Charles J. Cliffe
a803a2d136
MSVC patches
2015-02-09 22:01:33 -05:00
Charles J. Cliffe
679ad64a1f
Move waterfall animation to GPU
...
- Refactored texture generation to linear wrap in GPU memory with
glTexSubImage2D (1 line per frame upload max)
- Texture upload per frame reduced nearly 700-800x (~2-4kb instead of
~1.6mb)
2015-02-08 13:49:12 -05:00
Charles J. Cliffe
6d0fc54400
Staggered tile updates and moving texture window to eliminate constant memmove() for animation
2015-01-22 21:32:32 -05:00
Charles J. Cliffe
e9b99be18c
Patch for OpenGL 1280 errors
2015-01-20 22:26:34 -05:00
Charles J. Cliffe
963e26bc07
Linux somewhat functional
2015-01-18 01:36:28 -05:00
Charles J. Cliffe
4213b47c99
Move waterfall color themes to general theme classes, convert hard-coded colors
2015-01-14 22:14:57 -05:00
Charles J. Cliffe
93da5b5fa1
Some basic color themes and selector
2015-01-11 03:09:59 -05:00
Charles J. Cliffe
904050da13
Display demodulation type on waterfall
2015-01-03 18:45:34 -05:00
Charles J. Cliffe
1e970f4373
Zoomed-in demodulator waterfall somewhat working
...
- update demod WF from demodulator is jittery
- adjustments with immediate update is awkward
2014-12-28 05:13:46 -05:00
Charles J. Cliffe
9e32ef478d
Cleanup, reformat
2014-12-16 21:30:03 -05:00
Charles J. Cliffe
33e2e18c57
Unify demod drawing functions
2014-12-08 21:08:03 -05:00
Charles J. Cliffe
051c4f081f
RtAudio tweaks, disable unused GL states
2014-12-05 18:32:38 -05:00
Charles J. Cliffe
0d8991eb67
Demodulator finder, hover states for waterfall
2014-11-30 18:54:13 -05:00
Charles J. Cliffe
0bc31eed6c
Transparent demod overlay on waterfall
2014-11-30 17:59:24 -05:00
Charles J. Cliffe
ddbc08a4ff
Drag up/down to set arbitrary FM demod bandwidth
...
Shouldn't need separate WBFM/FM/NFM setting this way -- Just "FM" and
then set arbitrary bandwidth by dragging.
Also removed redundant demod resampling stages left over from early
experiments.
2014-11-26 21:05:19 -05:00
Charles J. Cliffe
f441546023
Pick freq/drag in waterfall, show demod bandwidth
2014-11-25 22:51:14 -05:00
Charles J. Cliffe
2e5bdc2646
Separate visual components Scope/Spectrum/Waterfall
...
Each now on it's own canvas with shared GL Context
2014-11-15 23:41:41 -05:00