
||||||
|
this->points.assign(points.begin(), points.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SpectrumPanel::drawPanelContents() {
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_LINE_SMOOTH);
|
||||||
|
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
|
||||||
|
|
||||||
|
glLoadMatrixf(transform * (CubicVR::mat4::translate(-1.0f, -0.75f, 0.0f) * CubicVR::mat4::scale(2.0f, 1.5f, 1.0f)));
|
||||||
|
|
||||||
|
if (points.size()) {
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
|
float range = ceilValue-floorValue;
|
||||||
|
float ranges[3][4] = { { 90.0, 5000.0, 10.0, 100.0 }, { 20.0, 150.0, 10.0, 10.0 }, { -20.0, 30.0, 10.0, 1.0 } };
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
float p = 0;
|
||||||
|
float rangeMin = ranges[i][0];
|
||||||
|
float rangeMax = ranges[i][1];
|
||||||
|
float rangeTrans = ranges[i][2];
|
||||||
|
float rangeStep = ranges[i][3];
|
||||||
|
|
||||||
|
if (range >= rangeMin && range <= rangeMax) {
|
||||||
|
float a = 1.0;
|
||||||
|
|
||||||
|
if (range <= rangeMin+rangeTrans) {
|
||||||
|
a *= (range-rangeMin)/rangeTrans;
|
||||||
|
}
|
||||||
|
if (range >= rangeMax-rangeTrans) {
|
||||||
|
a *= (rangeTrans-(range-(rangeMax-rangeTrans)))/rangeTrans;
|
||||||
|
}
|
||||||
|
|
||||||
|
glColor4f(0.12, 0.12, 0.12, a);
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
for (float l = floorValue; l<=ceilValue+rangeStep; l+=rangeStep) {
|
||||||
|
p += rangeStep/range;
|
||||||
|
glVertex2f(0,p); glVertex2f(1,p);
|
||||||
|
}
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
||||||
|
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
glLoadMatrixf(transform);
|
||||||
|
|
||||||
|
GLint vp[4];
|
||||||
|
glGetIntegerv( GL_VIEWPORT, vp);
|
||||||
|
|
||||||
|
float viewHeight = (float) vp[3];
|
||||||
|
float viewWidth = (float) vp[2];
|
||||||
|
|
||||||
|
long long leftFreq = (float) freq - ((float) bandwidth / 2.0);
|
||||||
|
long long rightFreq = leftFreq + (float) bandwidth;
|
||||||
|
|
||||||
|
long long firstMhz = (leftFreq / 1000000) * 1000000;
|
||||||
|
long double mhzStart = ((long double) (firstMhz - leftFreq) / (long double) (rightFreq - leftFreq)) * 2.0;
|
||||||
|
|
||||||
|
long double mhzStep = (100000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
||||||
|
float mhzVisualStep = 0.1f;
|
||||||
|
|
||||||
|
if (mhzStep * 0.5 * viewWidth > 400) {
|
||||||
|
mhzStep = (10000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
||||||
|
mhzVisualStep = 0.01f;
|
||||||
|
}
|
||||||
|
|
||||||
|
long double currentMhz = trunc(floor(firstMhz / 1000000.0));
|
||||||
|
|
||||||
|
std::stringstream label;
|
||||||
|
label.precision(2);
|
||||||
|
|
||||||
|
float hPos = 1.0 - (16.0 / viewHeight);
|
||||||
|
float lMhzPos = 1.0 - (5.0 / viewHeight);
|
||||||
|
|
||||||
|
for (float m = -1.0 + mhzStart, mMax = 1.0 + ((mhzStart>0)?mhzStart:-mhzStart); m <= mMax; m += mhzStep) {
|
||||||
|
label << std::fixed << currentMhz;
|
||||||
|
|
||||||
|
double fractpart, intpart;
|
||||||
|
|
||||||
|
fractpart = modf(currentMhz, &intpart);
|
||||||
|
|
||||||
|
if (fractpart < 0.001) {
|
||||||
|
glLineWidth(4.0);
|
||||||
|
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r, ThemeMgr::mgr.currentTheme->freqLine.g, ThemeMgr::mgr.currentTheme->freqLine.b);
|
||||||
|
} else {
|
||||||
|
glLineWidth(1.0);
|
||||||
|
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r * 0.65, ThemeMgr::mgr.currentTheme->freqLine.g * 0.65,
|
||||||
|
ThemeMgr::mgr.currentTheme->freqLine.b * 0.65);
|
||||||
|
}
|
||||||
|
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
glVertex2f(m, lMhzPos);
|
||||||
|
glVertex2f(m, 1);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
|
||||||
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
||||||
|
|
||||||
|
label.str(std::string());
|
||||||
|
|
||||||
|
currentMhz += mhzVisualStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
glLineWidth(1.0);
|
||||||
|
}
|
||||||
|
@ -3,5 +3,29 @@
|
|||||||
#include "GLPanel.h"
|
#include "GLPanel.h"
|
||||||
|
|
||||||
class SpectrumPanel : public GLPanel {
|
class SpectrumPanel : public GLPanel {
|
||||||
|
public:
|
||||||
|
SpectrumPanel();
|
||||||
|
|
||||||
|
void setPoints(std::vector<float> &points);
|
||||||
|
|
||||||
|
float getFloorValue() const;
|
||||||
|
void setFloorValue(float floorValue);
|
||||||
|
|
||||||
|
float getCeilValue() const;
|
||||||
|
void setCeilValue(float ceilValue);
|
||||||
|
|
||||||
|
void setFreq(long long freq);
|
||||||
|
long long getFreq();
|
||||||
|
|
||||||
|
void setBandwidth(long long bandwidth);
|
||||||
|
long long getBandwidth();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void drawPanelContents();
|
||||||
|
|
||||||
|
private:
|
||||||
|
float floorValue, ceilValue;
|
||||||
|
long long freq;
|
||||||
|
long long bandwidth;
|
||||||
|
std::vector<float> points;
|
||||||
};
|
};
|
@ -9,11 +9,13 @@ public:
|
|||||||
void refreshTheme();
|
void refreshTheme();
|
||||||
void setPoints(std::vector<float> &points);
|
void setPoints(std::vector<float> &points);
|
||||||
void step();
|
void step();
|
||||||
void drawPanelContents();
|
|
||||||
|
|
||||||
std::vector<float> points;
|
std::vector<float> points;
|
||||||
bool needsUpdate;
|
bool needsUpdate;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void drawPanelContents();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GLuint waterfall[2];
|
GLuint waterfall[2];
|
||||||
int waterfall_ofs[2];
|
int waterfall_ofs[2];
|
||||||
|
@ -57,21 +57,14 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
|||||||
ScopeRenderData *avData;
|
ScopeRenderData *avData;
|
||||||
inputData.pop(avData);
|
inputData.pop(avData);
|
||||||
|
|
||||||
if (!avData) {
|
if (avData) {
|
||||||
return;
|
if (avData->waveform_points.size()) {
|
||||||
}
|
scopePanel.setPoints(avData->waveform_points);
|
||||||
|
setStereo(avData->channels == 2);
|
||||||
|
}
|
||||||
|
|
||||||
int iMax = avData->waveform_points.size();
|
|
||||||
|
|
||||||
if (!iMax) {
|
|
||||||
avData->decRefCount();
|
avData->decRefCount();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
scopePanel.setPoints(avData->waveform_points);
|
|
||||||
setStereo(avData->channels == 2);
|
|
||||||
|
|
||||||
avData->decRefCount();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glContext->SetCurrent(*this);
|
glContext->SetCurrent(*this);
|
||||||
|
@ -29,7 +29,7 @@ wxEND_EVENT_TABLE()
|
|||||||
SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) :
|
SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) :
|
||||||
InteractiveCanvas(parent, attribList), waterfallCanvas(NULL) {
|
InteractiveCanvas(parent, attribList), waterfallCanvas(NULL) {
|
||||||
|
|
||||||
glContext = new SpectrumContext(this, &wxGetApp().GetContext(this));
|
glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
|
||||||
|
|
||||||
mouseTracker.setVertDragLock(true);
|
mouseTracker.setVertDragLock(true);
|
||||||
|
|
||||||
@ -49,13 +49,12 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
|||||||
|
|
||||||
visualDataQueue.pop(vData);
|
visualDataQueue.pop(vData);
|
||||||
|
|
||||||
if (!vData) {
|
if (vData) {
|
||||||
return;
|
spectrumPanel.setPoints(vData->spectrum_points);
|
||||||
|
spectrumPanel.setFloorValue(vData->fft_floor);
|
||||||
|
spectrumPanel.setCeilValue(vData->fft_ceiling);
|
||||||
|
vData->decRefCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
spectrum_points.assign(vData->spectrum_points.begin(),vData->spectrum_points.end());
|
|
||||||
|
|
||||||
vData->decRefCount();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -64,8 +63,13 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
|||||||
|
|
||||||
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
glViewport(0, 0, ClientSize.x, ClientSize.y);
|
||||||
|
|
||||||
glContext->BeginDraw(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b);
|
glContext->BeginDraw(0,0,0);
|
||||||
glContext->Draw(spectrum_points, getCenterFrequency(), getBandwidth());
|
|
||||||
|
spectrumPanel.setFreq(getCenterFrequency());
|
||||||
|
spectrumPanel.setBandwidth(getBandwidth());
|
||||||
|
|
||||||
|
spectrumPanel.calcTransform(CubicVR::mat4::identity());
|
||||||
|
spectrumPanel.draw();
|
||||||
|
|
||||||
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
|
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
|
||||||
|
|
||||||
@ -155,10 +159,6 @@ void SpectrumCanvas::attachWaterfallCanvas(WaterfallCanvas* canvas_in) {
|
|||||||
waterfallCanvas = canvas_in;
|
waterfallCanvas = canvas_in;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpectrumContext* SpectrumCanvas::getSpectrumContext() {
|
|
||||||
return glContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
SpectrumVisualDataQueue *SpectrumCanvas::getVisualDataQueue() {
|
SpectrumVisualDataQueue *SpectrumCanvas::getVisualDataQueue() {
|
||||||
return &visualDataQueue;
|
return &visualDataQueue;
|
||||||
}
|
}
|
@ -1,31 +1,24 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "wx/glcanvas.h"
|
|
||||||
#include "wx/timer.h"
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
|
|
||||||
#include "InteractiveCanvas.h"
|
#include "InteractiveCanvas.h"
|
||||||
#include "SpectrumContext.h"
|
#include "PrimaryGLContext.h"
|
||||||
|
|
||||||
#include "fftw3.h"
|
|
||||||
#include "MouseTracker.h"
|
#include "MouseTracker.h"
|
||||||
#include "SpectrumVisualProcessor.h"
|
#include "SpectrumVisualProcessor.h"
|
||||||
|
#include "SpectrumPanel.h"
|
||||||
|
|
||||||
class WaterfallCanvas;
|
class WaterfallCanvas;
|
||||||
|
|
||||||
class SpectrumCanvas: public InteractiveCanvas {
|
class SpectrumCanvas: public InteractiveCanvas {
|
||||||
public:
|
public:
|
||||||
std::vector<float> spectrum_points;
|
|
||||||
|
|
||||||
SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
|
SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
|
||||||
~SpectrumCanvas();
|
~SpectrumCanvas();
|
||||||
|
|
||||||
void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
|
void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
|
||||||
void moveCenterFrequency(long long freqChange);
|
void moveCenterFrequency(long long freqChange);
|
||||||
|
|
||||||
SpectrumContext* getSpectrumContext();
|
|
||||||
SpectrumVisualDataQueue *getVisualDataQueue();
|
SpectrumVisualDataQueue *getVisualDataQueue();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -39,8 +32,9 @@ private:
|
|||||||
void OnMouseReleased(wxMouseEvent& event);
|
void OnMouseReleased(wxMouseEvent& event);
|
||||||
void OnMouseLeftWindow(wxMouseEvent& event);
|
void OnMouseLeftWindow(wxMouseEvent& event);
|
||||||
|
|
||||||
SpectrumContext *glContext;
|
PrimaryGLContext *glContext;
|
||||||
WaterfallCanvas *waterfallCanvas;
|
WaterfallCanvas *waterfallCanvas;
|
||||||
|
SpectrumPanel spectrumPanel;
|
||||||
|
|
||||||
SpectrumVisualDataQueue visualDataQueue;
|
SpectrumVisualDataQueue visualDataQueue;
|
||||||
|
|
||||||
|
@ -1,161 +0,0 @@
|
|||||||
#include "SpectrumContext.h"
|
|
||||||
|
|
||||||
#include "SpectrumCanvas.h"
|
|
||||||
#include "CubicSDR.h"
|
|
||||||
#include <sstream>
|
|
||||||
#include <iostream>
|
|
||||||
#include "ColorTheme.h"
|
|
||||||
|
|
||||||
SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) :
|
|
||||||
PrimaryGLContext(canvas, sharedContext), floorValue(0), ceilValue(1) {
|
|
||||||
glDisable(GL_CULL_FACE);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float SpectrumContext::getFloorValue() const {
|
|
||||||
return floorValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpectrumContext::setFloorValue(float floorValue) {
|
|
||||||
this->floorValue = floorValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SpectrumContext::getCeilValue() const {
|
|
||||||
return ceilValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpectrumContext::setCeilValue(float ceilValue) {
|
|
||||||
this->ceilValue = ceilValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpectrumContext::Draw(std::vector<float> &points, long long freq, int bandwidth) {
|
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b);
|
|
||||||
glVertex2f(1, 0.5);
|
|
||||||
glVertex2f(-1, 0.5);
|
|
||||||
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r*2.0, ThemeMgr::mgr.currentTheme->fftBackground.g*2.0, ThemeMgr::mgr.currentTheme->fftBackground.b*2.0);
|
|
||||||
glVertex2f(-1, -1);
|
|
||||||
glVertex2f(1, -1);
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
|
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glEnable(GL_LINE_SMOOTH);
|
|
||||||
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
|
|
||||||
if (points.size()) {
|
|
||||||
glPushMatrix();
|
|
||||||
glTranslatef(-1.0f, -0.75f, 0.0f);
|
|
||||||
glScalef(2.0f, 1.5f, 1.0f);
|
|
||||||
|
|
||||||
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
||||||
float range = ceilValue-floorValue;
|
|
||||||
float ranges[3][4] = { { 90.0, 5000.0, 10.0, 100.0 }, { 20.0, 150.0, 10.0, 10.0 }, { -20.0, 30.0, 10.0, 1.0 } };
|
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
float p = 0;
|
|
||||||
float rangeMin = ranges[i][0];
|
|
||||||
float rangeMax = ranges[i][1];
|
|
||||||
float rangeTrans = ranges[i][2];
|
|
||||||
float rangeStep = ranges[i][3];
|
|
||||||
|
|
||||||
if (range >= rangeMin && range <= rangeMax) {
|
|
||||||
float a = 1.0;
|
|
||||||
|
|
||||||
if (range <= rangeMin+rangeTrans) {
|
|
||||||
a *= (range-rangeMin)/rangeTrans;
|
|
||||||
}
|
|
||||||
if (range >= rangeMax-rangeTrans) {
|
|
||||||
a *= (rangeTrans-(range-(rangeMax-rangeTrans)))/rangeTrans;
|
|
||||||
}
|
|
||||||
|
|
||||||
glColor4f(0.12, 0.12, 0.12, a);
|
|
||||||
glBegin(GL_LINES);
|
|
||||||
for (float l = floorValue; l<=ceilValue+rangeStep; l+=rangeStep) {
|
|
||||||
p += rangeStep/range;
|
|
||||||
glVertex2f(0,p); glVertex2f(1,p);
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
|
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
|
||||||
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glPopMatrix();
|
|
||||||
}
|
|
||||||
|
|
||||||
GLint vp[4];
|
|
||||||
glGetIntegerv( GL_VIEWPORT, vp);
|
|
||||||
|
|
||||||
float viewHeight = (float) vp[3];
|
|
||||||
float viewWidth = (float) vp[2];
|
|
||||||
|
|
||||||
long long leftFreq = (float) freq - ((float) bandwidth / 2.0);
|
|
||||||
long long rightFreq = leftFreq + (float) bandwidth;
|
|
||||||
|
|
||||||
long long firstMhz = (leftFreq / 1000000) * 1000000;
|
|
||||||
long double mhzStart = ((long double) (firstMhz - leftFreq) / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
||||||
|
|
||||||
long double mhzStep = (100000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
||||||
float mhzVisualStep = 0.1f;
|
|
||||||
|
|
||||||
if (mhzStep * 0.5 * viewWidth > 400) {
|
|
||||||
mhzStep = (10000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
||||||
mhzVisualStep = 0.01f;
|
|
||||||
}
|
|
||||||
|
|
||||||
long double currentMhz = trunc(floor(firstMhz / 1000000.0));
|
|
||||||
|
|
||||||
std::stringstream label;
|
|
||||||
label.precision(2);
|
|
||||||
|
|
||||||
float hPos = 1.0 - (16.0 / viewHeight);
|
|
||||||
float lMhzPos = 1.0 - (5.0 / viewHeight);
|
|
||||||
|
|
||||||
for (float m = -1.0 + mhzStart, mMax = 1.0 + fabs(mhzStart); m <= mMax; m += mhzStep) {
|
|
||||||
label << std::fixed << currentMhz;
|
|
||||||
|
|
||||||
double fractpart, intpart;
|
|
||||||
|
|
||||||
fractpart = modf(currentMhz, &intpart);
|
|
||||||
|
|
||||||
if (fractpart < 0.001) {
|
|
||||||
glLineWidth(4.0);
|
|
||||||
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r, ThemeMgr::mgr.currentTheme->freqLine.g, ThemeMgr::mgr.currentTheme->freqLine.b);
|
|
||||||
} else {
|
|
||||||
glLineWidth(1.0);
|
|
||||||
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r * 0.65, ThemeMgr::mgr.currentTheme->freqLine.g * 0.65,
|
|
||||||
ThemeMgr::mgr.currentTheme->freqLine.b * 0.65);
|
|
||||||
}
|
|
||||||
|
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
glBegin(GL_LINES);
|
|
||||||
glVertex2f(m, lMhzPos);
|
|
||||||
glVertex2f(m, 1);
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
|
|
||||||
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
|
||||||
|
|
||||||
label.str(std::string());
|
|
||||||
|
|
||||||
currentMhz += mhzVisualStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
glLineWidth(1.0);
|
|
||||||
|
|
||||||
// getFont(PrimaryGLContext::GLFONT_SIZE16).drawString("Welcome to CubicSDR -- This is a test string. 01234567890!@#$%^&*()_[]",0.0,0.0,16,GLFont::GLFONT_ALIGN_CENTER,GLFont::GLFONT_ALIGN_CENTER);
|
|
||||||
CheckGLError();
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "PrimaryGLContext.h"
|
|
||||||
#include "Gradient.h"
|
|
||||||
|
|
||||||
#define NUM_WATERFALL_LINES 512
|
|
||||||
|
|
||||||
class SpectrumCanvas;
|
|
||||||
|
|
||||||
class SpectrumContext: public PrimaryGLContext {
|
|
||||||
public:
|
|
||||||
SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext);
|
|
||||||
|
|
||||||
void Draw(std::vector<float> &points, long long freq, int bandwidth);
|
|
||||||
|
|
||||||
float getFloorValue() const;
|
|
||||||
void setFloorValue(float floorValue);
|
|
||||||
float getCeilValue() const;
|
|
||||||
void setCeilValue(float ceilValue);
|
|
||||||
|
|
||||||
private:
|
|
||||||
float floorValue, ceilValue;
|
|
||||||
};
|
|
@ -148,9 +148,8 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
|||||||
if (vData) {
|
if (vData) {
|
||||||
waterfallPanel.setPoints(vData->spectrum_points);
|
waterfallPanel.setPoints(vData->spectrum_points);
|
||||||
waterfallPanel.step();
|
waterfallPanel.step();
|
||||||
|
vData->decRefCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
vData->decRefCount();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glContext->BeginDraw(0,0,0);
|
glContext->BeginDraw(0,0,0);
|
||||||
|
Loading…
Reference in New Issue
Block a user