Charles J. Cliffe
ddbc08a4ff
Drag up/down to set arbitrary FM demod bandwidth
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Shouldn't need separate WBFM/FM/NFM setting this way -- Just "FM" and
then set arbitrary bandwidth by dragging.
Also removed redundant demod resampling stages left over from early
experiments.
2014-11-26 21:05:19 -05:00
Charles J. Cliffe
d33ef25a79
Merge pull request #10 from cjcliffe/canvas_interaction
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Canvas interaction
2014-11-26 00:38:21 -05:00
Charles J. Cliffe
f441546023
Pick freq/drag in waterfall, show demod bandwidth
2014-11-25 22:51:14 -05:00
Charles J. Cliffe
f6966b1824
Simple class for tracking wx mouse in unit 0..1
2014-11-25 21:07:13 -05:00
Charles J. Cliffe
4900ce7f17
Can now tune by dragging middle spectrum view
2014-11-25 00:35:06 -05:00
Charles J. Cliffe
5977fb144b
Missing freq assignment
2014-11-23 20:02:48 -05:00
Charles J. Cliffe
cae1855fc5
Move code out of frame, proper thread termination
2014-11-23 19:39:27 -05:00
Charles J. Cliffe
ac20bc1e84
Cleanup
2014-11-22 23:38:37 -05:00
Charles J. Cliffe
0e2984ab18
Merge pull request #8 from cjcliffe/dynamic_demod
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Dynamic demod, x86-64 switch and std::thread
2014-11-22 23:15:19 -05:00
Charles J. Cliffe
fa521ac30d
Switch from portaudio callback to stream write
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It’s already in a thread, not sure if callback was helping?
2014-11-22 22:56:33 -05:00
Charles J. Cliffe
39ba38b82a
Cleanup / Reformat
2014-11-22 22:33:32 -05:00
Charles J. Cliffe
58708a720e
SDR->Demod->Audio chain all using std::thread
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2% CPU usage drop on 3.2G i7 desktop
2014-11-22 22:17:33 -05:00
Charles J. Cliffe
26168a2713
SDR and Audio thread now using std::thread
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Next up, demod thread..
2014-11-22 20:57:06 -05:00
Charles J. Cliffe
35830afed0
new thread queue testing
2014-11-21 21:50:14 -05:00
Charles J. Cliffe
99aa87df63
Now working on gcc4.8, x86-64 on windows
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Had to make my own portaudio and rtl-sdr binaries. The available
packages weren't compatible somehow. Also wxWidgets wxPack doesn't
include OpenGL support but it's easy enough to compile.
2014-11-21 00:49:41 -05:00
Charles J. Cliffe
f6f4c3c057
Revert "switch from portaudio -> libao"
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This reverts commit 8972e87765
.
2014-11-20 20:28:40 -05:00
Charles J. Cliffe
28afe9d3be
Merge branch 'dynamic_demod' of https://github.com/cjcliffe/CubicSDR into dynamic_demod
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Conflicts:
CMakeLists.txt
2014-11-20 20:12:38 -05:00
Charles J. Cliffe
9706ed8f7e
Update to 64-bit, add test threadqueue
2014-11-20 20:10:28 -05:00
Charles J. Cliffe
8972e87765
switch from portaudio -> libao
2014-11-19 23:41:57 -05:00
Charles J. Cliffe
a9d46b7624
Preparing to change threading model
2014-11-19 17:41:49 -05:00
Charles J. Cliffe
92b390fefe
Enable c++11
2014-11-19 00:34:41 -05:00
Charles J. Cliffe
9150439283
Thread priority bump, main thread sleep
2014-11-18 19:02:07 -05:00
Charles J. Cliffe
054ac3f840
Attempting to fix OSX portaudio jitter..
2014-11-18 18:35:40 -05:00
Charles J. Cliffe
6624ec11a3
IQ->Demod->Audio threads now chained
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No longer passing anything through the main thread which was causing
audio and IQ interrupts on UI events -- hopefully improves OSX jitter.
SDRThread can now have unlimited Demodulator bindings.. :)
2014-11-18 18:00:06 -05:00
Charles J. Cliffe
75c51f1236
missing return params
2014-11-17 23:25:14 -05:00
Charles J. Cliffe
dd42d112c9
Demodulator can now be initialized with parameters
2014-11-17 22:58:56 -05:00
Charles J. Cliffe
7f5031b6e5
cleanup
2014-11-17 21:35:10 -05:00
Charles J. Cliffe
532968a818
Source folder cleanup
2014-11-17 21:29:27 -05:00
Charles J. Cliffe
6638f07b12
Merge pull request #7 from cjcliffe/master
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patches from master
2014-11-17 21:21:11 -05:00
Charles J. Cliffe
1ec324b104
Update README.md
2014-11-17 20:44:11 -05:00
Charles J. Cliffe
8c6eea44b8
fix win32 include on non win32
2014-11-17 19:48:28 -05:00
Charles J. Cliffe
c465a5687d
Merge pull request #6 from cjcliffe/threading_improvements
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Threading improvements
2014-11-17 19:39:20 -05:00
Charles J. Cliffe
7e174ab1dd
All threads now using transaction objects and queue
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Additional cleanup, remove outdated IQBufferThread experiment
2014-11-17 19:37:53 -05:00
Charles J. Cliffe
44542dd878
Merge pull request #5 from cjcliffe/master
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Win32 timer class fix
2014-11-17 18:17:10 -05:00
Charles J. Cliffe
e91696c012
SDRThread now passes IQ Data transaction object
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Also using sdr thread queue and standard thread event to send payload
now.
2014-11-17 18:14:37 -05:00
Charles J. Cliffe
b78fefb221
Win32 timer class fix
2014-11-17 18:12:20 -05:00
Charles J. Cliffe
a7d7ec0d93
Frame rate limiter
2014-11-16 23:20:48 -05:00
Charles J. Cliffe
3614c2ad9f
Merge pull request #4 from cjcliffe/audio_thread
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New Audio thread and Demodulator thread
2014-11-16 19:16:52 -05:00
Charles J. Cliffe
82b6b67f3c
Re-connect scope to demodulator output data
2014-11-16 19:14:15 -05:00
Charles J. Cliffe
1950c3109a
Balanced thread performance w/ CPU usage
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Seems smooth and responsive now.
2014-11-16 19:02:40 -05:00
Charles J. Cliffe
739854cd7f
Demodulator and Audio threads working
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Data now flows from SDR IQ Thread -> Demodulator Thread -> Audio Thread.
Seems to have added a significant audio delay though..
2014-11-16 17:33:54 -05:00
Charles J. Cliffe
2a34fc9cf9
New demodulator thread code
2014-11-16 16:51:45 -05:00
Charles J. Cliffe
16a9add9ef
New threads partly implemented
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Mid transition from 1 to 3 threads: SDR IQ, Demod and Audio separated,
AppFrame routes.
2014-11-16 16:50:37 -05:00
Charles J. Cliffe
9705d293f9
Merge pull request #3 from cjcliffe/the_waterfall
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Addition of waterfall and separation of visual components
2014-11-15 23:44:09 -05:00
Charles J. Cliffe
2e5bdc2646
Separate visual components Scope/Spectrum/Waterfall
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Each now on it's own canvas with shared GL Context
2014-11-15 23:41:41 -05:00
Charles J. Cliffe
541ab5614c
Separate Primary GL Context and visuals canvas
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Can now create multiple GL canvases with shared context
2014-11-12 21:55:11 -05:00
Charles J. Cliffe
02cd0f6516
FM Demodulator fixes
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was an implicit float to int in the primary filter cutoff value causing
distortion.
2014-11-12 19:09:22 -05:00
Charles J. Cliffe
adc6fcce85
Waterfall tweaking, automatic range adjustment
2014-11-12 00:28:20 -05:00
Charles J. Cliffe
810533750f
waterfall optimize, fm demod audio filtering
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Moved waterfall increment into rendering to reduce audio processing
impact.
Added another test filter and resample stage to FM demod experiment to
clean up audio and remove high pitch on stereo channels until it can be
demodulated.
2014-11-11 21:42:18 -05:00
Charles J. Cliffe
86dadb8f2c
Waterfall now being displayed 2048x512
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Uses indexed color scheme, FFT image is byte array
2014-11-11 20:25:16 -05:00