CubicSDR/src/PrimaryGLContext.h

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#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "CubicSDRDefs.h"
#include "fftw3.h"
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#include "liquid/liquid.h"
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#include "portaudio.h"
#ifdef WIN32
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#include "pa_stream.h"
#endif
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class PrimaryGLContext: public wxGLContext {
public:
PrimaryGLContext(wxGLCanvas *canvas);
void Plot(std::vector<float> &points, std::vector<float> &points2);
private:
};
class TestGLCanvas: public wxGLCanvas {
public:
TestGLCanvas(wxWindow *parent, int *attribList = NULL);
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~TestGLCanvas();
void setData(std::vector<signed char> *data);
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std::queue< std::vector <float> * > audio_queue;
unsigned int audio_queue_ptr;
private:
void OnPaint(wxPaintEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnIdle(wxIdleEvent &event);
wxWindow *parent;
std::vector<float> spectrum_points;
std::vector<float> waveform_points;
fftw_complex *in, *out[2];
fftw_plan plan[2];
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firfilt_crcf fir_filter;
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float pre_r;
float pre_j;
float droop_ofs, droop_ofs_ma, droop_ofs_maa;
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msresamp_crcf resampler;
msresamp_crcf audio_resampler;
float resample_ratio;
freqdem fdem;
float fft_ceil_ma, fft_ceil_maa;
std::vector<float> fft_result;
std::vector<float> fft_result_ma;
std::vector<float> fft_result_maa;
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unsigned int bandwidth;
unsigned int audio_frequency;
float audio_resample_ratio;
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PaStreamParameters outputParameters;
PaStream *stream;
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wxDECLARE_EVENT_TABLE();
};