f4exb
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382ee344d3
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OpenGL modernization: GLScope modernization completed
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2016-03-06 02:06:36 +01:00 |
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f4exb
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8d843939e2
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OpenGL modernization: GLScope modernization #3
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2016-03-06 00:45:10 +01:00 |
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f4exb
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e55da665e9
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OpenGL modernization: GLScope modernization #2
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2016-03-05 23:43:36 +01:00 |
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f4exb
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1dbd387ea6
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OpenGL modernization: GLScope modernization #1
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2016-03-05 23:18:26 +01:00 |
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f4exb
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1126508b27
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OpenGL modernization: GLSpectrum moved back to QGLWidget
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2016-03-05 21:54:24 +01:00 |
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f4exb
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2b5fca79a6
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OpenGL modernization: GLSpectrum moved to QOpenGLWidget
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2016-03-05 16:44:29 +01:00 |
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f4exb
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271b95d0d8
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OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks)
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2016-03-05 14:31:46 +01:00 |
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f4exb
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9ea5ee3854
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OpenGL modernization: draw the histogram the new way
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2016-03-05 14:28:55 +01:00 |
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f4exb
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30c5b5f505
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OpenGL modernization: more GL_DEPRECATED blocks
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2016-03-05 12:33:54 +01:00 |
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f4exb
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e95dddd0d8
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GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text
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2016-03-05 12:20:15 +01:00 |
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f4exb
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fa23c4536f
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OpenGL modernization: waterfall texture update optimization
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2016-03-05 12:12:55 +01:00 |
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f4exb
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c5a45e57ee
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OpenGL modernization: draw the waterfall the new way
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2016-03-05 11:57:53 +01:00 |
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f4exb
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3aabeb4399
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OpenGL modernization: draw the frequency scale the new way
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2016-03-05 08:53:56 +01:00 |
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f4exb
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2720969a84
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OpenGL modernization: more GL_DEPRECATED blocks
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2016-03-05 07:02:06 +01:00 |
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f4exb
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f78206defc
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OpenGL modernization: draw the left scales the new way
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2016-03-05 06:45:05 +01:00 |
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Edouard Griffiths
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9ac3150c0c
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OpenGL modernization: changed copyright notices
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2016-03-04 18:51:03 +01:00 |
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f4exb
|
5cf9377247
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OpenGL modernization: draw histogram overlays the new way
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2016-03-04 03:45:34 +01:00 |
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f4exb
|
c844a79a7a
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OpenGL modernization: draw frequency scale overlays the new way
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2016-03-04 02:24:08 +01:00 |
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f4exb
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a3627dffd9
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OpenGL modernization: draw waterfall channel overlays the new way
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2016-03-04 01:30:29 +01:00 |
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f4exb
|
a33eb6555f
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OpenGL modernization: draw waterfall frame box teh new way
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2016-03-03 22:57:34 +01:00 |
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f4exb
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ee6223618a
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OpenGL modernization: draw waterfall grid time lines the new way
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2016-03-03 22:48:45 +01:00 |
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f4exb
|
5bc899f9c6
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OpenGL modernization: draw waterfall grid frequency lines the new way
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2016-03-03 22:45:43 +01:00 |
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f4exb
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6c48fbb6ac
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Added settings for MINGW32 build to .pro file
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2016-03-03 19:58:02 +01:00 |
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f4exb
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2079970972
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Removed useless dependency on stacktrace.h
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2016-03-03 19:57:28 +01:00 |
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f4exb
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56df03ef29
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OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices
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2016-03-03 19:56:54 +01:00 |
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f4exb
|
c7b1bb3912
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OpenGL modernization: draw histogram grid power lines the new way
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2016-03-03 08:50:10 +01:00 |
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f4exb
|
a8253f0bd0
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Added a Qt pro file for Android deployment
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2016-03-03 01:42:33 +01:00 |
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f4exb
|
62a9aa2ff0
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OpenGL modernization: draw histogram contour the new way
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2016-03-03 01:41:30 +01:00 |
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f4exb
|
34df31ad27
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OpenGL modernization: generalize simple shader program class
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2016-03-03 01:09:55 +01:00 |
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f4exb
|
7d0fe882d7
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OpenGL modernization: draw the max hold spectrum line in the new way
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2016-03-03 00:19:18 +01:00 |
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f4exb
|
691a34cb16
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OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline
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2016-03-02 23:55:29 +01:00 |
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f4exb
|
79c717862c
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OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly
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2016-03-02 22:50:05 +01:00 |
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f4exb
|
a1e2f541da
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OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update.
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2016-03-02 09:16:21 +01:00 |
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f4exb
|
add5a382f3
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OpenGL modernization: draw the spectrum line in the new way
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2016-03-02 08:32:43 +01:00 |
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f4exb
|
22d9e77974
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OpenGL modernization: compile and link basic shaders
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2016-03-02 03:09:50 +01:00 |
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f4exb
|
8b800d8354
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OpenGL modernization: added class for shader sources
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2016-03-01 21:32:41 +01:00 |
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f4exb
|
d975a0f12c
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OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code
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2016-02-29 23:29:01 +01:00 |
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f4exb
|
b2dc3026bc
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Android OpenGL specifics #1
|
2016-02-29 03:04:14 +01:00 |
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f4exb
|
8d43ead373
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Move to Open GL ES: replace glBegin/glEnd seqiences
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2016-02-28 22:03:37 +01:00 |
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f4exb
|
6a20810f3d
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Merge branch 'dev' into android
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2016-02-28 11:05:07 +01:00 |
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f4exb
|
718dcf3d8f
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Reorder glPushMatrix and glBindTexture to ease future migration to Open GL ES 2.0
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2016-02-28 11:01:58 +01:00 |
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f4exb
|
f1371026ba
|
Adapt to Qt Android #1
|
2016-02-28 10:53:37 +01:00 |
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f4exb
|
5ecf7ea00c
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File source plugin: added seek bar to move the current pointer in the file
|
2016-02-25 14:07:39 +01:00 |
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f4exb
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a8fc503366
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File source plugin: since it always plays in a loop for now set the play loop button and disable it
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2016-02-25 11:06:23 +01:00 |
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f4exb
|
f153325ec0
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File source plugin: added passive navigation slider
|
2016-02-25 11:02:39 +01:00 |
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f4exb
|
d5ddd5c9a1
|
File source plugin: added total record time in UI
|
2016-02-25 02:30:50 +01:00 |
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f4exb
|
58d82139ab
|
Filesource plugin: enhanced readibility of timestamp
|
2016-02-25 01:44:48 +01:00 |
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f4exb
|
f2bf04fa08
|
SDRdaemon plugin: enable set button only when address or port fields are edited
|
2016-02-25 01:37:47 +01:00 |
|
f4exb
|
944418a720
|
UDPsource plugin: fixed missing method body causing program crash when address text is edited
|
2016-02-25 00:55:05 +01:00 |
|
f4exb
|
3bfb2452ba
|
Merge branch 'dev'
|
2016-02-24 15:56:47 +01:00 |
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