CubicSDR/CMakeLists.txt

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CMake
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cmake_minimum_required (VERSION 2.8)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
macro(configure_files srcDir destDir)
message(STATUS "Configuring directory ${destDir}")
make_directory(${destDir})
file(GLOB templateFiles RELATIVE ${srcDir} ${srcDir}/*)
foreach(templateFile ${templateFiles})
set(srcTemplatePath ${srcDir}/${templateFile})
if(NOT IS_DIRECTORY ${srcTemplatePath})
# message(STATUS "Configuring file ${templateFile}")
configure_file(
${srcTemplatePath}
${destDir}/${templateFile}
COPYONLY)
endif(NOT IS_DIRECTORY ${srcTemplatePath})
endforeach(templateFile)
endmacro(configure_files)
macro(configure_files_recurse srcDir destDir)
message(STATUS "Configuring directory ${destDir}")
make_directory(${destDir})
file(GLOB_RECURSE templateFiles RELATIVE ${srcDir} ${srcDir}/*)
foreach(templateFile ${templateFiles})
set(srcTemplatePath ${srcDir}/${templateFile})
if(NOT IS_DIRECTORY ${srcTemplatePath})
# message(STATUS "Configuring file ${templateFile}")
configure_file(
${srcTemplatePath}
${destDir}/${templateFile}
COPYONLY)
endif(NOT IS_DIRECTORY ${srcTemplatePath})
endforeach(templateFile)
endmacro(configure_files_recurse)
project (CubicSDR)
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR})
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR})
#add_subdirectory(${PROJECT_SOURCE_DIR}/glfw-3.0.3 ${PROJECT_BINARY_DIR}/glfw/)
#include_directories(${PROJECT_SOURCE_DIR}/glfw-3.0.3/include)
#include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include )
#link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib )
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find_package(OpenGL REQUIRED)
find_package(wxWidgets REQUIRED gl core base)
set(wxWidgets_CONFIGURATION mswu)
include(${wxWidgets_USE_FILE})
# include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include )
# link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ${OPENGL_INCLUDE_DIR})
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if (DEFINED WIN32)
set(wxWidgets_USE_STATIC ON)
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include_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release )
link_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/x64 )
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set(FFTW_LIB fftw3-3)
include_directories ( ${PROJECT_SOURCE_DIR}/external/portaudio/include )
link_directories ( ${PROJECT_SOURCE_DIR}/external/portaudio/libs/64 )
SET (PORTAUDIO_LIBRARY libportaudio_x86.dll winmm)
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link_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib/64 )
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include_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/include )
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else (DEFINED WIN32)
set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path")
set(RTLSDR_LIB "/opt/local/lib" CACHE FILEPATH "RTL-SDR Lib Path")
include_directories(${RTLSDR_INCLUDE})
link_directories(${RTLSDR_LIB})
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set(FFTW_LIB fftw3)
SET (PORTAUDIO_LIBRARY portaudio)
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endif (DEFINED WIN32)
SET (cubicsdr_sources
src/CubicSDR.cpp
src/AppFrame.cpp
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src/sdr/SDRThread.cpp
src/demod/DemodulatorThread.cpp
src/demod/DemodulatorMgr.cpp
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src/audio/AudioThread.cpp
src/util/Gradient.cpp
src/util/Timer.cpp
src/visual/PrimaryGLContext.cpp
src/visual/ScopeCanvas.cpp
src/visual/ScopeContext.cpp
src/visual/SpectrumCanvas.cpp
src/visual/SpectrumContext.cpp
src/visual/WaterfallCanvas.cpp
src/visual/WaterfallContext.cpp
)
SET (cubicsdr_headers
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src/CubicSDRDefs.h
src/CubicSDR.h
src/AppFrame.h
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src/sdr/SDRThread.h
src/demod/DemodulatorThread.h
src/demod/DemodulatorMgr.h
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src/audio/AudioThread.h
src/util/Gradient.h
src/util/Timer.h
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src/util/ThreadQueue.h
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src/visual/PrimaryGLContext.h
src/visual/ScopeCanvas.h
src/visual/ScopeContext.h
src/visual/SpectrumCanvas.h
src/visual/SpectrumContext.h
src/visual/WaterfallCanvas.h
src/visual/WaterfallContext.h
)
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include_directories ( ${PROJECT_SOURCE_DIR}/src/sdr
${PROJECT_SOURCE_DIR}/src/demod
${PROJECT_SOURCE_DIR}/src/audio
${PROJECT_SOURCE_DIR}/src/util
${PROJECT_SOURCE_DIR}/src/visual
${PROJECT_SOURCE_DIR}/src )
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ADD_DEFINITIONS(
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-std=c++0x # or -std=c++11
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-pthread
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)
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#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)
#configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY)
add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers})
target_link_libraries(CubicSDR rtlsdr liquid ${FFTW_LIB} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} ${PORTAUDIO_LIBRARY})
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# cubicvr2 glfw ${GLFW_LIBRARIES}