Edouard Griffiths
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27b6aab5f7
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Windows build: added possibility to build with MinGW64 (experimental, does not work)
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2016-03-27 18:56:33 +02:00 |
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f4exb
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0822773fbb
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SDRdaemon plugin: send configuration phase 1
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2016-03-26 21:40:54 +01:00 |
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f4exb
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78fe595a7e
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Update readme with statement on Android. Updated version in About dialog
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2016-03-23 08:34:22 +01:00 |
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Edouard Griffiths
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e861ddfc29
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Android build: use simple boost install
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2016-03-22 01:24:38 +01:00 |
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Edouard Griffiths
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b1cc7f2306
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OpenGL modernization: GLScope: corrected index calculation when trace is delayed
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2016-03-09 13:47:44 +01:00 |
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f4exb
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6fde3b75f6
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Windows build: remove sdrdaemon until LZ4 dependency is resolved. Set boost version to 1.58
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2016-03-09 06:49:49 +01:00 |
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Edouard Griffiths
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782bb8ae40
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Windows build: apply modifications
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2016-03-09 06:39:19 +01:00 |
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Edouard Griffiths
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f81820fa58
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Have Windows plugins (.dll) searched by plugin manager loader. Added .pro file for filesource input plugin
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2016-03-08 13:58:53 +01:00 |
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f4exb
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f4f8c3d2f5
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OpenGL modernization: make shaders code compatible with OpenGL ES 2.0
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2016-03-08 09:17:00 +01:00 |
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f4exb
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dcbd61904c
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Created .pro files for compilation with Windows Qt Creator
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2016-03-08 06:51:56 +01:00 |
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f4exb
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c6d7207b1a
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Reorganized sdrbase library code
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2016-03-08 04:54:12 +01:00 |
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f4exb
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61fdee1332
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OpenGL modernization: GLScope: fixed IQPolar right scale matrix on display #1 only
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2016-03-06 16:51:07 +01:00 |
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f4exb
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4cdaf0fe54
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OpenGL modernization: removed GL_DEPRECTATED blocks entirely
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2016-03-06 16:39:28 +01:00 |
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f4exb
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1a891f8e81
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Make it buildable for Android with QtCreator
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2016-03-06 15:10:22 +01:00 |
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f4exb
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b2cd053cdb
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OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively
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2016-03-06 12:15:40 +01:00 |
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f4exb
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92a588b060
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OpenGL modernization: GLScope: enhance openGL context checking and debugging at initializeGL time
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2016-03-06 10:48:34 +01:00 |
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f4exb
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264022d2ca
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OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions
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2016-03-06 10:00:13 +01:00 |
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f4exb
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cefb6145a2
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OpenGL modernization: call cleanup() in destructors
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2016-03-06 09:40:07 +01:00 |
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f4exb
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ca49e2d990
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OpenGL modernization: various fixes
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2016-03-06 09:33:10 +01:00 |
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f4exb
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f002d8daa6
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OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks)
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2016-03-06 09:06:59 +01:00 |
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f4exb
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382ee344d3
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OpenGL modernization: GLScope modernization completed
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2016-03-06 02:06:36 +01:00 |
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f4exb
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8d843939e2
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OpenGL modernization: GLScope modernization #3
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2016-03-06 00:45:10 +01:00 |
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f4exb
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e55da665e9
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OpenGL modernization: GLScope modernization #2
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2016-03-05 23:43:36 +01:00 |
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f4exb
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1dbd387ea6
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OpenGL modernization: GLScope modernization #1
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2016-03-05 23:18:26 +01:00 |
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f4exb
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1126508b27
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OpenGL modernization: GLSpectrum moved back to QGLWidget
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2016-03-05 21:54:24 +01:00 |
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f4exb
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2b5fca79a6
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OpenGL modernization: GLSpectrum moved to QOpenGLWidget
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2016-03-05 16:44:29 +01:00 |
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f4exb
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271b95d0d8
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OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks)
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2016-03-05 14:31:46 +01:00 |
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f4exb
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9ea5ee3854
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OpenGL modernization: draw the histogram the new way
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2016-03-05 14:28:55 +01:00 |
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f4exb
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30c5b5f505
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OpenGL modernization: more GL_DEPRECATED blocks
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2016-03-05 12:33:54 +01:00 |
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f4exb
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e95dddd0d8
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GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text
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2016-03-05 12:20:15 +01:00 |
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f4exb
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fa23c4536f
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OpenGL modernization: waterfall texture update optimization
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2016-03-05 12:12:55 +01:00 |
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f4exb
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c5a45e57ee
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OpenGL modernization: draw the waterfall the new way
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2016-03-05 11:57:53 +01:00 |
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f4exb
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3aabeb4399
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OpenGL modernization: draw the frequency scale the new way
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2016-03-05 08:53:56 +01:00 |
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f4exb
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2720969a84
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OpenGL modernization: more GL_DEPRECATED blocks
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2016-03-05 07:02:06 +01:00 |
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f4exb
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f78206defc
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OpenGL modernization: draw the left scales the new way
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2016-03-05 06:45:05 +01:00 |
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Edouard Griffiths
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9ac3150c0c
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OpenGL modernization: changed copyright notices
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2016-03-04 18:51:03 +01:00 |
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f4exb
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5cf9377247
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OpenGL modernization: draw histogram overlays the new way
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2016-03-04 03:45:34 +01:00 |
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f4exb
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c844a79a7a
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OpenGL modernization: draw frequency scale overlays the new way
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2016-03-04 02:24:08 +01:00 |
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f4exb
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a3627dffd9
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OpenGL modernization: draw waterfall channel overlays the new way
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2016-03-04 01:30:29 +01:00 |
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f4exb
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a33eb6555f
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OpenGL modernization: draw waterfall frame box teh new way
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2016-03-03 22:57:34 +01:00 |
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f4exb
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ee6223618a
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OpenGL modernization: draw waterfall grid time lines the new way
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2016-03-03 22:48:45 +01:00 |
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f4exb
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5bc899f9c6
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OpenGL modernization: draw waterfall grid frequency lines the new way
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2016-03-03 22:45:43 +01:00 |
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f4exb
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2079970972
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Removed useless dependency on stacktrace.h
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2016-03-03 19:57:28 +01:00 |
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f4exb
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56df03ef29
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OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices
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2016-03-03 19:56:54 +01:00 |
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f4exb
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c7b1bb3912
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OpenGL modernization: draw histogram grid power lines the new way
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2016-03-03 08:50:10 +01:00 |
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f4exb
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62a9aa2ff0
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OpenGL modernization: draw histogram contour the new way
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2016-03-03 01:41:30 +01:00 |
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f4exb
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34df31ad27
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OpenGL modernization: generalize simple shader program class
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2016-03-03 01:09:55 +01:00 |
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f4exb
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7d0fe882d7
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OpenGL modernization: draw the max hold spectrum line in the new way
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2016-03-03 00:19:18 +01:00 |
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f4exb
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691a34cb16
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OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline
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2016-03-02 23:55:29 +01:00 |
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f4exb
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79c717862c
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OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly
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2016-03-02 22:50:05 +01:00 |
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