Re-usable SpectrumPanel to replace SpectrumContext

This commit is contained in:
Charles J. Cliffe 2015-08-10 00:33:31 -04:00
parent 2f0d6b9c75
commit 1fd380d2fb
11 changed files with 214 additions and 227 deletions

View File

@ -259,7 +259,6 @@ SET (cubicsdr_sources
src/visual/ScopeCanvas.cpp src/visual/ScopeCanvas.cpp
src/visual/ScopeContext.cpp src/visual/ScopeContext.cpp
src/visual/SpectrumCanvas.cpp src/visual/SpectrumCanvas.cpp
src/visual/SpectrumContext.cpp
src/visual/WaterfallCanvas.cpp src/visual/WaterfallCanvas.cpp
src/process/VisualProcessor.cpp src/process/VisualProcessor.cpp
src/process/ScopeVisualProcessor.cpp src/process/ScopeVisualProcessor.cpp
@ -313,7 +312,6 @@ SET (cubicsdr_headers
src/visual/ScopeCanvas.h src/visual/ScopeCanvas.h
src/visual/ScopeContext.h src/visual/ScopeContext.h
src/visual/SpectrumCanvas.h src/visual/SpectrumCanvas.h
src/visual/SpectrumContext.h
src/visual/WaterfallCanvas.h src/visual/WaterfallCanvas.h
src/process/VisualProcessor.h src/process/VisualProcessor.h
src/process/ScopeVisualProcessor.h src/process/ScopeVisualProcessor.h

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@ -11,8 +11,11 @@ public:
void setMode(ScopeMode scopeMode); void setMode(ScopeMode scopeMode);
void setPoints(std::vector<float> &points); void setPoints(std::vector<float> &points);
protected:
void drawPanelContents(); void drawPanelContents();
private:
std::vector<float> points; std::vector<float> points;
ScopeMode scopeMode; ScopeMode scopeMode;
GLPanel bgPanel; GLPanel bgPanel;

View File

@ -1,2 +1,160 @@
#include "SpectrumPanel.h" #include "SpectrumPanel.h"
#include <sstream>
#include <iostream>
#include "ColorTheme.h"
SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1) {
setFill(GLPANEL_FILL_GRAD_Y);
setFillColor(ThemeMgr::mgr.currentTheme->fftBackground * 2.0, ThemeMgr::mgr.currentTheme->fftBackground);
}
float SpectrumPanel::getFloorValue() const {
return floorValue;
}
void SpectrumPanel::setFloorValue(float floorValue) {
this->floorValue = floorValue;
}
float SpectrumPanel::getCeilValue() const {
return ceilValue;
}
void SpectrumPanel::setCeilValue(float ceilValue) {
this->ceilValue = ceilValue;
}
void SpectrumPanel::setFreq(long long freq) {
this->freq = freq;
}
long long SpectrumPanel::getFreq() {
return freq;
}
void SpectrumPanel::setBandwidth(long long bandwidth) {
this->bandwidth = bandwidth;
}
long long SpectrumPanel::getBandwidth() {
return bandwidth;
}
void SpectrumPanel::setPoints(std::vector<float> &points) {
this->points.assign(points.begin(), points.end());
}
void SpectrumPanel::drawPanelContents() {
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glLoadMatrixf(transform * (CubicVR::mat4::translate(-1.0f, -0.75f, 0.0f) * CubicVR::mat4::scale(2.0f, 1.5f, 1.0f)));
if (points.size()) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
float range = ceilValue-floorValue;
float ranges[3][4] = { { 90.0, 5000.0, 10.0, 100.0 }, { 20.0, 150.0, 10.0, 10.0 }, { -20.0, 30.0, 10.0, 1.0 } };
for (int i = 0; i < 3; i++) {
float p = 0;
float rangeMin = ranges[i][0];
float rangeMax = ranges[i][1];
float rangeTrans = ranges[i][2];
float rangeStep = ranges[i][3];
if (range >= rangeMin && range <= rangeMax) {
float a = 1.0;
if (range <= rangeMin+rangeTrans) {
a *= (range-rangeMin)/rangeTrans;
}
if (range >= rangeMax-rangeTrans) {
a *= (rangeTrans-(range-(rangeMax-rangeTrans)))/rangeTrans;
}
glColor4f(0.12, 0.12, 0.12, a);
glBegin(GL_LINES);
for (float l = floorValue; l<=ceilValue+rangeStep; l+=rangeStep) {
p += rangeStep/range;
glVertex2f(0,p); glVertex2f(1,p);
}
glEnd();
}
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
}
glLoadMatrixf(transform);
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
long long leftFreq = (float) freq - ((float) bandwidth / 2.0);
long long rightFreq = leftFreq + (float) bandwidth;
long long firstMhz = (leftFreq / 1000000) * 1000000;
long double mhzStart = ((long double) (firstMhz - leftFreq) / (long double) (rightFreq - leftFreq)) * 2.0;
long double mhzStep = (100000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
float mhzVisualStep = 0.1f;
if (mhzStep * 0.5 * viewWidth > 400) {
mhzStep = (10000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
mhzVisualStep = 0.01f;
}
long double currentMhz = trunc(floor(firstMhz / 1000000.0));
std::stringstream label;
label.precision(2);
float hPos = 1.0 - (16.0 / viewHeight);
float lMhzPos = 1.0 - (5.0 / viewHeight);
for (float m = -1.0 + mhzStart, mMax = 1.0 + ((mhzStart>0)?mhzStart:-mhzStart); m <= mMax; m += mhzStep) {
label << std::fixed << currentMhz;
double fractpart, intpart;
fractpart = modf(currentMhz, &intpart);
if (fractpart < 0.001) {
glLineWidth(4.0);
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r, ThemeMgr::mgr.currentTheme->freqLine.g, ThemeMgr::mgr.currentTheme->freqLine.b);
} else {
glLineWidth(1.0);
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r * 0.65, ThemeMgr::mgr.currentTheme->freqLine.g * 0.65,
ThemeMgr::mgr.currentTheme->freqLine.b * 0.65);
}
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINES);
glVertex2f(m, lMhzPos);
glVertex2f(m, 1);
glEnd();
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
label.str(std::string());
currentMhz += mhzVisualStep;
}
glLineWidth(1.0);
}

View File

@ -3,5 +3,29 @@
#include "GLPanel.h" #include "GLPanel.h"
class SpectrumPanel : public GLPanel { class SpectrumPanel : public GLPanel {
public:
SpectrumPanel();
void setPoints(std::vector<float> &points);
float getFloorValue() const;
void setFloorValue(float floorValue);
float getCeilValue() const;
void setCeilValue(float ceilValue);
void setFreq(long long freq);
long long getFreq();
void setBandwidth(long long bandwidth);
long long getBandwidth();
protected:
void drawPanelContents();
private:
float floorValue, ceilValue;
long long freq;
long long bandwidth;
std::vector<float> points;
}; };

View File

@ -9,11 +9,13 @@ public:
void refreshTheme(); void refreshTheme();
void setPoints(std::vector<float> &points); void setPoints(std::vector<float> &points);
void step(); void step();
void drawPanelContents();
std::vector<float> points; std::vector<float> points;
bool needsUpdate; bool needsUpdate;
protected:
void drawPanelContents();
private: private:
GLuint waterfall[2]; GLuint waterfall[2];
int waterfall_ofs[2]; int waterfall_ofs[2];

View File

@ -57,21 +57,14 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
ScopeRenderData *avData; ScopeRenderData *avData;
inputData.pop(avData); inputData.pop(avData);
if (!avData) { if (avData) {
return; if (avData->waveform_points.size()) {
} scopePanel.setPoints(avData->waveform_points);
setStereo(avData->channels == 2);
}
int iMax = avData->waveform_points.size();
if (!iMax) {
avData->decRefCount(); avData->decRefCount();
return;
} }
scopePanel.setPoints(avData->waveform_points);
setStereo(avData->channels == 2);
avData->decRefCount();
} }
glContext->SetCurrent(*this); glContext->SetCurrent(*this);

View File

@ -29,7 +29,7 @@ wxEND_EVENT_TABLE()
SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) : SpectrumCanvas::SpectrumCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), waterfallCanvas(NULL) { InteractiveCanvas(parent, attribList), waterfallCanvas(NULL) {
glContext = new SpectrumContext(this, &wxGetApp().GetContext(this)); glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
mouseTracker.setVertDragLock(true); mouseTracker.setVertDragLock(true);
@ -49,13 +49,12 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
visualDataQueue.pop(vData); visualDataQueue.pop(vData);
if (!vData) { if (vData) {
return; spectrumPanel.setPoints(vData->spectrum_points);
spectrumPanel.setFloorValue(vData->fft_floor);
spectrumPanel.setCeilValue(vData->fft_ceiling);
vData->decRefCount();
} }
spectrum_points.assign(vData->spectrum_points.begin(),vData->spectrum_points.end());
vData->decRefCount();
} }
@ -64,8 +63,13 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glViewport(0, 0, ClientSize.x, ClientSize.y); glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->BeginDraw(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b); glContext->BeginDraw(0,0,0);
glContext->Draw(spectrum_points, getCenterFrequency(), getBandwidth());
spectrumPanel.setFreq(getCenterFrequency());
spectrumPanel.setBandwidth(getBandwidth());
spectrumPanel.calcTransform(CubicVR::mat4::identity());
spectrumPanel.draw();
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators(); std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
@ -155,10 +159,6 @@ void SpectrumCanvas::attachWaterfallCanvas(WaterfallCanvas* canvas_in) {
waterfallCanvas = canvas_in; waterfallCanvas = canvas_in;
} }
SpectrumContext* SpectrumCanvas::getSpectrumContext() {
return glContext;
}
SpectrumVisualDataQueue *SpectrumCanvas::getVisualDataQueue() { SpectrumVisualDataQueue *SpectrumCanvas::getVisualDataQueue() {
return &visualDataQueue; return &visualDataQueue;
} }

View File

@ -1,31 +1,24 @@
#pragma once #pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector> #include <vector>
#include <queue> #include <queue>
#include "InteractiveCanvas.h" #include "InteractiveCanvas.h"
#include "SpectrumContext.h" #include "PrimaryGLContext.h"
#include "fftw3.h"
#include "MouseTracker.h" #include "MouseTracker.h"
#include "SpectrumVisualProcessor.h" #include "SpectrumVisualProcessor.h"
#include "SpectrumPanel.h"
class WaterfallCanvas; class WaterfallCanvas;
class SpectrumCanvas: public InteractiveCanvas { class SpectrumCanvas: public InteractiveCanvas {
public: public:
std::vector<float> spectrum_points;
SpectrumCanvas(wxWindow *parent, int *attribList = NULL); SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
~SpectrumCanvas(); ~SpectrumCanvas();
void attachWaterfallCanvas(WaterfallCanvas *canvas_in); void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
void moveCenterFrequency(long long freqChange); void moveCenterFrequency(long long freqChange);
SpectrumContext* getSpectrumContext();
SpectrumVisualDataQueue *getVisualDataQueue(); SpectrumVisualDataQueue *getVisualDataQueue();
private: private:
@ -39,8 +32,9 @@ private:
void OnMouseReleased(wxMouseEvent& event); void OnMouseReleased(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event); void OnMouseLeftWindow(wxMouseEvent& event);
SpectrumContext *glContext; PrimaryGLContext *glContext;
WaterfallCanvas *waterfallCanvas; WaterfallCanvas *waterfallCanvas;
SpectrumPanel spectrumPanel;
SpectrumVisualDataQueue visualDataQueue; SpectrumVisualDataQueue visualDataQueue;

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@ -1,161 +0,0 @@
#include "SpectrumContext.h"
#include "SpectrumCanvas.h"
#include "CubicSDR.h"
#include <sstream>
#include <iostream>
#include "ColorTheme.h"
SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext), floorValue(0), ceilValue(1) {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
float SpectrumContext::getFloorValue() const {
return floorValue;
}
void SpectrumContext::setFloorValue(float floorValue) {
this->floorValue = floorValue;
}
float SpectrumContext::getCeilValue() const {
return ceilValue;
}
void SpectrumContext::setCeilValue(float ceilValue) {
this->ceilValue = ceilValue;
}
void SpectrumContext::Draw(std::vector<float> &points, long long freq, int bandwidth) {
glBegin(GL_QUADS);
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b);
glVertex2f(1, 0.5);
glVertex2f(-1, 0.5);
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r*2.0, ThemeMgr::mgr.currentTheme->fftBackground.g*2.0, ThemeMgr::mgr.currentTheme->fftBackground.b*2.0);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glEnd();
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
if (points.size()) {
glPushMatrix();
glTranslatef(-1.0f, -0.75f, 0.0f);
glScalef(2.0f, 1.5f, 1.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
float range = ceilValue-floorValue;
float ranges[3][4] = { { 90.0, 5000.0, 10.0, 100.0 }, { 20.0, 150.0, 10.0, 10.0 }, { -20.0, 30.0, 10.0, 1.0 } };
for (int i = 0; i < 3; i++) {
float p = 0;
float rangeMin = ranges[i][0];
float rangeMax = ranges[i][1];
float rangeTrans = ranges[i][2];
float rangeStep = ranges[i][3];
if (range >= rangeMin && range <= rangeMax) {
float a = 1.0;
if (range <= rangeMin+rangeTrans) {
a *= (range-rangeMin)/rangeTrans;
}
if (range >= rangeMax-rangeTrans) {
a *= (rangeTrans-(range-(rangeMax-rangeTrans)))/rangeTrans;
}
glColor4f(0.12, 0.12, 0.12, a);
glBegin(GL_LINES);
for (float l = floorValue; l<=ceilValue+rangeStep; l+=rangeStep) {
p += rangeStep/range;
glVertex2f(0,p); glVertex2f(1,p);
}
glEnd();
}
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
long long leftFreq = (float) freq - ((float) bandwidth / 2.0);
long long rightFreq = leftFreq + (float) bandwidth;
long long firstMhz = (leftFreq / 1000000) * 1000000;
long double mhzStart = ((long double) (firstMhz - leftFreq) / (long double) (rightFreq - leftFreq)) * 2.0;
long double mhzStep = (100000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
float mhzVisualStep = 0.1f;
if (mhzStep * 0.5 * viewWidth > 400) {
mhzStep = (10000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
mhzVisualStep = 0.01f;
}
long double currentMhz = trunc(floor(firstMhz / 1000000.0));
std::stringstream label;
label.precision(2);
float hPos = 1.0 - (16.0 / viewHeight);
float lMhzPos = 1.0 - (5.0 / viewHeight);
for (float m = -1.0 + mhzStart, mMax = 1.0 + fabs(mhzStart); m <= mMax; m += mhzStep) {
label << std::fixed << currentMhz;
double fractpart, intpart;
fractpart = modf(currentMhz, &intpart);
if (fractpart < 0.001) {
glLineWidth(4.0);
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r, ThemeMgr::mgr.currentTheme->freqLine.g, ThemeMgr::mgr.currentTheme->freqLine.b);
} else {
glLineWidth(1.0);
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r * 0.65, ThemeMgr::mgr.currentTheme->freqLine.g * 0.65,
ThemeMgr::mgr.currentTheme->freqLine.b * 0.65);
}
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINES);
glVertex2f(m, lMhzPos);
glVertex2f(m, 1);
glEnd();
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
label.str(std::string());
currentMhz += mhzVisualStep;
}
glLineWidth(1.0);
// getFont(PrimaryGLContext::GLFONT_SIZE16).drawString("Welcome to CubicSDR -- This is a test string. 01234567890!@#$%^&*()_[]",0.0,0.0,16,GLFont::GLFONT_ALIGN_CENTER,GLFont::GLFONT_ALIGN_CENTER);
CheckGLError();
}

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@ -1,23 +0,0 @@
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class SpectrumCanvas;
class SpectrumContext: public PrimaryGLContext {
public:
SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext);
void Draw(std::vector<float> &points, long long freq, int bandwidth);
float getFloorValue() const;
void setFloorValue(float floorValue);
float getCeilValue() const;
void setCeilValue(float ceilValue);
private:
float floorValue, ceilValue;
};

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@ -148,9 +148,8 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
if (vData) { if (vData) {
waterfallPanel.setPoints(vData->spectrum_points); waterfallPanel.setPoints(vData->spectrum_points);
waterfallPanel.step(); waterfallPanel.step();
vData->decRefCount();
} }
vData->decRefCount();
} }
glContext->BeginDraw(0,0,0); glContext->BeginDraw(0,0,0);