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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-16 05:11:49 -05:00
Commit Graph

8239 Commits

Author SHA1 Message Date
Edouard Griffiths
b1cc7f2306 OpenGL modernization: GLScope: corrected index calculation when trace is delayed 2016-03-09 13:47:44 +01:00
f4exb
6fde3b75f6 Windows build: remove sdrdaemon until LZ4 dependency is resolved. Set boost version to 1.58 2016-03-09 06:49:49 +01:00
Edouard Griffiths
782bb8ae40 Windows build: apply modifications 2016-03-09 06:39:19 +01:00
Edouard Griffiths
7fa519e39f Windows build: added AM demod plugin 2016-03-09 00:20:49 +01:00
Edouard Griffiths
4eeac640cc AM demod: removed useless dependency to GLSpectrum 2016-03-09 00:19:43 +01:00
Edouard Griffiths
f81820fa58 Have Windows plugins (.dll) searched by plugin manager loader. Added .pro file for filesource input plugin 2016-03-08 13:58:53 +01:00
f4exb
f4f8c3d2f5 OpenGL modernization: make shaders code compatible with OpenGL ES 2.0 2016-03-08 09:17:00 +01:00
f4exb
dcbd61904c Created .pro files for compilation with Windows Qt Creator 2016-03-08 06:51:56 +01:00
f4exb
c6d7207b1a Reorganized sdrbase library code 2016-03-08 04:54:12 +01:00
f4exb
837715fc0f HackRF plugin: added two sampling rates above 4.8 MS/s 2016-03-07 01:51:42 +01:00
f4exb
61fdee1332 OpenGL modernization: GLScope: fixed IQPolar right scale matrix on display #1 only 2016-03-06 16:51:07 +01:00
f4exb
4cdaf0fe54 OpenGL modernization: removed GL_DEPRECTATED blocks entirely 2016-03-06 16:39:28 +01:00
f4exb
285467aaa8 Added resources to .pro file ... in vain 2016-03-06 16:20:24 +01:00
f4exb
45d597b24c Use FFT KISS engine for Android and/or Windows builds with .pro file 2016-03-06 15:40:57 +01:00
f4exb
1a891f8e81 Make it buildable for Android with QtCreator 2016-03-06 15:10:22 +01:00
f4exb
b2cd053cdb OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively 2016-03-06 12:15:40 +01:00
f4exb
92a588b060 OpenGL modernization: GLScope: enhance openGL context checking and debugging at initializeGL time 2016-03-06 10:48:34 +01:00
f4exb
264022d2ca OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions 2016-03-06 10:00:13 +01:00
f4exb
cefb6145a2 OpenGL modernization: call cleanup() in destructors 2016-03-06 09:40:07 +01:00
f4exb
ca49e2d990 OpenGL modernization: various fixes 2016-03-06 09:33:10 +01:00
f4exb
f002d8daa6 OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-06 09:06:59 +01:00
f4exb
382ee344d3 OpenGL modernization: GLScope modernization completed 2016-03-06 02:06:36 +01:00
f4exb
8d843939e2 OpenGL modernization: GLScope modernization #3 2016-03-06 00:45:10 +01:00
f4exb
e55da665e9 OpenGL modernization: GLScope modernization #2 2016-03-05 23:43:36 +01:00
f4exb
1dbd387ea6 OpenGL modernization: GLScope modernization #1 2016-03-05 23:18:26 +01:00
f4exb
1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb
2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb
271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb
9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb
30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb
e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb
fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb
c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00
f4exb
3aabeb4399 OpenGL modernization: draw the frequency scale the new way 2016-03-05 08:53:56 +01:00
f4exb
2720969a84 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 07:02:06 +01:00
f4exb
f78206defc OpenGL modernization: draw the left scales the new way 2016-03-05 06:45:05 +01:00
Edouard Griffiths
9ac3150c0c OpenGL modernization: changed copyright notices 2016-03-04 18:51:03 +01:00
f4exb
5cf9377247 OpenGL modernization: draw histogram overlays the new way 2016-03-04 03:45:34 +01:00
f4exb
c844a79a7a OpenGL modernization: draw frequency scale overlays the new way 2016-03-04 02:24:08 +01:00
f4exb
a3627dffd9 OpenGL modernization: draw waterfall channel overlays the new way 2016-03-04 01:30:29 +01:00
f4exb
a33eb6555f OpenGL modernization: draw waterfall frame box teh new way 2016-03-03 22:57:34 +01:00
f4exb
ee6223618a OpenGL modernization: draw waterfall grid time lines the new way 2016-03-03 22:48:45 +01:00
f4exb
5bc899f9c6 OpenGL modernization: draw waterfall grid frequency lines the new way 2016-03-03 22:45:43 +01:00
f4exb
6c48fbb6ac Added settings for MINGW32 build to .pro file 2016-03-03 19:58:02 +01:00
f4exb
2079970972 Removed useless dependency on stacktrace.h 2016-03-03 19:57:28 +01:00
f4exb
56df03ef29 OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices 2016-03-03 19:56:54 +01:00
f4exb
c7b1bb3912 OpenGL modernization: draw histogram grid power lines the new way 2016-03-03 08:50:10 +01:00
f4exb
a8253f0bd0 Added a Qt pro file for Android deployment 2016-03-03 01:42:33 +01:00
f4exb
62a9aa2ff0 OpenGL modernization: draw histogram contour the new way 2016-03-03 01:41:30 +01:00
f4exb
34df31ad27 OpenGL modernization: generalize simple shader program class 2016-03-03 01:09:55 +01:00