CubicSDR/src/CubicSDR.cpp

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#define OPENGL
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "AppFrame.h"
IMPLEMENT_APP(CubicSDR)
bool CubicSDR::OnInit() {
if (!wxApp::OnInit())
return false;
frequency = DEFAULT_FREQ;
offset = 0;
audioVisualQueue = new DemodulatorThreadOutputQueue();
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audioVisualQueue->set_max_num_items(1);
threadCmdQueueSDR = new SDRThreadCommandQueue;
sdrThread = new SDRThread(threadCmdQueueSDR);
sdrPostThread = new SDRPostThread();
sdrPostThread->setNumVisSamples(2048);
iqPostDataQueue = new SDRThreadIQDataQueue;
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iqVisualQueue = new DemodulatorThreadInputQueue;
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iqVisualQueue->set_max_num_items(1);
sdrThread->setIQDataOutQueue(iqPostDataQueue);
sdrPostThread->setIQDataInQueue(iqPostDataQueue);
sdrPostThread->setIQVisualQueue(iqVisualQueue);
t_PostSDR = new std::thread(&SDRPostThread::threadMain, sdrPostThread);
t_SDR = new std::thread(&SDRThread::threadMain, sdrThread);
AppFrame *appframe = new AppFrame();
#ifdef __APPLE__
int main_policy;
struct sched_param main_param;
main_policy = SCHED_RR;
main_param.sched_priority = sched_get_priority_min(SCHED_RR)+2;
pthread_setschedparam(pthread_self(), main_policy, &main_param);
#endif
return true;
}
int CubicSDR::OnExit() {
std::cout << "Terminating SDR thread.." << std::endl;
sdrThread->terminate();
t_SDR->join();
std::cout << "Terminating SDR post-processing thread.." << std::endl;
sdrPostThread->terminate();
t_PostSDR->join();
delete sdrThread;
delete t_SDR;
delete sdrPostThread;
delete t_PostSDR;
demodMgr.terminateAll();
delete threadCmdQueueSDR;
delete iqVisualQueue;
delete audioVisualQueue;
delete iqPostDataQueue;
delete m_glContext;
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#ifdef __APPLE__
AudioThread::deviceCleanup();
#endif
return wxApp::OnExit();
}
PrimaryGLContext& CubicSDR::GetContext(wxGLCanvas *canvas) {
PrimaryGLContext *glContext;
if (!m_glContext) {
m_glContext = new PrimaryGLContext(canvas, NULL);
}
glContext = m_glContext;
glContext->SetCurrent(*canvas);
return *glContext;
}
void CubicSDR::setFrequency(long long freq) {
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if (freq < sampleRate / 2) {
freq = sampleRate / 2;
}
frequency = freq;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_TUNE);
command.llong_value = freq;
threadCmdQueueSDR->push(command);
}
long long CubicSDR::getOffset() {
return offset;
}
void CubicSDR::setOffset(long long ofs) {
offset = ofs;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_OFFSET);
command.llong_value = ofs;
threadCmdQueueSDR->push(command);
}
long long CubicSDR::getFrequency() {
return frequency;
}
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DemodulatorThreadOutputQueue* CubicSDR::getAudioVisualQueue() {
return audioVisualQueue;
}
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DemodulatorThreadInputQueue* CubicSDR::getIQVisualQueue() {
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return iqVisualQueue;
}
DemodulatorMgr &CubicSDR::getDemodMgr() {
return demodMgr;
}
void CubicSDR::bindDemodulator(DemodulatorInstance *demod) {
if (!demod) {
return;
}
sdrPostThread->bindDemodulator(demod);
}
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void CubicSDR::setSampleRate(long long rate_in) {
sampleRate = rate_in;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_SAMPLERATE);
command.llong_value = rate_in;
threadCmdQueueSDR->push(command);
setFrequency(frequency);
}
long long CubicSDR::getSampleRate() {
return sampleRate;
}
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void CubicSDR::removeDemodulator(DemodulatorInstance *demod) {
if (!demod) {
return;
}
sdrPostThread->removeDemodulator(demod);
}