CubicSDR/src/visual
Charles J. Cliffe ddbc08a4ff Drag up/down to set arbitrary FM demod bandwidth
Shouldn't need separate WBFM/FM/NFM setting this way -- Just "FM" and
then set arbitrary bandwidth by dragging.

Also removed redundant demod resampling stages left over from early
experiments.
2014-11-26 21:05:19 -05:00
..
PrimaryGLContext.cpp Source folder cleanup 2014-11-17 21:29:27 -05:00
PrimaryGLContext.h Source folder cleanup 2014-11-17 21:29:27 -05:00
ScopeCanvas.cpp Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
ScopeCanvas.h Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
ScopeContext.cpp Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
ScopeContext.h Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
SpectrumCanvas.cpp Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
SpectrumCanvas.h Pick freq/drag in waterfall, show demod bandwidth 2014-11-25 22:51:14 -05:00
SpectrumContext.cpp Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
SpectrumContext.h Separate visual components Scope/Spectrum/Waterfall 2014-11-15 23:41:41 -05:00
WaterfallCanvas.cpp Drag up/down to set arbitrary FM demod bandwidth 2014-11-26 21:05:19 -05:00
WaterfallCanvas.h Drag up/down to set arbitrary FM demod bandwidth 2014-11-26 21:05:19 -05:00
WaterfallContext.cpp Drag up/down to set arbitrary FM demod bandwidth 2014-11-26 21:05:19 -05:00
WaterfallContext.h Drag up/down to set arbitrary FM demod bandwidth 2014-11-26 21:05:19 -05:00