mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2026-06-01 13:44:56 -04:00
Re-usable ScopePanel to replace ScopeContext Plot
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@@ -35,6 +35,9 @@ public:
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b = other.b;
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return *this;
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}
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RGB3f operator*(float v) { return RGB3f(r*v, g*v, b*v); }
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};
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class ColorTheme {
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@@ -15,6 +15,7 @@
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#include "AppFrame.h"
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#include <algorithm>
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wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
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EVT_IDLE(ScopeCanvas::OnIdle)
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wxEND_EVENT_TABLE()
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@@ -66,8 +67,9 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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avData->decRefCount();
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return;
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}
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waveform_points.assign(avData->waveform_points.begin(),avData->waveform_points.end());
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scopePanel.setPoints(avData->waveform_points);
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// waveform_points.assign(avData->waveform_points.begin(),avData->waveform_points.end());
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setStereo(avData->channels == 2);
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avData->decRefCount();
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@@ -79,7 +81,10 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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glContext->DrawBegin();
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glContext->Plot(waveform_points, stereo, ppmMode);
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scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y);
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scopePanel.calcTransform(CubicVR::mat4::identity());
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scopePanel.draw();
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glContext->DrawTunerTitles(ppmMode);
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if (!deviceName.empty()) {
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glContext->DrawDeviceName(deviceName);
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}
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@@ -8,12 +8,11 @@
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#include "ScopeContext.h"
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#include "ScopeVisualProcessor.h"
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#include "ScopePanel.h"
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#include "fftw3.h"
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class ScopeCanvas: public wxGLCanvas {
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public:
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std::vector<float> waveform_points;
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ScopeCanvas(wxWindow *parent, int *attribList = NULL);
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~ScopeCanvas();
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@@ -29,6 +28,7 @@ private:
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void OnIdle(wxIdleEvent &event);
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ScopeRenderDataQueue inputData;
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ScopePanel scopePanel;
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ScopeContext *glContext;
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std::string deviceName;
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bool stereo;
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+2
-108
@@ -23,56 +23,8 @@ void ScopeContext::DrawBegin() {
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glDisable (GL_TEXTURE_2D);
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}
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void ScopeContext::Plot(std::vector<float> &points, bool stereo, bool ppmMode) {
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if (stereo) {
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glBegin(GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0.0);
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glVertex2f(-1, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1.0);
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glVertex2f(-1, -1.0);
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glEnd();
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} else {
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glBegin (GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r * 2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g * 2.0,
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ThemeMgr::mgr.currentTheme->scopeBackground.b * 2.0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1);
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glVertex2f(-1, -1);
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glEnd();
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}
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glLineWidth(1.0);
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void ScopeContext::DrawTunerTitles(bool ppmMode) {
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glLoadIdentity();
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GLint vp[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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@@ -84,64 +36,6 @@ void ScopeContext::Plot(std::vector<float> &points, bool stereo, bool ppmMode) {
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(ppmMode?"Device PPM":"Frequency", -0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Bandwidth", 0.0, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Center Frequency", 0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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if (stereo) {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glVertex2f(-1.0, 0.5);
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glVertex2f(1.0, 0.5);
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glVertex2f(-1.0, -0.5);
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glVertex2f(1.0, -0.5);
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glEnd();
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} else {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glEnd();
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}
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if (points.size()) {
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glEnable (GL_BLEND);
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glEnable (GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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if (stereo) {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.5f, 0.0f);
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glScalef(4.0f, 0.92f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-3.0f, -0.5f, 0.0f);
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glPushMatrix();
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glScalef(4.0f, 0.92f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
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glPopMatrix();
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glPopMatrix();
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} else {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.0f, 0.0f);
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glScalef(2.0f, 2.0f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glPopMatrix();
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}
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glLineWidth(1.0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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}
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}
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void ScopeContext::DrawDeviceName(std::string deviceName) {
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@@ -12,7 +12,7 @@ public:
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ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
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void DrawBegin();
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void Plot(std::vector<float> &points, bool stereo=false, bool ppmMode=false);
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void DrawTunerTitles(bool ppmMode=false);
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void DrawDeviceName(std::string deviceName);
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void DrawDivider();
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void DrawEnd();
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