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Commit Graph

869 Commits

Author SHA1 Message Date
f4exb
f002d8daa6 OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-06 09:06:59 +01:00
f4exb
382ee344d3 OpenGL modernization: GLScope modernization completed 2016-03-06 02:06:36 +01:00
f4exb
8d843939e2 OpenGL modernization: GLScope modernization #3 2016-03-06 00:45:10 +01:00
f4exb
e55da665e9 OpenGL modernization: GLScope modernization #2 2016-03-05 23:43:36 +01:00
f4exb
1dbd387ea6 OpenGL modernization: GLScope modernization #1 2016-03-05 23:18:26 +01:00
f4exb
1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb
2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb
271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb
9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb
30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb
e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb
fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb
c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00
f4exb
3aabeb4399 OpenGL modernization: draw the frequency scale the new way 2016-03-05 08:53:56 +01:00
f4exb
2720969a84 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 07:02:06 +01:00
f4exb
f78206defc OpenGL modernization: draw the left scales the new way 2016-03-05 06:45:05 +01:00
Edouard Griffiths
9ac3150c0c OpenGL modernization: changed copyright notices 2016-03-04 18:51:03 +01:00
f4exb
5cf9377247 OpenGL modernization: draw histogram overlays the new way 2016-03-04 03:45:34 +01:00
f4exb
c844a79a7a OpenGL modernization: draw frequency scale overlays the new way 2016-03-04 02:24:08 +01:00
f4exb
a3627dffd9 OpenGL modernization: draw waterfall channel overlays the new way 2016-03-04 01:30:29 +01:00
f4exb
a33eb6555f OpenGL modernization: draw waterfall frame box teh new way 2016-03-03 22:57:34 +01:00
f4exb
ee6223618a OpenGL modernization: draw waterfall grid time lines the new way 2016-03-03 22:48:45 +01:00
f4exb
5bc899f9c6 OpenGL modernization: draw waterfall grid frequency lines the new way 2016-03-03 22:45:43 +01:00
f4exb
6c48fbb6ac Added settings for MINGW32 build to .pro file 2016-03-03 19:58:02 +01:00
f4exb
2079970972 Removed useless dependency on stacktrace.h 2016-03-03 19:57:28 +01:00
f4exb
56df03ef29 OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices 2016-03-03 19:56:54 +01:00
f4exb
c7b1bb3912 OpenGL modernization: draw histogram grid power lines the new way 2016-03-03 08:50:10 +01:00
f4exb
a8253f0bd0 Added a Qt pro file for Android deployment 2016-03-03 01:42:33 +01:00
f4exb
62a9aa2ff0 OpenGL modernization: draw histogram contour the new way 2016-03-03 01:41:30 +01:00
f4exb
34df31ad27 OpenGL modernization: generalize simple shader program class 2016-03-03 01:09:55 +01:00
f4exb
7d0fe882d7 OpenGL modernization: draw the max hold spectrum line in the new way 2016-03-03 00:19:18 +01:00
f4exb
691a34cb16 OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline 2016-03-02 23:55:29 +01:00
f4exb
79c717862c OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly 2016-03-02 22:50:05 +01:00
f4exb
a1e2f541da OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update. 2016-03-02 09:16:21 +01:00
f4exb
add5a382f3 OpenGL modernization: draw the spectrum line in the new way 2016-03-02 08:32:43 +01:00
f4exb
22d9e77974 OpenGL modernization: compile and link basic shaders 2016-03-02 03:09:50 +01:00
f4exb
8b800d8354 OpenGL modernization: added class for shader sources 2016-03-01 21:32:41 +01:00
f4exb
d975a0f12c OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code 2016-02-29 23:29:01 +01:00
f4exb
b2dc3026bc Android OpenGL specifics #1 2016-02-29 03:04:14 +01:00
f4exb
8d43ead373 Move to Open GL ES: replace glBegin/glEnd seqiences 2016-02-28 22:03:37 +01:00
f4exb
6a20810f3d Merge branch 'dev' into android 2016-02-28 11:05:07 +01:00
f4exb
718dcf3d8f Reorder glPushMatrix and glBindTexture to ease future migration to Open GL ES 2.0 2016-02-28 11:01:58 +01:00
f4exb
f1371026ba Adapt to Qt Android #1 2016-02-28 10:53:37 +01:00
f4exb
5ecf7ea00c File source plugin: added seek bar to move the current pointer in the file 2016-02-25 14:07:39 +01:00
f4exb
a8fc503366 File source plugin: since it always plays in a loop for now set the play loop button and disable it 2016-02-25 11:06:23 +01:00
f4exb
f153325ec0 File source plugin: added passive navigation slider 2016-02-25 11:02:39 +01:00
f4exb
d5ddd5c9a1 File source plugin: added total record time in UI 2016-02-25 02:30:50 +01:00
f4exb
58d82139ab Filesource plugin: enhanced readibility of timestamp 2016-02-25 01:44:48 +01:00
f4exb
f2bf04fa08 SDRdaemon plugin: enable set button only when address or port fields are edited 2016-02-25 01:37:47 +01:00
f4exb
944418a720 UDPsource plugin: fixed missing method body causing program crash when address text is edited 2016-02-25 00:55:05 +01:00