Commit Graph

181 Commits

Author SHA1 Message Date
f4exb 34f0ce95c9 Bump to version 1.1.5 in About dialog 2016-03-29 03:19:53 +02:00
f4exb 0822773fbb SDRdaemon plugin: send configuration phase 1 2016-03-26 21:40:54 +01:00
f4exb 78fe595a7e Update readme with statement on Android. Updated version in About dialog 2016-03-23 08:34:22 +01:00
Edouard Griffiths b1cc7f2306 OpenGL modernization: GLScope: corrected index calculation when trace is delayed 2016-03-09 13:47:44 +01:00
f4exb f4f8c3d2f5 OpenGL modernization: make shaders code compatible with OpenGL ES 2.0 2016-03-08 09:17:00 +01:00
f4exb c6d7207b1a Reorganized sdrbase library code 2016-03-08 04:54:12 +01:00
f4exb 61fdee1332 OpenGL modernization: GLScope: fixed IQPolar right scale matrix on display #1 only 2016-03-06 16:51:07 +01:00
f4exb 4cdaf0fe54 OpenGL modernization: removed GL_DEPRECTATED blocks entirely 2016-03-06 16:39:28 +01:00
f4exb b2cd053cdb OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively 2016-03-06 12:15:40 +01:00
f4exb 92a588b060 OpenGL modernization: GLScope: enhance openGL context checking and debugging at initializeGL time 2016-03-06 10:48:34 +01:00
f4exb 264022d2ca OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions 2016-03-06 10:00:13 +01:00
f4exb cefb6145a2 OpenGL modernization: call cleanup() in destructors 2016-03-06 09:40:07 +01:00
f4exb ca49e2d990 OpenGL modernization: various fixes 2016-03-06 09:33:10 +01:00
f4exb f002d8daa6 OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-06 09:06:59 +01:00
f4exb 382ee344d3 OpenGL modernization: GLScope modernization completed 2016-03-06 02:06:36 +01:00
f4exb 8d843939e2 OpenGL modernization: GLScope modernization #3 2016-03-06 00:45:10 +01:00
f4exb e55da665e9 OpenGL modernization: GLScope modernization #2 2016-03-05 23:43:36 +01:00
f4exb 1dbd387ea6 OpenGL modernization: GLScope modernization #1 2016-03-05 23:18:26 +01:00
f4exb 1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb 2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb 271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb 9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb 30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00
f4exb 3aabeb4399 OpenGL modernization: draw the frequency scale the new way 2016-03-05 08:53:56 +01:00
f4exb 2720969a84 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 07:02:06 +01:00
f4exb f78206defc OpenGL modernization: draw the left scales the new way 2016-03-05 06:45:05 +01:00
Edouard Griffiths 9ac3150c0c OpenGL modernization: changed copyright notices 2016-03-04 18:51:03 +01:00
f4exb 5cf9377247 OpenGL modernization: draw histogram overlays the new way 2016-03-04 03:45:34 +01:00
f4exb c844a79a7a OpenGL modernization: draw frequency scale overlays the new way 2016-03-04 02:24:08 +01:00
f4exb a3627dffd9 OpenGL modernization: draw waterfall channel overlays the new way 2016-03-04 01:30:29 +01:00
f4exb a33eb6555f OpenGL modernization: draw waterfall frame box teh new way 2016-03-03 22:57:34 +01:00
f4exb ee6223618a OpenGL modernization: draw waterfall grid time lines the new way 2016-03-03 22:48:45 +01:00
f4exb 5bc899f9c6 OpenGL modernization: draw waterfall grid frequency lines the new way 2016-03-03 22:45:43 +01:00
f4exb 56df03ef29 OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices 2016-03-03 19:56:54 +01:00
f4exb c7b1bb3912 OpenGL modernization: draw histogram grid power lines the new way 2016-03-03 08:50:10 +01:00
f4exb 62a9aa2ff0 OpenGL modernization: draw histogram contour the new way 2016-03-03 01:41:30 +01:00
f4exb 34df31ad27 OpenGL modernization: generalize simple shader program class 2016-03-03 01:09:55 +01:00
f4exb 7d0fe882d7 OpenGL modernization: draw the max hold spectrum line in the new way 2016-03-03 00:19:18 +01:00
f4exb 691a34cb16 OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline 2016-03-02 23:55:29 +01:00
f4exb 79c717862c OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly 2016-03-02 22:50:05 +01:00
f4exb a1e2f541da OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update. 2016-03-02 09:16:21 +01:00
f4exb add5a382f3 OpenGL modernization: draw the spectrum line in the new way 2016-03-02 08:32:43 +01:00
f4exb 22d9e77974 OpenGL modernization: compile and link basic shaders 2016-03-02 03:09:50 +01:00
f4exb 8b800d8354 OpenGL modernization: added class for shader sources 2016-03-01 21:32:41 +01:00
f4exb d975a0f12c OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code 2016-02-29 23:29:01 +01:00
f4exb b2dc3026bc Android OpenGL specifics #1 2016-02-29 03:04:14 +01:00
f4exb 8d43ead373 Move to Open GL ES: replace glBegin/glEnd seqiences 2016-02-28 22:03:37 +01:00