Commit Graph

906 Commits

Author SHA1 Message Date
f4exb 4c25b34978 Windows build: correction in batch command file for install 2016-03-10 05:14:28 +01:00
f4exb a4cb92fb35 Windows build: added a batch command file for install 2016-03-10 04:56:29 +01:00
f4exb dc99992b43 Restored lz4.c 2016-03-10 03:44:25 +01:00
f4exb 8be4c20f5b Windows build: added udpsrc channel plugin to the build 2016-03-10 03:11:18 +01:00
f4exb 0b6f236f43 Windows build: added tcpsrc channel plugin to the build 2016-03-10 03:09:54 +01:00
f4exb 4deee87853 Windows build: added demodwfm channel plugin to the build 2016-03-10 03:07:29 +01:00
f4exb b7a39452bf WFMdemod: removed useless dependency on GLSpectrum 2016-03-10 03:07:13 +01:00
f4exb 6c1c4384a1 Windows build: added demodssb channel plugin to the build 2016-03-10 03:01:44 +01:00
f4exb 7902d97b49 NFMdemod: removed useless dependency on GLSpectrum 2016-03-10 02:59:56 +01:00
f4exb 702cb4d0d7 Windows build: added demodlora channel plugin to the build 2016-03-10 02:56:26 +01:00
f4exb 8cc3ec4d03 Windows build: added demodbfm channel plugin to the build 2016-03-10 02:54:25 +01:00
f4exb 6e7de06e91 Windows build: renamed lx4.c to lz4core.c 2016-03-10 02:53:48 +01:00
f4exb 7f27e8f1c3 Windows build: added .pro files for the rest of channel plugins 2016-03-10 02:44:13 +01:00
f4exb ef9dbefe50 Renamed channel plugin directories 2016-03-10 02:29:42 +01:00
f4exb 6cc4434019 Removed old sdrbase include directory 2016-03-10 02:08:20 +01:00
Edouard Griffiths 90d6cd89e9 Windows build: added SDRdaemon input plugin in the build 2016-03-09 18:42:32 +01:00
Edouard Griffiths 310c169819 Windows build: implement LZ4 library inside the project tree 2016-03-09 18:32:03 +01:00
Edouard Griffiths b1cc7f2306 OpenGL modernization: GLScope: corrected index calculation when trace is delayed 2016-03-09 13:47:44 +01:00
f4exb 6fde3b75f6 Windows build: remove sdrdaemon until LZ4 dependency is resolved. Set boost version to 1.58 2016-03-09 06:49:49 +01:00
Edouard Griffiths 782bb8ae40 Windows build: apply modifications 2016-03-09 06:39:19 +01:00
Edouard Griffiths 7fa519e39f Windows build: added AM demod plugin 2016-03-09 00:20:49 +01:00
Edouard Griffiths 4eeac640cc AM demod: removed useless dependency to GLSpectrum 2016-03-09 00:19:43 +01:00
Edouard Griffiths f81820fa58 Have Windows plugins (.dll) searched by plugin manager loader. Added .pro file for filesource input plugin 2016-03-08 13:58:53 +01:00
f4exb f4f8c3d2f5 OpenGL modernization: make shaders code compatible with OpenGL ES 2.0 2016-03-08 09:17:00 +01:00
f4exb dcbd61904c Created .pro files for compilation with Windows Qt Creator 2016-03-08 06:51:56 +01:00
f4exb c6d7207b1a Reorganized sdrbase library code 2016-03-08 04:54:12 +01:00
f4exb 837715fc0f HackRF plugin: added two sampling rates above 4.8 MS/s 2016-03-07 01:51:42 +01:00
f4exb 61fdee1332 OpenGL modernization: GLScope: fixed IQPolar right scale matrix on display #1 only 2016-03-06 16:51:07 +01:00
f4exb 4cdaf0fe54 OpenGL modernization: removed GL_DEPRECTATED blocks entirely 2016-03-06 16:39:28 +01:00
f4exb 285467aaa8 Added resources to .pro file ... in vain 2016-03-06 16:20:24 +01:00
f4exb 45d597b24c Use FFT KISS engine for Android and/or Windows builds with .pro file 2016-03-06 15:40:57 +01:00
f4exb 1a891f8e81 Make it buildable for Android with QtCreator 2016-03-06 15:10:22 +01:00
f4exb b2cd053cdb OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively 2016-03-06 12:15:40 +01:00
f4exb 92a588b060 OpenGL modernization: GLScope: enhance openGL context checking and debugging at initializeGL time 2016-03-06 10:48:34 +01:00
f4exb 264022d2ca OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions 2016-03-06 10:00:13 +01:00
f4exb cefb6145a2 OpenGL modernization: call cleanup() in destructors 2016-03-06 09:40:07 +01:00
f4exb ca49e2d990 OpenGL modernization: various fixes 2016-03-06 09:33:10 +01:00
f4exb f002d8daa6 OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-06 09:06:59 +01:00
f4exb 382ee344d3 OpenGL modernization: GLScope modernization completed 2016-03-06 02:06:36 +01:00
f4exb 8d843939e2 OpenGL modernization: GLScope modernization #3 2016-03-06 00:45:10 +01:00
f4exb e55da665e9 OpenGL modernization: GLScope modernization #2 2016-03-05 23:43:36 +01:00
f4exb 1dbd387ea6 OpenGL modernization: GLScope modernization #1 2016-03-05 23:18:26 +01:00
f4exb 1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb 2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb 271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb 9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb 30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00