Commit Graph

14 Commits

Author SHA1 Message Date
Charles J. Cliffe a803a2d136 MSVC patches 2015-02-09 22:01:33 -05:00
Charles J. Cliffe 679ad64a1f Move waterfall animation to GPU
- Refactored texture generation to linear wrap in GPU memory with
glTexSubImage2D (1 line per frame upload max)
- Texture upload per frame reduced nearly 700-800x (~2-4kb instead of
~1.6mb)
2015-02-08 13:49:12 -05:00
Charles J. Cliffe 6d0fc54400 Staggered tile updates and moving texture window to eliminate constant memmove() for animation 2015-01-22 21:32:32 -05:00
Charles J. Cliffe e9b99be18c Patch for OpenGL 1280 errors 2015-01-20 22:26:34 -05:00
Charles J. Cliffe 4213b47c99 Move waterfall color themes to general theme classes, convert hard-coded colors 2015-01-14 22:14:57 -05:00
Charles J. Cliffe 93da5b5fa1 Some basic color themes and selector 2015-01-11 03:09:59 -05:00
Charles J. Cliffe 1e970f4373 Zoomed-in demodulator waterfall somewhat working
- update demod WF from demodulator is jittery
- adjustments with immediate update is awkward
2014-12-28 05:13:46 -05:00
Charles J. Cliffe 9e32ef478d Cleanup, reformat 2014-12-16 21:30:03 -05:00
Charles J. Cliffe 33e2e18c57 Unify demod drawing functions 2014-12-08 21:08:03 -05:00
Charles J. Cliffe 0d8991eb67 Demodulator finder, hover states for waterfall 2014-11-30 18:54:13 -05:00
Charles J. Cliffe 0bc31eed6c Transparent demod overlay on waterfall 2014-11-30 17:59:24 -05:00
Charles J. Cliffe ddbc08a4ff Drag up/down to set arbitrary FM demod bandwidth
Shouldn't need separate WBFM/FM/NFM setting this way -- Just "FM" and
then set arbitrary bandwidth by dragging.

Also removed redundant demod resampling stages left over from early
experiments.
2014-11-26 21:05:19 -05:00
Charles J. Cliffe f441546023 Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
Charles J. Cliffe 2e5bdc2646 Separate visual components Scope/Spectrum/Waterfall
Each now on it's own canvas with shared GL Context
2014-11-15 23:41:41 -05:00